Overwatch Public Model Port 3.0
Download:
Overview:
Time for another batch. I've been doing a lot of work on the BG3 models and made some of these Overwatch ports on the side. I wanted them for an animation so I would have to do them eventually anyways. Speaking of which, I'm almost finished with my BG3 update as well - which will include all of these rigging improvements plus a bunch more stuff like men.
For this release we have 4 models this time:
Sombra (female)
Kiriko (female)
D.Va (female)
Zarya (futa)
Each model comes in its own packed .blend file. Like my other Overwatch model ports, these ones use my BG3 models as a base. If you'd like more information on those, feel free to check out the original BG3 model post as well as the 2.0 update.
Anyways, these models were made progressively with the base model being updated in the background, so they may not be entirely feature consistent. There may also be some redundancies or loose ends. Additionally, they each come with a few different hairstyles and accessories - essentially whatever I felt like I might need.
When you open each file, you'll find that each bone is keyframed at 0, with original proportions at -10. I just keep those there for a lot of modeling and rigging purposes, but you probably won't need to access them. Keep in mind when you're working with my models to make sure you have keyframing turned on.
The rigs for each model have IK toggles found in the custom properties of the armatures. Benefiting from improvements I've implemented on the BG3 models, these ones have new constraints like IK fingers and heel controllers. Like my other models, you can find a bunch of shapekeys for changing the shape of the model, as well as some expression shapekeys. The models all come with face bones to use as well. All of the bones are categorized in the armature data tab.
If you've used my Overwatch models before, these are going to be pretty familiar. Just some updates and improvements here and there.
Oh and one more thing, I left some tan line options in there for Kiriko. You can toggle them by renaming either 'R-Blush G-Pale B-Tan' color attribute. Whichever one is just 'R-Blush G-Pale B-Tan' will be selected by the material and used. It's a little confusing but I forgot to take it out and now you can choose to either use it or not.
Requirements:
These models were created in Blender 4.2, so you'll probably want to use that Blender version or higher. It's possible to roll back the models into earlier versions, but some problems might start cropping up.
The VRAM requirements are a little high at 4-6 GB. The models share many of the same textures and material systems which helps keep costs down, however a lot of the load comes from the game textures for things like the head, hair, and accessories.
Credits:
Retopo - Axel Black
Porting - MetalWolfHowl
Rigging Help - Nottanj
Characters - Blizzard
Comments (23)
So... I have a few questions about the models. For starters, love your stuff, Which render engine do you use? I'm having some technical issues with the models, and while EEVEE works fine sometimes, Cycles is either taking me forever, or simply does not work altogether. I think some of it comes down to my gpu, which is a rx 9060xt, so it's not really optimized for blender but some models, like the D.va one, rendered without any problems, but the Widow and Zarya models are the complete opposite, sometimes even crashing on me. I would appreciate it if you could help me with this. Also, whenever the Widow model does render ok, theres a color issue around the crotch area.
when sombra and widow dom futa on your animation ?
Tracer? ;(
For us blender noobs- I would watch a video of you speed making a clip.
If i rotate the root bone in the Y direction, the eyes look at the wrong place. https://imgur.com/a/haLWIzE check the image
Why was there never a Tracer model release?
Very very nice 👁️👁️
Wow! Ya always continue to impress!!
when i got this email i was like. when did i sign up for overwatch.
These links of yours are not working, I just wasted my data Downloading some DVA files and its say they are corrupted , bull.
I know this is unrealistic but damn, can you imagine how amazing it would be if these models could be used in game. Great works as always
Thanks for thus NYL! Love what you are giving to the horny community
Been waiting for you to do sombra for so long and I’m so happy to see it actually happen
hopefully, this means more futa Zarya vids!
Amazing stuff, Nyl. Thank you so much for the resources. Hopefully the MEN will show up in future futa animations too <3
awesome. I'm crossing my fingers for finally having the gobbo sluts in the bg3 updated one
bro, you are a godsend
Now what happens if he ends up making the Fallout 76 models
All models ya make look awesome 😎
Ewe men, keep up the good work brother
Any chance of adding Futa options to your previous female models?
Bro said *men* like it was a slur😭😭😭
NYL when they see "men" 💀🔫
