mid-march update...
Just an update to let those who care that I'm still alive and busy.
Wrapping up Babe Runner logic and gameplay mechanics proved to be "challenging" to say the least...To the point I cannot really stand calling them "minigames" anymore, considering the huge amount of coding they've brought to us, so far.
Main issue was they're not meant as "stand-alone" minigames but they're interdependent in ways that would most surely give headaches to us both in case I'd try to go into details...So I won't (even considered I had to plan all this in writing first, so I had my headaches share already. lol).
I don't know if Babe Runner's gonna be one of the "best" western Visual Novel ever, but sure as hell is gonna be one of the most complex (if not the most complex) in terms of gameplay mechanics and base code logic.
Luckily enough, it seems like we're nearly done.
As of now I'm focusing on reviewing expressions and proofreading the 6k-something words I wrote for the Prologue chapter, while Xela expects to be done with reviewing parts of my (messy) code by Thursday.
And that's it for now...
Hope you're doing great on the other side of the screen!
Love you loads.
Comments (4)
I'm sure you'll do just fine :D Considering how much you put into the game, it will be awesome, I'm sure of it <3
Ha! Thanks Rwede, I hope so too. Unfortunately I'm also aware that "how much" I've been putting into the game would count nothing in the end. The question is: was that "much" put to good use? Would it "feel" as good as it looks? I mean, if it'd take just CGs and animations to call it "a game", then me (and pretty much any game dev with enough conscience and self-criticism) would sleep a lot "quieter" at night, because a world where players go like "Game's awesome because those 3D textures looks awesome! No matter the frame rate sucks, there's clipping anywhere, the story is pointless and gameplay is hard as f**" pretty much resembles any game-dev ideal world. lol Not saying BR suffers from any of the above mentioned issues (there's no 3D either, lol) it was just an example of how many aspects need to be taken into consideration before I feel comfortable with unleashing pure enthusiasm about my work. :D So then again...I remain (prudently) confident and we'll see what the answer would be. ^^
The more screenshots I see the more I think that the game will be great.The art is simply amazing
Thanks! Glad you like it, Raziel! ^^
