Final Demo Release!
After much testing, breaking, fixing, and testing some more. The new build is finished!
What's new?
Not as much as I'd like, but you still get a full power as well as a new random alignment chain with Sophie. I had a much longer list of features planned before a Python Wizard came down from on high and redirected me to rebuild the whole game. Luckily, because of his wisdom, my list of planned features for the next release will definitely catch up. Creating content now is immensely easier. To celebrate hitting a new milestone in Patreon, I was able to create the Intro and updated Character Creation Last night.....I haven't slept...but still...it's a drastic improvement on coding time.
No Really....What's New?
Updated Profile Page
Intro part 1 (of 3)
Updated Character Creation
Updated Kitchen Graphics
Updated Shower Graphics
Updated Mom Drunk Graphics
New Alignment Random Encounter: Sophie
New Power: SymPathic Link
Mountains of new code you shouldn't ever be aware of.
SymPathic Link
I actually find it hard to explain how it works with words without sounding like a the instructions on how to install a car radio. But I'll give it a try, as it's easier to use in practice.
You have 3 types of powers.
Overloads
Links
Locks
The higher your SymPathic Link, the wider the spectrum of positive emotions you can link together, and the longer your links will last. So if you click LoveLink on Maggie, you'll get to pick another emotion to associate with her love. From that point on every time she would gain love, she'd also gain whatever other emotion you linked to it.
At rank 1, your link will only last for that time phase. At rank 2 it'll last for the rest of the day. At rank 3, you have the option to lock a current link into place permanently, however, you can only have 1 lock on a character at a time. If you make a LoveLock for lust, any other lock you had in place would be removed. Locks are also quite expensive.
Overloads are exactly what they sound like. You overload the person with a specific emotion. Benefits=Positive stat changes without using charm. Negatives=It cost a lot of energy...And there is a chance you destabilize your target emotionally.
There isn't alot to the unstable status effects right now. Currently for the duration of the instability, your mom is willing to get dirty with you, even if you haven't suppressed Familial Ties. This effect will last until your mom's willpower regens back to 100% Further effects will be added in the next update.
ALPHA HAS STARTED!
That means from this point on, public releases will occur every 3 months, and will generally be a build or two behind the Patreon build. As a heads up. Access to the Patreon and Test builds will require that I received the required patronage in the previous month. As the Genie said "No more Freebies". Well I mean, not counting the FREE PUBLIC BUILDS!!
As always, I'll be some sorta weird coding robot for the next few days fixing any bugs that come in. Please let me know of any bugs you come across. Enjoy :D
Comments (13)
I already have plans for her ;)
Great update. Would love it somewhere (I'm sure pretty far) down the line if you could meet the reporter from the intro.
Thanks. I was hoping to have more of it done, But in the end time got the better of me. I'll try and add another part of the intro with the next update.
I love the intro.
New bugfix version <a href="https://mega.nz/" rel="nofollow noopener" target="_blank">https://mega.nz/</a>#!NhQG2C5T!VeQXpN1L8wX43xssQjL_bYrkwV54pLAjkOFqXzbu7Cc
hats off! Alpha, Milestone, new demo...too much to celebrate! congrates!
That came out poorly formatted. D=
This happened when I tried to go to Chemistry class: [code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/mapscreen.rpy", line 337, in script call File "game/mapscreen.rpy", line 337, in script call File "game/script.rpy", line 326, in script call File "game/interactions.rpy", line 7, in script call File "game/CharacterMom.rpy", line 1752, in script call File "game/mapscreen.rpy", line 337, in script call File "game/mapscreen.rpy", line 337, in script call File "game/mapscreen.rpy", line 337, in script call File "game/script.rpy", line 1216, in script File "game/script.rpy", line 1216, in <module> NameError: name 'reasoningXP' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/mapscreen.rpy", line 337, in script call File "game/mapscreen.rpy", line 337, in script call File "game/script.rpy", line 326, in script call File "game/interactions.rpy", line 7, in script call File "game/CharacterMom.rpy", line 1752, in script call File "game/mapscreen.rpy", line 337, in script call File "game/mapscreen.rpy", line 337, in script call File "game/mapscreen.rpy", line 337, in script call File "game/script.rpy", line 1216, in script File "C:\Users\keith\Documents\Evil\00 - SuperPowered\SuperPowered_DEMOv0.06-all\renpy\ast.py", line 805, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Users\keith\Documents\Evil\00 - SuperPowered\SuperPowered_DEMOv0.06-all\renpy\python.py", line 1460, in py_exec_bytecode exec bytecode in globals, locals File "game/script.rpy", line 1216, in <module> NameError: name 'reasoningXP' is not defined Windows-8-6.2.9200 Ren'Py 6.99.7.858 SP 0.06 [/code]
Thanks, I'll look into and have a bug fix out sometime tonight.
Well done on new Milestone!
I guess the hardest part for me is relearning how it all works from the RAGS version.
Everything works a little different now, and there aren't the amount of girls there was in Rags....yet ;) Currently there's only 1.5
Congrats on the new Patreon Milestone. Very well deserved in my opinion. I'll definitely be checking this out tonight instead of catching up on Game of Thrones
