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April 21, 2019

Random Skin Tests

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Messing with materials and textures. I got my hands on some face scan displacement textures so I've been experimenting with those. I've discovered that a lot of quality relies on these kinds of things as opposed to the shaders and geometry. Not to say that shaders and geometry don't matter, I still have to figure that stuff out.

Certain pore patterns and skin stretches are incredibly hard to replicate through painting and sculpting. However without a matching diffuse texture they require a bit of work to look acceptable (see: weird spots on her cheek). I think once I figure this stuff out I should finally put skin research to rest for a while to focus on other things.