Medieval Overhaul | Announcement!
Hello everyone, I'm making a HUGEEEEEEEE mod, and I need your help with ideas.
So far what will be included:
Butchery
Farmer jobs
Social classes
Famine
Difficulty settings + Ability to toggle most features off
Royalty
Fish Smoking
Meat Curing
No careers/phones/school/etc.
Bee keeping
Weaving
Tailoring
Bartering
Smuggling
Imprisonment and Executions
Tax Collection
Bandits
Curses
Folk Remedies
Medieval illnesses
Herbal Medicine
Reputation System
Village Gossip
Hunting
Foraging
Blacksmithing
Heir designation
Comments (3)
magical side of medieval? i know we already have fairies and witches...but what about trolls and dragons. more medieval crafting like soap making, butter churning, weaving/sewing/wool spinning, the ability to use furs for clothing, blankets, coats, etc. instead of modern medicin...only able to use herbal medicinals. what about the whole jousting thing....maybe it can be tied into "winning the hand" of a heiress or something. Religion was a big deal back then...maybe instead of police in the game...make it the crusaders. the ability for "peasents" to overthrow evil or bad queens and kings? the royalty pack doesnt really dive into that and i think it was a lost opportunity. o what about Vikings? something along that line would be cool. Just some thoughts :) lol
Maybe you could add arranged marriages? I'm not sure how it would work but it would be cool for the heads of families to marry off their heirs to benefit the family.
I know you mentioned illnesses, but maybe a “challenge” setting could be to enable the Plague in the active world and attempt to keep your sim(s) alive until it’s over/passes? Not sure how to explain it properly, but it would be cool to have them face the harsher parts of medieval times !
