Quest Standalone development update - More than 130 new clothing items đź‘—đź‘™
Hello everyone! đź‘˝
Quest standalone development is progressing rapidly!
I’ve added over 130 new clothing items already, with a few more still to come. This will massively expand the customization options for your characters. I’m just wrapping up some final additions and bug fixes before release.
This update includes a wide range of new styles:
Lingerie sets
Swimwear
Casual wear
Stockings and accessories
Ropes
Nurse Bodysuit
Maid Costume
Office wear
Mix-and-match pieces for more customization
Going forward, I’ll be focusing each Quest update on a specific area of the game - releasing smaller, more focused updates more frequently rather than bundling everything into one larger update that takes longer.
After clothing, the next update will focus on hairstyles. Let me know in the comments what other features you'd like to see most! ✨
Comments (29)
do you need to sideload for quest standalone
Hi, sideloading is usually the easiest way to install the standalone version of the game. Here is a link to the installation instructions, please feel free to direct message me if you have any problems. https://captain-hardcore.com/how-to-sideload-captain-hardcore-on-quest-1-and-2/
Is Ragdoll mode available on Quest Version?
A lot of hairstyles are very important !!!
Amazing !!!!
Mi sono appena iscritto - dove scarico la versione del gioco per Meta Quest 3 ? Quale abbonamento serve per scaricare app su Quest 3 di Meta ?
Mi sono appena iscritto - dove scarico la versione del gioco per Meta Quest 3 ?
Will there be any clothes for male character?
Is their any known release date for this update?
Do you plan to upgrade to UE5 someday?
Superb work! The single biggest addition to this QUEST build would be: IMPORT audio dialogue! forget everything else - this would be a GAME CHANGER! It's so easy to generate high quality custom audio now. Dropping in a simple audio file to a pre-set animation would be NEXT LEVEL!
Nice ! Wishes : 1/ More alive : kiss when approach head fonction, sloppy and breathing after deepTh, expressions have little animation. 2/ gameplay : position presets (doggy, missionary,..), motion sequencer (for each new capture, a new timeline (4max)), camera high control, unreal mode (less physic, more creativity), connect handle with anything from distance 3/ styles : natural hair, t-shirt just up on boobs, skin textures choose (head and body). Thanks for the job !
There si a beta?
Thanks for listening to your followers’. Looking forward to the update! If possible, please add a conversational AI like in VR Hot in the future
Or at least an API so we can hook it to a 3rd party one. So many open source choice will work!
Mirrors would be awesome
I find a camera screen and hidden camera make great mirrors. Try that if you like. If you get the bezel of the camera right at the edge of the screen it's pretty hidden
Would love to see one controller turned to a dick
Muchas gracias
More preset faces
An API for the animations. You've done wonderful work there, but without an API to activate these it's all wasted effort. WIth an API we can plug them into one of the many popular erotic roleplaying AIs and the whole game will come to life. If here were an API to control the models, we could screen-capture to tell a multimodal AI what we're doing with the model and it could then use your API to trigger animated reactions in the model. Really this would be so easy for you to do - please just add an animations API before you worry about hairstyles.
I'd still like to see an option to individually toggle hand collision for hand tracking...
Mission + feature integration and optimization from the pc version into quest...that's what im most anticipating
I’m really looking forward to this update. Personally, I like mature women, I’d love to see a feature like an age slider that allows age expression.
Could you add jewellery and integrate AI into it for conversation, expressions and movement.
Could we get more small set pieces to spawn in ourselves? Like the bottles in the main ship having collision, something about knocking them off a counter is too entertaining!
Thanks for the update! As a new feature, I would like to see improvements in hand collisions with hand tracking on the avatar, better physics handling, and an avatar that feels “more alive,” with more autonomous movements beyond just looking at you and breathing, while still being manipulable and able to hold a position. One of the improvements I’d definitely like to see is dynamic occlusion in mixed reality. If that’s not possible, I’d like to see more adaptable virtual hands (for example, the current ones feel a bit small and too “rubbery”), so a different customization for hands with various aesthetics and sizes. The ability to make the avatar sit on a sofa or bed and lie down without sinking into the bed or causing glitches—this is partially possible already, but I’d like it improved. Once positioned on the bed, it should maintain its position, with some kind of lock that prevents it from being grabbed and moved. An improvement in the AI so that it can understand what the user is doing at that moment and react accordingly. Finally, I’d like to ask if in the future you plan to use real AI to allow the model to speak? In that case, it should be able to speak all languages; otherwise, it would be almost useless. Thanks!
Awesome! Excited for updates.
Thank you!
