Next Goal ๐ SIM Mode!
Thanks to your never-so-generous support, we're getting closer and closer to the next Goal!
SIM Mode won't be just minor adjustments and additions on the side, I have already planned numerous ways for it to play MUCH differently from the (let's call it) Adventure Mode!
Party Member defeat -> Progeny / Princess Death
Food mechanics for Progeny too and starving mechanics
Progeny pregnancy, and longer time for deliveries all around
HARSH diplomacy
Poison/Cold/Heat doing heavy damages to party members not resisting them
Likely many more adjustments around Swirlies gains / EXP to level / stats distribution... but these and more will be laid out when the goal is reached and I actually start working on it!
So, you can expect the new game mode to be developed with a killing intent (just think of all the assets needed for Progeny pregnancies...), as usual. We take our silly games seriously.
