Captain Hardcore 0.13 now available! Gameplay concept demo with large procedural space station, Enemy AI, Restraint machine, 10 new hairstyles and lots more!
Hey everyone! PC update 0.13 is now available to download!
Get it here!
This features an early version of the core gameplay mechanics - procedurally generated levels and enemy AI. One of your crew members is held captive on board the Broken Core. Their exact location is unknown, but a distress signal has been detected somewhere on deck 8.
There's also 10 new hairstyles, these are much better for performance than the simulated hair and I believe look much better. They are work in progress and do not have physics enabled yet, but a future update will add physics simulation with hand and object collision!
Gameplay changes:
NEW: Large procedural space station with 8 floors. Each level is randomly generated when you play it. Use the elevator to reach the next floor. If you die you'll start back at the first floor (unless you die in the final wave of enemies on deck 8), but this might change later.
NEW: Enemy AI (with voice acting) - finally something to shoot and kill! The Self-Aware Science Bot was originally created as a science robot, these little fuckers have malfunctioned and gained sentience. They're now noticeably more... unstable.
NEW: Dynamic enemy spawning system for spawning waves of enemies.
NEW: Credits pick up - dropped by enemies or found when looting containers.
NEW: Health pick up - dropped by enemies or found when looting containers.
NEW: Player health system and death screen.
NEW: Wrist HUD display for VR which displays health, credits and map data for the current area.
NEW: Mini map and world map with fog of war that's revealed as you explore. In desktop mode hold R to see the full map. In VR the map is mounted on your wrist, you can glance at it to see what's nearby or aim at it with the laser pointer to expand and see the whole level.
NEW: Map marker system that displays important locations such as elevators and vending machines etc.
NEW: Vending machine that sells supplies. Currently only sells health packs but designed to add more items later.
NEW: Currency system, player can collect credits and use them at the vending machine to purchase supplies.
NEW: Lootable lockers and chests.
NEW: Exploding barrels.
NEW: Teleporter that can take you on board other ships.
NEW: Added music for space travel and the galaxy map.
FIXED: Gun clips through walls in desktop mode.
FIXED: Gun projectiles are spawning behind the gun in VR causing them to sometimes collide with the gun or players hand.
FIXED: VR keyboard is still visible after selecting a new object.
FIXED: If you press ESC when in the settings menu the game un pauses but the menu is still visible.
Improved: Galaxy map destinations are now easier to click.
Improved: Plasma pistol projectile velocity increased.
Known issue: Occasionally an enemy will play a voice line after dying.
Known issue: Credits and ship location do not save yet.
Known Issue: Occasionally map markers are not removed when they should be. Markers are too small in VR mode.
Known Issue: Lighting needs to be optimised, if you have problems with frame rate try reducing shadows and other graphical settings.
Known Issue: Changing from VR mode to desktop mode causes the fog of war to reset and mini map to disappear.
Sandbox changes:
NEW: 10 new hair styles (plus bald option). These are work in progress and do not have physics enabled yet, but a future update will add physics simulation with hand and object collision! I'm also hoping to port these to Quest, but can't say for sure yet, as hair is much trickier on mobile due to the lower rendering and performance capabilities. My hope is that at least some will work well on Quest. I'll add even more hair in the future, but wanted to do these now as it's been highly requested for a long time.
NEW: Controllable restraint machine with adjustable arms. Characters hands and feet will automatically be restrained when placing them in the gravity beam generators. (Must be unlocked by completing the broken core mission).
NEW: "Broken Core" environment for the Cyber Masturbatorium. (Must be unlocked by completing the broken core mission).
NEW: Added "None" animation - use this instead of the default idle to help keep scenes lined up.
FIXED: Improved the wooden bench collision in the fantasy dungeon.
FIXED: Light radius not saving.
Improved: Morph values are displayed when adjusting them.
Comments (31)
Well executed but extremly barebones, too much fluff, but no gameplay, the sandbox yes, its great, but i was hoping some progression gameplay, like u tried with the station, but to play 8(should be 4 max, and regen them to get another girl) levels, to get that girl (didnt managed to it, since i use the teleporter at the end and it reseted of course). Also the UI is so freaking confusing, no basic tutorial. Lots of work to do on this one, good performance and graphics, the rest years of works ahead. Good luck and thanks!
Thanks for the feedback, keep in mind the gameplay is a prototype and only contains the most important core systems for now - these will be expanded once the gameplay loop has been solidified.
So if I delete an animation for a character on a sandbox scene, all other characters will stop.
Should have a machine with the girl in it inside the ship instead of doing 8 levels to get there
Activation website doesn't work.
Hi, the url is working correctly, I have messaged you directly with some guidance.
Not a fan of the Space station gameplay: it took almost an hour to get to the level 4 alarm on level 8 then it crashed (fatal error) and I lost all progress. Cut it to two levels and one alarm and add saves. It’s too repetitive and long for VR porn sim IMHO.
Great fukin work!
Just wanted to leave a positive comment saying this is an amazing development and I can only believe how hard it is to implement a whole new set of features like that. I love that you're going beyond the basics and implementing an actual game besides what we already had, it adds a lot to the depth of it. Keep up the great work!
Is anybody here on the discord channel? Can't get in (all other patreon accounts link fine) I was given a direct link almost a week ago and was told discord is buggy and I may have to try it later. Still won't allow the invite to go through. Again, all other channels and invites work. Lastly, has anyone completed all 8 levels AND seen new content? The game tillnow is great, but all I see in this update is a basic (sorry, I didn't say bad, just basic) FPS with 1 enemy, random generate levels no way to save and a difficulty system so agressive it seems its only inplace to not allow people to finish and see (or not) the new content.
I asked the creator twice to help me get on the discord and got no response...
something wrong with the floor 8 alarm staying on even after leaving the core
Hi! Played the latest 0.13 build and got some feedback and suggestions. + AI is fairly good at this stage. They can patrol a bit around the areas. Will engage even from far away if they have line on sight. + Like the idea of reward at the end of a mission. + Neon lights and screens scattered around floors (reduces a bit the dark corridor anxiety) + Shooting has a good feeling to it. + Credit drops and loot combined with the vending machine is nice mechanic. + Mini map is done well and is essential. - Enviroments are a bit too dark. I can only see in some sections with the help of the fog (and then only outlines). - Procedural floors are not very interesting (door placement seems awkward by sometimes placing them at the very corner of the room). Would like more handcrafted and reduced from 8 floors to around 3 floors. Too many snaking pathways (could be some corridors with rooms scattered either side from time to time) - Too many enemies in the floor 8. If there is 6+ enemies at the same time the combat becomes very tedious. Alongside the pistol there should be a bit more powerful weapon to find in some of the floors (assault rifle, shotgun or some other weapon). Some rooms could have some height variation even if only visual. Bug: If I die in floor 8 after the control panel alarm the restart the alarm is already on and even completing the mission will not take it off. I could return to the ship and the alarm sound would still be present. I very much appreciate the effort that has gone into this game and will gladly watch this project get refined.
Thank you, this kind of feedback is really helpful. Keep in mind it's only a prototype of the core gameplay, so it serves as a playground to test mechanics and ideas which will develop into the full game. If things seem too simple and repetitive right now, that's why.
This is not 100% correct, you only need to pledge to download the CURRENT version available (Quest, Windows, demo, ETC), then most users (like me) cancel the pledge so it doesn't take out the same amount monthly. BUT once you cancel the pledge, it removes the downloads, comments, ETC., (also upgrades in the future wont be available) - at the end of the month (assuming you cancelled the pledge). Once the current month lapses (the calendar month you pledged in, that's your month of access), assuming you didn't re-pledge, you lose all download/comment access BUT NOT the downloaded APK/game. You keep those pledged downloaded games forever and they work forever assuming you didn't delete it or anything. You ONLY need to pledge again (same tier if you want the same options the tier has - I use Asstronaut), to get FUTURE downloads, AKA upgrades, new versions ETC. while retaining the same level of tier options you chose (you can use a lower tier for upgrades if that's the question, BUT you WONT retain the SAME TIER'd options from the month prior, assuming you go lowered down the tier and they are no longer the same level). The pledging system is great, but it auto-renews itself which I don't like, so typically, I pay for ONLY the month (re-pledge again) when there's an updated Quest APK or Windows version (I use both on my Quest 2).
if i pledged for Asstronaut build on v 0.12 and later canceled membership. When 0.13 now released i pledged for a lower tier i just got the demo+, is this correct ?
afaik, correct. Only with the highest tier you keep getting updates even if you cancel at some point.
I went through all 8 levels tonight it said I unlocked things but they are nowhere to be found? I went back thinking I could go straight to deck 8 again after beating it and it started me like I hadn't done anything. do you have to beat all 8 levels to play with the restraint machine? If so is there a way to interact in any way with the crew member or load one of your old crew into the machine for some "insubordination training"? Thank you.
Please add saves for each floor... Playing with laggy VR and motionsickness makes it an horrible experience to try to unlock the new content.
add a new outfit to oculus please
Amazing work as always. Actually excited to shoot some stuff up and get an idea of what your vision for a possible story will be. Keep it up.
can you add it so you as the player has a dick?
I second this, if character avatars are possible; even if just a simple one, it'd add a lot more immersion.
Hi. I just joined to take a look at the demo version, it looks beautiful, but I can't find anything to do except walk around the ship. Every active feature is locked. (That I've found). Am I missing something? Or is the demo literally just a walk around the ship?
How about cheat codes for those of us who hate first person shooters.
There will be a way to unlock everything with cheats, didn't have time to add it to this build but it's planned
Friend of mine just recommended this to me, so happy I pledged at the right time ^^ Can't wait to play!
Holy shit did I pledge at the right time or what.
oculus standalone too?
Quest update will be next
LET'S FUCKING GOOOO
