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January 23, 2026

Wip

heres a little video wip showing off the new way ill be dealing with animation speed.

It might not look super different to Genns Visions, but in that game i made animations that were 1 constant speed. very loopy animations.

I feel like those looked too static even though they were being sped up and down, soi am experimenting a little bit more this time around.

in the test video I have animated in speed changes to the thrusting, like id do in any normal animation video, and then overlaid the ingame speed feature that speeds up and down.

(the animation is very rough looking atm as its not even halfway done being animated)

https://gyazo.com/1578ed31c9f0c079282c6f65a3baca74

so i guess that means even if animations are slowed down, it wont allways be the same speed. itll allways have a little bit of variation. I also want to animate bodylanguage a little bit, so I am making all of the games animations about 20 seconds long loops.