Development Blog - Animation Presets, New Toys, Gameplay Improvements, Improved Procedural Environments, New Enemies, New Weapons and more!
Hello everyone! 👽
Whew... The past few weeks have been incredibly productive behind the scenes!
New features currently completed or in development:
Custom Animation Presets! Soon you’ll be able to save your favourite poses and animations as shareable presets. Everything including captured motions, animation slots, expressions, hand poses etc gets saved to a .cha file in the animations folder, which you'll be able to share in the community!
Overhauled how the game handles static objects, allowing for many more spawnables to be added.
All objects now organized into categories.
Scale control for all objects
New water object can be used to create pools etc
Coming Soon: Eventually I plan to add hundreds more objects to the game
Implementing new gameplay mechanics
Building new enemy types and behaviours
Balancing enemy spawns
Adding new weapons
Giving The Broken Core a major overhaul with new room types, much greater procedural variety, and a difficulty setting
New insertable fruit and vegetable toys
Particle effects scale is now adjustable
Writing the rest of the campaign and locking down the story
Creating concept art for the brand-new locations you'll explore across the galaxy!
The procedural environments are becoming far more varied than before, with new environmental set pieces, and much more visual diversity.
👾 New Threats: Prototyping the New Enemies
To match the step up in procedural level creation, I'm prototyping an entirely new roster of enemies. Note: Because we are still early in the design and prototyping phase, all of these concepts are subject to change based on playtesting.
Here is a sneak peek at a few of the ideas currently on the workbench:
Suckbot: Ranged Sniper / Disruptor - She keeps her distance, firing lethal projectiles directly from her metal titties, instantly teleporting to a new location if you get too close.
The Siren: A floating, female torso. Her face splits open to lock a tractor beam onto the player, powered by purple cosmic energy. This beam reduces the player's movement speed to a crawl while gradually siphoning their HP.
Pyro Bot: Spider mech with rotating turret flamethrower. Slowly advances toward the player. Stops to sweep its flamethrower in an arc, leaving behind temporary fire zones.
Faptasms: A floating biomechanical orb with a sphincter for a face and whipping neon green tentacles. It can shoot slow-moving but powerful orbs of cosmic energy that cause chain reaction cosmic disturbances within 50m of impact.
Whip-Tendril: A stationary, tentacle growth congealed from cosmic nova energy.
JankBot Assault Unit: The T-3001 "Dummy Driver" is a bizarre, low-tech assault unit featuring an inflatable sex doll strapped into a rugged assault unit. Frozen in a perpetual scream with red lips, it advances directly toward the player while unleashing a continuous stream of minigun fire.
There's still a mountain of work ahead, but I'm aiming to get the next update out as soon as possible, featuring the new Animation/Pose Preset Saving system alongside some of these new gameplay mechanics, procedural improvements, and sandbox additions. Stay tuned!
PS - Don't forget to join us in the Captain Hardcore Discord server for the latest uncensored development news, scene and character sharing, mods, support and announcements! 👽✨
Comments (11)
Or add a section for ready-made builds, since it can sometimes be hard to set up a character in the sandbox.
When you step into the character after the scene is created, it could switch to a VR view so the male body isn't visible.
Have you considered adding bluetooth connectivity to assign a character's actions to control sex-toy movement for any of the Kiiroo or Handy products - specifically for the Quest builds?
We need piercings! And more tattoos please 🙃
Good Afternoon, I have pledged a long time ago and i would like to request a link to the version I had pledged to. I tried to DM but it would put out an error, thank you for your time.
Hi, check your direct messaged, you should have received a message from me now.
There's 2 things that I would love to be added, that would see massive usage: Chained animations/event groups: Combine animations etc into a group, when all units in the group complete, either have a loop toggle, or a link to the next animation group. Attach audio to doll for speech: Select an audio file so the doll has a voice clip to play. Shape keys already exist, so it should be fairly simple to implement. Bonus: A 'play' button so animations don't start automatically
Having some trouble finding the quest 3 standalone link. Appreciate any help! Thank you!!
same
Looks good.. Is there a way to improve desktop mode to make object positioning easier for desktop players, and to make the toys stiffer rather than like limp rubber?
Ok, I love this but the real question is… Can I use the banana or eggplant as a weapon?
