KappaPT Status Update
Hey folks, just wanted to give you a small status update. As you can see most of the fundamental features of KappaPT are working in the rework now, which means I can focus on refining everything and updating the remaining parts of the pack. I've also included some images of the various stages until I got it working today lol.
Comments (6)
This looks amazing, can't wait to see what you make of it. One request, I play vivecraft quite a lot, and whilst shaders are supported, most do not work. This is because vivecraft renders weirdly in order to fit into Minecraft's rendering engine, it the important part is that all temporal effects are broken, this includes taa, motion blur and similar, my request is that can you add an option that disables all temporal effects, even if it degrades the quality somewhat?
That wouldnt be possible as the PT lighting needs temporal accumulation, otherwise the best case would be a slideshow to achieve decent visuals
the progress your making is amazing, I have a question though, are you going to add movement to blocks like sugarcane and vines? even the regular Kappa shader doesn't have that. appreciate all your work!
It usually just looks weird in the case of sugarcanes (especially because the bottom piece cant be detected properly afaik) or causes a lot of clipping with vines
Can't wait! I have a question about the rework. Are you planning on adding compatibility with the "light" block from vanilla Minecraft?
Eventually yea, still gotta work out how to make something properly emit light without acting as an occluder
