Overwatch Public Model Port 2.0
Download:
Overview:
It's been a little while since my last model release, and I've been getting quite a few people asking about some of my newer ones. So now seemed like a good time to fix them up and put them out there. This release is a bit different since a lot of these models haven't seen much action yet, but I plan to use them more in the future.
First off, what's in the port?
5 Models:
1. Ashe (futa)
2. Brigitte (futa)
3. Illari (female)
4. Junker Queen (futa)
5. Juno (female)
Keep in mind these models are made for Blender 4.2 or higher. Like last time, each model is in an individual packed .blend file, which means that the textures are stored in the file itself. Also like last time, the models are made using my BG3 models as a base, so a lot of the underlying technology is going to be from those. To that end, you can check out that release post as well as its own 2.0 release post for more information on how the bodies and materials work.
Some of these models are new, some of the models are a little older. Ashe, Brigitte, and Juno are the most up-to-date and share the most features. Junker Queen is pretty old, despite being updated for this release. And then Illari is in between. Some of them also have a few different hairstyles and accessories.
Each .blend file comes with most of the bones keyframed for organizational purposes. For most of them, they'll have my proportional tweaks at frame 0, while keeping the bone original proportions at -10. You probably don't have to worry about that stuff though. Just keep in mind if you're going to be working with the models, make sure your keyframing is enabled. And if you want to pose without keyframes, then delete what's already there.
Like my BG3 models, you can find the IK toggles in the custom properties of the armature object. Just select the rig and navigate to properties in the 'n' menu, or in the object section of the properties panel.
And that's about it. General improvements over the last batch of models include rigging updates like x-axis mirroring, more/better drivers, material updates, etc. I'll probably be tweaking what major bugs or glitches I find soon after release, as well as adding to this post anything I've forgotten.
Credits:
Juno Hair & Additional Hair Technology - Memz
Juno Ears - AlexaVL
Junker Queen Head - Vana3D
Porting - MetalWolfHowl
Characters - Blizzard
Comments (24)
Awesome models! But for some reason I can't seem to load JQ's torso textures, any way I can fix that?
How do I enable the physics? I can't get anything to bounce or move, I spent way too much time figuring it out for nothing. Boobs ain't doing nothing ass too, I am only able to work with the posing to make them look something more natural, but I have no clue how to enable that for them be able to colide without clipping, in general I don't know how to enable physics on these models
I've been having the same problem for days now. I still can't figure out how to enable the genitals physics. I enabled the tits physics just fine when I added a collision and rigid body modifier but the genitals stay static all the time...
how do I change the gender of the model?
the genders are preset, the the females are females, the futanaris are futanaris
Awsome models, but I cant move the fingers. Am I just retarded?
less overwatch more baldurs gate please. with love.
Are you still going to make a Calerel video?
Where is tracer model though ;-;
I wish I knew how to use this gift
Same
Just wanted to say how goated you are and how much of a huge impact you’ve had on the community. We are grateful
I can’t View any of them
Has anyone ever told you what an asset you are to the 3D Porn community? You don't just make good content, you don't just make excellent 3D rendered models, you also share them to help other people create. That's genuinely awesome.
I was looking for a Brig futa model
ITSHABBEDIN
That Illari and Brigitte model are really tempting @_@
Hi, do you know is there a way to open it on the android?
Any Zbrush version available ?
Love the models wish i knew how to do animation
Omfg thank you, I'm ready to learn animation now.
Echoing what Yurt said, thank you for your service.
Looking forward to all the other scoundrels who are gonna use these xD
🙏
