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July 17, 2026

Development Blog - Animation Presets, New Toys, Gameplay Improvements, Improved Procedural Environments, New Enemies, New Weapons and more!

Hello everyone! 👽

Whew... The past few weeks have been incredibly productive behind the scenes!

New features currently completed or in development:

  • Custom Animation Presets! Soon you’ll be able to save your favourite poses and animations as shareable presets. Everything including captured motions, animation slots, expressions, hand poses etc gets saved to a .cha file in the animations folder, which you'll be able to share in the community!

  • Overhauled how the game handles static objects, allowing for many more spawnables to be added.

    • All objects now organized into categories.

    • Scale control for all objects

    • New water object can be used to create pools etc

    • Coming Soon: Eventually I plan to add hundreds more objects to the game

  • Implementing new gameplay mechanics

  • Building new enemy types and behaviours

  • Balancing enemy spawns

  • Adding new weapons

  • Giving The Broken Core a major overhaul with new room types, much greater procedural variety, and a difficulty setting

  • New insertable fruit and vegetable toys

  • Particle effects scale is now adjustable

  • Writing the rest of the campaign and locking down the story

  • Creating concept art for the brand-new locations you'll explore across the galaxy!

The procedural environments are becoming far more varied than before, with new environmental set pieces, and much more visual diversity.

👾 New Threats: Prototyping the New Enemies

To match the step up in procedural level creation, I'm prototyping an entirely new roster of enemies. Note: Because we are still early in the design and prototyping phase, all of these concepts are subject to change based on playtesting.

Here is a sneak peek at a few of the ideas currently on the workbench:

  • Suckbot: Ranged Sniper / Disruptor - She keeps her distance, firing lethal projectiles directly from her metal titties, instantly teleporting to a new location if you get too close.

  • The Siren: A floating, female torso. Her face splits open to lock a tractor beam onto the player, powered by purple cosmic energy. This beam reduces the player's movement speed to a crawl while gradually siphoning their HP.

  • Pyro Bot: Spider mech with rotating turret flamethrower. Slowly advances toward the player. Stops to sweep its flamethrower in an arc, leaving behind temporary fire zones.

  • Faptasms: A floating biomechanical orb with a sphincter for a face and whipping neon green tentacles. It can shoot slow-moving but powerful orbs of cosmic energy that cause chain reaction cosmic disturbances within 50m of impact.

  • Whip-Tendril: A stationary, tentacle growth congealed from cosmic nova energy.

  • JankBot Assault Unit: The T-3001 "Dummy Driver" is a bizarre, low-tech assault unit featuring an inflatable sex doll strapped into a rugged assault unit. Frozen in a perpetual scream with red lips, it advances directly toward the player while unleashing a continuous stream of minigun fire.

There's still a mountain of work ahead, but I'm aiming to get the next update out as soon as possible, featuring the new Animation/Pose Preset Saving system alongside some of these new gameplay mechanics, procedural improvements, and sandbox additions. Stay tuned!

PS - Don't forget to join us in the Captain Hardcore Discord server for the latest uncensored development news, scene and character sharing, mods, support and announcements! 👽✨

Comments (11)

k
kirasan1234 · July 30, 2026

Or add a section for ready-made builds, since it can sometimes be hard to set up a character in the sandbox.

k
kirasan1234 · July 30, 2026

When you step into the character after the scene is created, it could switch to a VR view so the male body isn't visible.

M
Markus · July 22, 2026

Have you considered adding bluetooth connectivity to assign a character's actions to control sex-toy movement for any of the Kiiroo or Handy products - specifically for the Quest builds?

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Wu_kid · July 19, 2026

We need piercings! And more tattoos please 🙃

B
Breezylobster33 · July 19, 2026

Good Afternoon, I have pledged a long time ago and i would like to request a link to the version I had pledged to. I tried to DM but it would put out an error, thank you for your time.

A
AntiZero · July 20, 2026

Hi, check your direct messaged, you should have received a message from me now.

H
Henry · July 19, 2026

There's 2 things that I would love to be added, that would see massive usage: Chained animations/event groups: Combine animations etc into a group, when all units in the group complete, either have a loop toggle, or a link to the next animation group. Attach audio to doll for speech: Select an audio file so the doll has a voice clip to play. Shape keys already exist, so it should be fairly simple to implement. Bonus: A 'play' button so animations don't start automatically

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Mbk4th · July 18, 2026

Having some trouble finding the quest 3 standalone link. Appreciate any help! Thank you!!

N
NosferatuXodd · July 18, 2026

same

R
Ramon 1991 · July 18, 2026

Looks good.. Is there a way to improve desktop mode to make object positioning easier for desktop players, and to make the toys stiffer rather than like limp rubber?

D
Doozyy9 · July 17, 2026

Ok, I love this but the real question is… Can I use the banana or eggplant as a weapon?