March 9, 2023

March 2023 Sly Flourish Patreon Q&A

Welcome to the Sly Flourish Patreon Questions and Answers thread for March 2023!

Have an RPG related question you wanted to ask? Ask it in a comment below!

Every Friday morning I'll answer every question here on this post. Some questions I'll answer on the Lazy RPG Talk Show or turn the question into a RPG Tip video or Sly Flourish article. If you don't see your question on the show, please know I still love you.

As you consider your question for the month, please consider the following:

  • Search the Lazy D&D Talk Show Topic Database using keywords from your question to see if I've answered your question previously. You can also search Sly Flourish and the Sly Flourish YouTube Channel to see if I've done an article or video on the topic.

  • Focus your question on tabletop RPGs.

  • Please ask only one question.

  • Please try to keep your question brief. I love your stories but I get overwhelmed.

Thank you so much for helping me do what I do.

Now bring on the questions!!

Comments (111)

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Sly Flourish · April 7, 2023

Thank you for the March Q&A friends! Please put any new questions in the April 2023 Q&A thread: https://www.patreon.com/posts/april-2023-sly-q-80948412

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ChappyThoughts · April 4, 2023

I'm curious why you chose to release parts of Forge of Foes under the Creative Commons instead of the ORC. (I don't know much about licensing so maybe that's a dumb question).

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Sly Flourish · April 7, 2023

For one, ORC doesn't exist yet so we have no idea what it'll contain or how it will work. Creative Commons, however, is used all over the world for all sorts of topics. It's very well understood. The only advantage ORC holds is that you can protect some content in a document and release other content all in the same document – like the OGL. We don't need that if we're making a separate SRD. We can just release everything in the SRD with a single statement. I've been using the CC for about twenty years now for all sorts of writing so I'm comfortable with it. So yeah, that's why we're using the CC.

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Ryan Royce · April 3, 2023

As a backer of both Forge of Foes and Flee Mortals, would it be feasible for you to include MCDM's Role tags (i.e., artillery, brute, controller, etc.) on the plug-n-play monster powers in Forge? I've long desired a resource that would allow me to quickly and easily build a monster that exactly fit the needs of the scenario I had in mind without having to dig through a dozen monster books first. Forge hits really close to that mark from what I've seen so far and I think using Role tags would help it be exactly what I'm looking for. How plausible is this idea?

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Sly Flourish · April 7, 2023

We have a whole chapter on the idea of monster roles and how to identify them given current monsters. I think you'll dig it.

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Keotep · March 30, 2023

Do you have a favorite d&d character ( what was their class/subclass/species) you’ve played? I think it would be fun if you occasionally spoke on podcasts from your views as a player in d&d games.

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Sly Flourish · March 31, 2023

I think my favorite character is Sothren the Decapitator, my 20th level fighter I ran in James Introcaso's Invasion of the Planet of Tarrasques run by James himself. He was a 20th level champion fighter with a vorpal greatsword. In the middle of fighting two tarrasques, he realized that his armor wasn't doing him any good at all so he stripped down to his tighty whities but kept his awesome Deathbringer-style helm. At one point he stood on the beheaded head of a tarrasque pointing at some hooligans who were robbing a dress shop and said "YOU THERE! WATCH IT!" He ended up in the planet of Tarrasques and, after beheading Hallistar Blackcloak, rode off on the back of a winged tarrasque while everyone else returned to Faerun. He was definitely the most Heavy Metal character I ever played.

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Gavin · March 30, 2023

As self-appointed non-consensual proxy for Teos Abadía: Hurricanes over Huskies, Aztecs over owls, Agree?

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Sly Flourish · March 31, 2023

Sorry, I'm lost!

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Jason Kemp · March 30, 2023

I tend to run campaigns that take two years or more to complete. I have no idea how to run a campaign that only lasts 8 to 12 sessions. If you don't mind, can you share your thoughts and opinions on how to run short campaigns that last 3 months or less?

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Sly Flourish · March 31, 2023

Hi Jason! When I'm running a shorter campaign like this, I bring the goal of the campaign much closer to the beginning. I have a much clearer idea what the theme is, who or what the big bad guy is, and a better general idea how the characters are going to get there. I bring everything forward. When one is at the tail end of a longer campaign, I expect one does much the same thing. When you're close to the conclusion of a campaign, you have a better idea where they're going, what they're doing, and what the final act looks like. If you're running a shorter campaign, the whole thing is the final act. For example, pretend you're running Tomb of Annihilation. Instead of starting at Port Nyanzaru, you start at Omu itself. Or maybe even on their way into the tomb itself! Take the campaign you're thinking of and jump to the end. That's one way. It may not be the only way but generally, when I'm running a shorter campaign, that's how I think of it. You're already on the way down even when you're just getting started.

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Joe · March 29, 2023

Hey Mike, I was wondering how you handle transitioning to new scene during a Spiral Campaign. Like in your Eberron game, did you just offer the different scenes as the next places to go? Or were these scenes only hinted organically through gameplay? I am trying my hand at this style and I am not sure if I should just offer up the options for different scenes at the conclusion of a particular scene. Really appreciate your thoughts, time and effort. Best, -Joe

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Sly Flourish · March 31, 2023

Hi Joe! Whenever there feels like a decision point, I try to offer up two or three choices and then open things up if they have other ideas. This article talks about the idea in more details: https://slyflourish.com/three_choices.html

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Andrew · March 26, 2023

Hey Mike I wanted to ask if Forge of Foes was the first project like this that you had done in collaboration with other authors? How did you find the process compared to working solo for the Lazy DM products? Thanks and looking forward to Forge of Foes Andrew

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Sly Flourish · March 31, 2023

Hi Andrew! Forge of Foes isn't the first collaborative product I've done like this. Scott, James Introcaso, and I all worked on Fantastic Lairs together a couple of years ago. Scott, Teos, and I all worked together on a WOTC product called Vault of the Dracolich. I love working with partners like this. Every week we can get together and dive deep into a topic that very few people can dive into, or care to dive into, as much as we do. It's really awesome. I also like working on solo creative works because it lets me do more of the creative part of the project. Big projects like Forge of Foes are about 80 to 90% production work these days and I miss the actual act of writing stuff down. That's why the City of Arches has been so great. It's almost all just creative output. So yeah, I love working with awesome partners and I also love working on my own stuff.

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Ciaran O'Dowd · March 23, 2023

Hey Michael, I'd like to know how you approach passive insight. I have a player who has taken expertise in insight and now rocks a PI of 18 at Level 5. I like the idea of her being a human lie detector, but most NPCs would not have a high enough passive deception to get past her. I feel like this would ruin the secrets and surprises I have down the line in the story. I'm curious how you'd run or adjudicate this without inhibiting player fun. Many thanks for all the great work you're doing!

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Sly Flourish · March 24, 2023

Like a really high passive Perception, a good passive Insight tells the character that *something* is going on but not *what* is going on. A really good passive Insight shows that someone is nervous or lying or hiding something or being truthful but it doesn't decode what they're lying about. Having someone with a really high passive like that changes the flow of the game but it doesn't necessarily have to be bad. They just see more stuff that you describe. One way to make sure such a stat isn't completely disruptive is to ensure your game doesn't hinge on hidden information. It doesn't do well with mysteries. Remember, Sherlock Holmes almost always knows what the answer is right away even if the audience doesn't. He has a really high passive Insight. We don't. That's why I'm not a huge fan of mysteries as an adventure model. Mysteries in fiction don't work the same ways as mysteries in game. Instead, focus on evolving situations. What's happening? Who's doing what? Who's where? What do the characters need to accomplish?

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extraordinari · March 22, 2023

Hi Mike. I'm currently thinking about the next campaign I'd like to run - it turns out I really don't get on with published adventure paths - and I like the idea of running a really player driven, urban sandbox in a setting like Ravnica or Ptolus. I'd like to use story based advancement for this, but since I don't have an overarching story in mind to tie levelling to, what could be a good action for levelling ie "when you do *blank* you level up"? Ideally this would be something that encourages and rewards the players for exploring and choosing the the plot threads they wish to pursue.

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Sly Flourish · March 24, 2023

Matt Coleville talked about this and I liked his advice a lot. You can come up with new quests to level right at the moment. Even in my published adventures I've done this. "The trollkin warlord gives you a quest to recover the whispering crown. When you succeed with this you'll reach 7th level!" You don't have to map out level progression all the way to the end. Just like you only have to worry about the next session you're going to run, you only have to worry about the next level they're going to reach and what quest they're on to reach it. You can even have multiple quests available and accomplishing any of those quests reaches a new level. Improvise them as the story evolves.

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Kevin S · March 22, 2023

A question about forge of foes. Maybe it is a silly question. I have heard you talk about published monsters not dealing enough damage at high levels and generally being weaker than their CR would suggest. Will the guidelines in the book be in line with your criteria for tougher foes, will they match the monster manual, or will they fall somewhere in between?

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Sly Flourish · March 24, 2023

The monsters built with the Forge of Foes Monster Stats by CR table hit a little on the high side, particularly at high levels. They're not outside the bounds of standard 5e monsters but they're on the harder side. The encounter building guidelines also stretch a little harder, particularly at higher CRs. Again, not way outside the bounds but on the harder side at higher CRs. We definitely saw this book as our opportunity to "fix" the imbalance of encounters using the standard 2014 rules but we didn't want it to be totally out of whack.

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DrFugue · March 21, 2023

Hi Mike! Not really a question, but would love if you could talk about your Dungeon23 progress, what inspiration, fun, and challenges you have had.

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Sly Flourish · March 24, 2023

I'm keeping up with it! I use a to-do app called Omnifocus that lets me schedule and set up repeated to-dos so my Dungeon 23 room pops up every day. My rules have worked well! 1. I can stop whenever I want (I haven't but I can). 2. I have full permission to suck (I don't overthink what I'm writing). 3. I can stop and start whenever I want (I missed a couple of days but the next day I just did two rooms). I've been sharing my progress on the Discord Dungeon23 thread with some others. I've not had any real difficulty. I move to a new level when I run out of page space. I'm on level 6 right now so I might have 24 levels at the end of the year. I don't worry about thinking too far ahead. Only when I get to the end of a page do I start thinking about what I'll do next. I have to fight myself not to think of it as a publishable work. Taking it from my chicken scratches and one-word descriptions into something someone else might want would be a big effort. Right now it's all just for fun. One room at a time.

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Jesse Edwards · March 20, 2023

How do you approach online play when there are multiple players in the same physical location? My partner is one of my players, and we play with other couples and a group of housemates across various games. It can be frustrating or difficult to figure out micing two or more people in the same room, dealing with cross talk among people in one space, or handing VTTs in such situations. Thanks for all the great work over the years!

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Sly Flourish · March 24, 2023

Good question! I play in a twice-weekly game with two couples playing remote (my wife and I on a mic and our friends Chris and Sharon on a mic). For my wife and I, we both wear our own headsets but we mute each other so we can hear everyone else but the voice of those in the room won't come across the headphone of those in the same room. We then share a single big omni-directional mic (a Yeti blue). It's pretty sensitive so I have to jack with the settings to make sure it doesn't pick up a lot of background noise. My friends Chris and Sharon share a mic as well and I think they use a speaker to listen to the rest of us but I never hear an eco. For cross-talk, we have to be trained to mute the mic and ask our friends to mute their mics for cross-talk that isn't intended for the rest of the group. We're all pretty good about it and I don't think it gets in the way of the game. I've talked about it before but having a *lot* of players in person with only one or two online can be a problem because its easy for them to feel disconnected. The synergy and communication of in-person players is just so much better than remote players. It's easy to forget they're there. Hope that helps!

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JM · March 19, 2023

Hi Mike- From listening to your podcasts, you seem to get through a lot of plot material in each session. I find that one or combats doesn't leave much time to deliver secrets, interact substantially with NPCs or do other things that can advance the story. How long is your typical game session, and how do you manage your pacing - how much story progress is satisfactory for DM and for players?

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Sly Flourish · March 24, 2023

My sessions are three-hours long and I feel like we get through a good adventure's worth of material in that time. I think the strong start helps propel things forward so it doesn't start off with a lot of meandering dialog. My battles are also often quick affairs against a single type of monster without a lot of tactical nuances. The more complicated a battle, the longer it's going to take. They can still take 45 minutes to an hour depending on the battle. I also try to weave in roleplaying and exploration into combat so the characters learn things while they're fighting. What are the villains saying? What do the characters notice? What secrets might be revealed during the fight itself? Also, avoiding a complicated map and software to handle it (I'm looking at you Roll20 with dynamic lighting....) can help speed things up. Hope that helps!

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Will N · March 18, 2023

Hi Mike! (Didn’t see this earlier in the month.) How many fronts is too many fronts for a lazy campaign? I’ve got 1) divine gods/divine magic crisis 2) invading army 3) regional political instability/feudal house rivalries 4) secret augmentation tech connected to hidden history of the world. It feels like a lot, but I’m going for the feel of a complex/dynamic world and for the openness to pivot/mix things up depending on the actions of the PCs. Is there an upper limit to the threads to introduce? Are there benefits to having fewer fronts? Thanks!

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Sly Flourish · March 24, 2023

I know it's a lame answer but "it's up to you" is really the best answer. How many can you handle? How many is too many for you and the group? For me, three usually does it. It's just enough to not quite have a handle on all three at once. I'm not sure all four of yours are actual *fronts*. Some of them sound like lore or something going on in the bakground (the augmentation tech). Does it have a motivation? Does it have quests it goes on? For me, the idea of tying "fronts" to villains – actors of some sort – who have a defined goal and steps they take to reach that goal. If they're too fuzzy, it's hard to know how they're going to act in any given situation.

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c0wfunk · March 17, 2023

Hey there - I’m prepping to run Wild Beyond the Witchlight for the first time and as I’ve read it through (delightful) and notice all of the misc references all through it I was considering adding some kind of narrator voice that would allow me to launch off into explanation mode and tell my players about things they would think are cool but not necessarily would notice (like the roller coaster from the old dnd cartoon and thaco the clown for instance) One thought I’ve had is creating a kind of storyteller voice that would allow me to digress into humorous or informative voice over in various places, as a way to set the vibe. I feel like the extra fantastic storybook setting of this adventure would lend itself to this idea. a lot is discussed about not being “meta” in dnd games but I’m wondering if you’ve ever done anything deliberately more meta like this in your narration. Any advice if I attempt this?

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Sly Flourish · March 24, 2023

I've definitely broken the fourth wall in games and I think it can be fun. You might even tie it to an item in the game that speaks to them as though it's telling their story but it knows more than they know. That way it's not quite so disassociated from the characters. Players want to play, not listen to a lot of lore, so it's worth having some way to tie it to them. It could even warn them of things they might not otherwise know. I could see a lot of fun coming from something like this – just be wary of taking too much narrative control and time away from the characters and what they're doing.

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Ryan J. · March 16, 2023

Hello, if I wanted to use a monster trait as presented in Forge of Foes in an upcoming DMs Guild product, 1) can I? 2) what’s the most proper way to do that?

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Sly Flourish · March 17, 2023

Hi Ryan! We have some exciting news to share next week about this topic. Stay tuned!

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Nick pater · March 16, 2023

Silly question- how do you access the rewards of the patreon? Thanks Nick

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Sly Flourish · March 17, 2023

Hi Nick! The pinned post on the Sly Flourish Patreon has links to all of the rewards for patrons. You can find it right here: https://www.patreon.com/posts/exclusive-for-34953933

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Bernie the Wordsmith · March 15, 2023

Bernie here. I just learned the concept of "Funnel" in Dungeon Crawl Classics and I find it is a fun Idea. I wonder if something like that could be done in 5E. What's your take? What about using old school D&D from your uncovered secrets PDF?

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Sly Flourish · March 17, 2023

I really wish 5e had a 0 level character idea for something like a character funnel. I think it can work but really only at 1st level. Once the characters reach 2nd level and above, they're pretty powerful and the players are likely invested enough that they want to stick to a character. I think there are several 0 level character ideas from third party publishers. You might dig for some of those.

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Mark (zellspell) · March 15, 2023

Hi Mike! Just finished Tomb of Annihilation and we decided to run Tier 3 and 4 to continue the adventure. I would like to introduce a foreshadow moment, where the players see "other action" from a new super BBEG or Grim Portent. Can you recommend a way to do this effectively? I can't seem to think of a way to do a 'cut scene' with a big bad or its minions that makes sense. Thanks!

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Sly Flourish · March 17, 2023

Here are ten ways you might foreshadow future events: - One of the characters receives a vision. - A powerful NPC shares a portent. - They see it in an ancient mural or fresco. - They read about it in a future history book. - An illusion of the villain appears and mocks the characters. - Perhaps the villain received a vision that the characters are trouble and starts to try to kill them from afar. - The current BBEG is afraid of the bigger BBEG. To whom does Acererak kneel? - Show the players a scene of the future even if their characters don't see it. Show it in a cut scene. - Use limited time travel to show them what's to come. Do they find their own dead bodies with hints of what's to come? - A magic mirror or scrying sphere shows them a glimpse of the future. There are lots of ways to foreshadow future events. Enjoy it!

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K. Ivan Ruppert · March 14, 2023

Hey, Mike. What made you decide to make a book about monster creation considering how in the past you have emphasized that creating monsters isn't usually a good use of your time and should be done only as a last resort when nothing else can represent your monster?

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Sly Flourish · March 17, 2023

Building big and detailed monsters from scratch isn't a good use of a DM's time. Whipping one up with the "Monster Statistics by Challenge Rating" table and adding some cool monster powers is *awesome* lazy DM work. I can build a monster this way faster than I can look one up in a book. One important consideration is that the monsters one builds using Forge of Foes aren't intended for publication. They're intended for you to mash around with for your game but they're not "official". You'll improvise a lot. You'll make up a lot. Half the monster may be in your head. After using some of our Forge of Foes monsters in my game, I can tell you that they're often easier to run and easier to put together than even published monsters. I'm finding myself skipping the published monster stat block because it's so easy for me to grab the stats from FoF. Thanks!

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Justin Colussy-Estes · March 14, 2023

Hey Mike! I'm running a traps dungeon (I know, not your favorite) and am including some npcs for my players to interact with and provide some upward beats. How many is too many, how do I avoid having multiple npcs in a scene/keep them from stealing the spotlight, or is there a better way to create space for upward beats in a tomb of horrors-esque dungeon?

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Sly Flourish · March 17, 2023

In a deathtrap dungeon, I like to have a few friendly NPCs on hand. These might be escaped adventurers, ghosts of dead adventurers, turncoat villains, intelligent magic items, or the like. You can *prepare* a few of these and then, during the game, decide if they should pop out. One important thing is to have the NPC *leave the stage* so they don't stick around scene after scene. They come in, have a good time with the characters, and then leave. You don't need to drop more than one friendly NPC in any given scene. As for when to drop them in, do it when you think the time is right for a different sort of scene than dealing with the death traps.

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Nathan Veale · March 13, 2023

Hi Mike, I am running a Strahd campaign, and a player was bitten by a werewolf. His control (or not) of this curse is going to hinge on a 3 part struggle, manifested by 3 successive nights of wolf boss battles leading up to a full moon. The first is a re-flavored rock, paper, scissors challenge (low,mid,high attack vs a wolf). Standard combat rules seem a bit boring for a one on one duel, especially since he is a cleric. Do you have other suggestions for engaging/interesting one player challenges (5 player game, but they will be fine watching for 15-20 minutes)?

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Sly Flourish · March 17, 2023

Focusing even 15 minutes on one character is a lot of time. I'd try to find a way to bring the whole group into the challenge. Maybe it is a one-on-one fight but there are also a lot of other minions the other characters have to deal with to keep them off of the werewolf. I'm not a huge fan of sub-systems so I'd probably stick to roleplaying, ability checks, and combat. It's what players know and it gives them the freedom to use the tools they have as D&D characters. Good luck!

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NachoNabz · March 13, 2023

Hi Mike, I recently hung out with my players outside of the table and discovered a couple of them were going through some real life challenges which were bringing them down. After hearing this, I thought about what I could do (if anything) as a GM. Do you think it's ever a good idea to introduce challenges/themes from the players' real lives into the game, in an effort to bring them some form of victory or catharsis which would otherwise be unattainable outside of the table, or would this be detrimental to the escapist nature of the game and better left out in the real world?

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Sly Flourish · March 17, 2023

Hi Nacho! I don't think its a good idea to bring people's real-life themes into the game. You're (likely) not a trained social worker and such things can be very delicate and challenging to work through. Instead, just focus on running a fun game for them. Give them a good time and a safe place to break away from the challenges in their lives and enjoy the escape. Make the game fun. Add a few laughs. Work with their characters and share tales of high adventure.

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Victor Navone · March 13, 2023

Hi Mike, you've mentioned that you're a fan of Raging Swan's Dungeon Dressing supplements, and I'm wondering how you incorporate these into your games. Do you use them in the planning and prep stage, or do you actually bring them up during live play? As a DM who likes to have his "random" encounters prepared in advance, I'm hesitant to deploy resources like this during live play for fear of slowing down the game by searching up and reading tables while the players wait.

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Sly Flourish · March 17, 2023

Being perfectly honest, I don't use them all that often but sometimes if I have a dungeon or a location and want to fill it out, I'll pop open the PDFs and roll a few dice to see what I get. I don't use them at the table. I use them during prep. I agree that rolling on such things right at the table breaks the connection to the world. I need time to process what comes up and turn it into something solid. I'll use random tables to fuel all the other steps for my prep including NPCs, locations, items, and the like. But yeah, I don't think there that valuable at the table. I've done it in a crunch but I think it works better to prep using such tables ahead of the game.

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Rich Gubitosi · March 13, 2023

Hi Mike! I'm mining my Dungeon magazine collection for inspiration and adventures. Do you have any Lazy DM tips for converting older-edition material to 5e?

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Sly Flourish · March 17, 2023

Hi Rich! Often the answer is that you don't have to change very much. I have an article on the topic that might help: https://slyflourish.com/converting_adventures.html Often you can just replace the monsters in the source with monsters from the Monster Manual or other sources and it works just fine. Same with DCs and other challenges – moving the mechanics over to 5e. Hopefully that works!

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Delaney Nevins · March 13, 2023

I’m pretty certain that one of my players in tomb of annihilation is pre-reading the areas we are going to and cheating. On more than one occasion he has said things or done things in risky areas that they wouldn’t have known and as a result avoided any of the bigger risks. In one of the “sitting back” moments of the last session, I moved the conversation from inviting the players to talk to me if there is something that they would like me to do to make the game even more fun, to a white lie about a player from another campaign who was cheating by reading about the story and monsters and how it denies the whole party the chance to experience the most thrilling moments. How would have handled it? If my ploy doesn’t work, what should I do? Cheers.

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Ryan J. · March 13, 2023

Change it! Swamp out the monsters, add in environmental effects, move stuff around. If they call you out on it, it exposes them. If they don't call you out on it, it negates the point of them reading ahead. Just my two cents.

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Ryan J. · March 12, 2023

Any recommendations for old school style adventures? Plenty of systems out there, but I’m not finding a ton of adventure options. I’m not a huge fan of dungeon crawls and most 5e content is not suitable for a grittier/lower magic setting. Thanks!

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Sly Flourish · March 17, 2023

Hi Ryan! I really like the adventures from Raging Swan press which fit that old school style. I recommend Shadowed Keep on the Borderlands. I hear wonderful things about the adventures from the Arcane Library. I've bought a big pile of them but haven't had a chance to read through them yet. I really need to do so.

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kostasz (Kris) · March 11, 2023

I'm a little confused about your mastodon account @slyflourish@chirp.enworld.org. The [bot] icon next to the name suggest you are not really keeping an eye in what's going there nor replying to people responds. Is it so?

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Sly Flourish · March 17, 2023

Hi Kris! My Mastodon account is about 80% bot operated so I thought it best to mark it as a bot. The daily tips, tips from the archive, and links to articles and videos are all automated. I do respond over there and check it every few days but I'm not terribly active. If you want to talk to me directly, the SF Discord server is the best way to do that really.

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A Aron · March 11, 2023

Hi Mike, I’m planning to start a plane hopping campaign soon, combining City of Arches and Path of the Planebreaker. I’m going to have them use the City of Arches as a starting point and home base for the campaign – of the planar hub cities I considered (e.g. Sigil, the Planebreaker, the Radiant Citadel) I love the feel of City of Arches the best. My plan is for them to deal with extraplanar entities coming into their domain in Tier 1 before they find the keys to start plane hopping themselves in Tier 2 and onward. There’s a ton of great content to work with and I’m excited to get started. I’m definitely planning to make use of your One Page Player’s Guide and random tables. What are some of your favorite sections, adventures, hooks, etc from the City of Arches? Also, do you have good media (books, movies, shows) for inspiration for a planar campaign?

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Sly Flourish · March 17, 2023

Hello! I'm so glad you love City of Arches as much as you do! I think the Marvel Cinematic Universe movies are great for this. Dr. Strange, Guardians of the Galaxy, Thor, Avengers, and so on. It's pure science fantasy and pretty awesome stuff. You might check out the movie Time Bandits. It's a favorite of mine. I don't know that I have any absolute favorite City of Arches stories or plots. The whole thing is still so new to me. I think it's a great setting to mash up with Path of the Planebreaker though! A really good mix. There's also no reason it can't connect to worlds or even the hub from Radiant Citadel as well. Enjoy!!!

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Sargoto · March 10, 2023

Hello Mike, About Six Months ago in an attempt to continue to develop my game master abilities I opened the doors to a series of 1 shots that allowed players to drop in. This greatly increased the amount of players I've had at the table and have found the experience to be a great benefit to learn how to best interact with various play styles. Do you have a recommendation for other ways I can take my Game Master toolbox to the next levels?

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Sly Flourish · March 17, 2023

Hi Sargoto! I have an article that talks about this very topic! https://slyflourish.com/path_for_dm_expertise.html My quick recommendations (some of which you've already done). - Run games for different groups. - Run different RPG systems. - Play in more games and more systems. - Study the art of GMing. Watch games, read systems, keep up with experiences on Reddit and YouTube. Read Kobold Press's "Kobold Guides" to gamemastery and worldbuilding and the like. Don't burn yourself out on all of this, though. Enjoy the games you're running.

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Karl Arrenon · March 10, 2023

Hello Mike, Through my own fault, clever choices by the players, and just story beats... the adventuring party has turned into an unstoppable army. We have 6 players, animals from a bag of tricks, a gray render they rescued/befriended, a ghost wizard they can summon for support, a unicorn mount, arcanist companions and so on... needless to say it is hard to challenge this party. They made fun/wise decisions to put this group together and are having fun, so I don't want to just eliminate the NPCs for the sake of "game balance." I find I have to use large numbers of monsters to challenge them but that grinds the battles down immensely (just too many turns in the initiative). How can I challenge them without slowing combat down so much? Any tips for speeding up such large combats? Tips for a solo monster that could face such a party?

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Sly Flourish · March 17, 2023

Ugh, yeah, tag-along NPCs can be a real pain for a lot of reasons – many of which you're describing first hand. Long battles, too hard to challenge, too much screentime spread across too many NPCs. It might be worth having a conversation with the players out of the game to discuss it. Maybe a house rule that, as a group, they can only bring in two such NPCs into any given battle – the others stay away from combat. If there are any good in-story ways to remove the NPCs without robbing the characters of agency, that can be great too. I *love* tag-along NPCs who don't actually do anything in combat. Intelligent swords or the like. Can the unicorn mount flow into a weapon to give it a bonus instead? Can the arcanist companions grant advantage instead of acting themselves? This is a tough problem to solve once you're into it. It's one of the reasons I highly recommend avoiding tag-along NPCs as much as possible.

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Miles Grubbs · March 10, 2023

Hi Mike - What would your strategies be for bringing on new player into the hobby? I started a new campaign with a session 0, and we brought on a new player who hasn't played any TTRPGs before. In my case, they've played video game RPGs before so they're familiar with much of the jargon. I was curious how you would go about it.

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Sly Flourish · March 17, 2023

Hi Miles! Starting them in as early as you can into the campaign is a good step. Make sure to spend some extra time with them during the session zero to understand not just the rules and flow of the game but the theme of the adventure, the importance of working together as a group on a goal, and the boundaries of the campaign you plan to run. A lot of new players get excited about being able to do *anything* and end up making gonzo characters with edgelord storylines that just don't work in the campaign. It's something to keep an eye on. This video covers other potential tips as well: https://youtu.be/yaRpkhrvLAU Good luck!

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Blake · March 10, 2023

Hey Mike! As a DM, I struggle with taking notes during my session and find myself getting so caught up in the session that I completely forget to take notes until it’s too late. Any tips on reminding myself to take notes during the session?

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Sly Flourish · March 10, 2023

Hi Blake! I just answered a question like this last week! Here's my answer: https://www.youtube.com/watch?t=1405s&v=dF5Z1yS140o&feature=youtu.be

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DrFugue · March 10, 2023

Hey Mike! You have been running Midgard recently, I am wondering if you have any advice around world building techniques that you have found especially compelling from it? And how do you go about using a rich and vast world without drowning yourself in lore content?

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Sly Flourish · March 10, 2023

Hi Jay! I answered a question very similar to this last week: https://www.youtube.com/watch?t=2148s I haven't learned any particular worldbuilding techniques from Midgard that leap out to me. The idea of having parallel gods and pantheons similar to those we have in our real world – like greek or norse gods – is an interesting one. You can shift the parallels a lot to make them unique and interesting so players cay say "ah, this is the trickster god" or "this is the allfather god". That can work I think if it's not too tightly bound.

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William Ethridge · March 10, 2023

Hi Mike! Love the podcast. With all the new 5e variants on the horizon, I am planning to cherry pick what I like from onednd, black flag, level up 5e, etc to make my own personal version. Do you know of a way that I can directly download and edit the SRD (or better yet the Players Handbook) so that I can make my own printable version of my custom rules? It would just be for the personal use of my players and me. I’d love to have a fully edited PHB instead of just a list of house rules. I’ll make Heroes Feast only grant poison resistance in your honor.

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Sly Flourish · March 10, 2023

There are text-based and structured versions of the 5e SRD you can use. There are many variants up on Github for this. Here's the whole 5.1 SRD in Markdown, JSON, and YAML: https://github.com/BTMorton/dnd-5e-srd

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Sydney P · March 10, 2023

Hi Mike! I’m very excited about Forge of Foes, and was also very intrigued by your artisanal monster database as a SQL geek myself…. As such, I have to ask, are there plans to integrate these projects? Or will Forge of Foes include a template to create one’s own monster database as we use the book? Thanks!

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Sly Flourish · March 10, 2023

I don't have any plans to integrate Forge of Foes with the 5e Artisanal Monster Database but I bet some Forge of Foes stuff gets worked into various tools somewhere at some point. We do have an exciting thing about Forge of Foes we plan to chat about in a week or so once we've nailed down the details!

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Nick Bundy · March 10, 2023

Hello Mike! I enjoy podcast so much! It’s a fun time every time. My question is have you ever ran multiple campaigns on the same setting and if so do you ever get confused between the different campaigns? I’m in the middle of running a homebrew campaign online and I’m getting ready to start the same homebrew campaign with my friends, we don’t play as often as my online group but I’m worried about getting things confused

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Sly Flourish · March 10, 2023

Hi Nick! I don't know if this is your exact question but its similar: https://www.youtube.com/watch?t=2697s I have run multiple campaigns in the same setting with different campaign goals and haven't gotten them confused. I'm running Scarlet Citadel and Empire of the Ghouls at the same time right now without difficulty. They're different enough that I don't get confused. I've also run the *same* campaign in the same setting for multiple groups. Every so often I get confused but mostly they're still different enough that I keep them apart.

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Tatum Vayavananda · March 10, 2023

Aloha Mike! How would you modify a skill check if there was no clear and present danger to the PCs? (Alternately: Are skill checks even a good tool if there is no immediate danger or situation that would pressurize the PCs to take immediate actions?) For context: I’ve thought about using a skill check to convey a “scene” of overland, wilderness travel - but now that I’m thinking about it, I’ve only used skill checks when there is a clear and present danger or an obstacle like a chase/being chased, escaping a collapsing dungeon, ship combat, etc. I have an idea of how I want to handle it but I always enjoy your creativity and insight. Thank you!

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Sly Flourish · March 10, 2023

Hi Tatum! Check out "Our Ability Check Toolbox". I think it answers the question you're asking: https://slyflourish.com/ability_check_toolbox.html I think its fine to only use checks when there's a real risk of an interesting failure but you can still use them just to convey info. The characters might still lose *something* for trying something over and over again. Even a scene where they're described as fumbling about until they get it can show them what success and failure look like even when the stakes are low.

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Kirk Tate · March 9, 2023

I want a more low fantasy, survival horror style game than straight 5e. But I have a ton of great 5e supplements full of monsters, spells, magic items, NPCs etc. that I really like. And players who only know 5e. When I look at other systems I don't find any that have supplement material with the same breadth and coolness (to me at least.) Would you recommend a) house ruling 5e to fit a different style taking inspiration from things like 5e Hardcore and Five Torches Deep or b) modify the monsters and other material to fit a different system's mechanics?

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Sly Flourish · March 10, 2023

Hi Kirk! If it were me, I'd find a system better suited to that style of play and I'd convert material over. I think its easier to take the themes and lore of 5e and rewire them around a system like the Shadowdark RPG (which you can try out for free!) https://www.drivethrurpg.com/product/413713/Shadowdark-RPG-Quickstart-Set I think its really easy to reskin all of the flavor of whatever setting you choose with the mechanics of the game that best suits the type of game you want to play. Hope that helps!

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Knights of Roleplay Podcast · March 9, 2023

One of the main themes in my upcoming homebrew campaign is to overthrow the rule of the dragonborn species on an island continent. The dragonborn often get away with crimes against members of the many non-dragonborn species on the island. I'm concerned this may come across as racist, even though it's not a case of one species subjugating another, it's one species ruling with a heavy hand over many other species, and there is no slavery of any kind. Still, do you think I'm walking a dangerous line regarding racism?

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Sly Flourish · March 10, 2023

Good question! Here are some in return: Why is it only dragonborn? Is it /all/ dragonborn? This isn't really a matter of being racist or not – it's about the laziness (in a bad way) of bioessentialism. The idea that "all orcs are mountain-dwelling bloodthirsty savages" or "all goblins are black hearted thieves". First, it's that sort of language that has been used in the real world to "other" people not like ourselves. But also, it's just boring. Every humanoid species could have a wealth of different cultures as diverse as humans. So why don't they? Because we're lazy about it. So why is it *these particular dragonborn* that are a bunch of dicks? Who do they follow? What creed do they subscribe to? What dark deity do they follow? And what *other* dragonborn *aren't* like that? Which ones are followers of good and righteousness? Even if it's "there used to be paladin dragonborn who used to be awesome but they were wiped out by these assholes. But their tombs and spirits survive". Now that's interesting. So break away from the idea that a whole sentient species is just one way and think about how that species can be as rich and varied as humans.

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Ryan McIntyre · March 9, 2023

Tier 2 recommendations for drop-in adventures? My party is level 4, having run through most of Fantastic Adventures and currently in Mire’s End. They’ve really taken to the disconnected Monster/problem of the Week style I’m trying in this campaign. Do you have any recommendations for things to run in Tier 2 that fits that style. Can be WotC or anything else, though I’ve seen nothing in Tier 2 of WotC’s anthologies that captured me.

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Sly Flourish · March 10, 2023

We have a lot of drop-in lairs around which you can build your own adventures with Fantastic Lairs. It would fit a monster of the week style adventure very easily. I bet I could host all of those in Deepdelver's Enclave!

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thePooka · March 9, 2023

I have a question about what seems like a slight ambiguity in the Lazy DM's Companion. On page 22 in the gold per level table you suggest "Reward four such parcels each level, or add parcels together to create larger rewards". By per level do you mean, four parcels from the time the characters go from level 1 to level 2? Do you mean four parcels per character level (5 level 4 characters would get 20 parcels)? Do you mean per session? Lol - it's not a huge deal and I think my game's been ok for treasure so far but I'd like to take your suggestion and avoid giving my characters too much or too little spending money. Thanks in advance!

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Sly Flourish · March 10, 2023

Here's the text: > Use the following gold parcels to quickly reward adventuring groups based on the characters’ average level. Reward four such parcels each level, or add parcels together to create larger rewards. First, it's per group (assuming 4 to 6 players, you can always add more if you think it's not enough. It's four parcels per level – so four parcels from 4th level to 5th level. Or you can add all four together into one big hoard the characters receive. It's not per session, it's per level. So if you have five 4th level characters, they should receive four parcels of 100 gp, or 400 gp total for the group from 4th to 5th level. It jumps up a lot at 5th level when they're facing much bigger goals.

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The Anti-Tourist Trap · March 9, 2023

What advice do you have for helping groups synergize their character creation during a session 0? I usually create a one-sheet based on what you've created for your session 0s, which I find very helpful. But at the actual session, how do you guide players to feed off each other's ideas for character creation?

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Sly Flourish · March 10, 2023

Hi Christopher! I really just sort of let it happen. I ask the players to either bring *no* characters or *two* characters and not to fall in love with any of them. The process is a little messy but with some guided conversations we can often find connections between the characters' backstories and the plot of the campaign. Leading questions are great for this: "As a citizen of the city of Arches, did you come through one of the archways? Were you born here? Are you a traveler from distant lands?" "What drives you to protect the city? What piece of your past makes you love the city so much?" Everything has a question mark at the end but they can definitely lead the players. "Are you two brothers?" It leads to some great ideas. So yeah, leading questions is how I try to get the characters together and focused on the campaign.

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Evan Gilliland · March 9, 2023

If you could get all RPG players to answer a single survey question (finally a survey someone wouldn’t complain about!) - what would that one question be and why would you be interested in that particular answer?

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Sly Flourish · March 10, 2023

Wow, hard question! I think I'd ask about how people find games – both successes and failures. I think finding and maintaining a great gaming group is still the hardest part of the hobby and worth every ounce of energy we have to help fix. Ginny Di just did a great video where she did a ton of research to find the big answers and puts them in her video. Here's that video: https://www.youtube.com/watch?v=KXb7KB69w78

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Josh Bowman · March 9, 2023

Hi Mike, thoughts on playing live with kids and/or obtrusive pets? Especially little ones who aren't really able to be involved in the game itself. Thanks so much - keep up the great work!

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Sly Flourish · March 10, 2023

We now have to lock up our cats in the basement because they jump onto the snack table and eat the rubber bands. The best way is to *go somewhere else*. It's a big shift but if you can find a different venue away from the obtrusive pets and kids, that's a sure way to do it but not easy to do, obviously. If you have other family members who you can talk to and negotiate with to take over the parental / pet-owning duties while you play – I've seen success with that. Nothing is particularly easy. It's a great question and I'll ask for other opinions on it.

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Ashe Strega · March 9, 2023

Hey Mike I wanted to start by thanking you for your great contributions to the rpg community, it's surprisingly hard to find video content of GMs showing their prep live and it's been incredibly helpful in my own games to not overprep. My question is - what rpg shows/content are your favourite to consume, I started listening to Mastering Dungeons because of your recommendation and I really enjoy it (I'm sure most of it is boring to you apart from the sport's corner) but what other shows do you have time to listen to/recommend? thanks!

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Sly Flourish · March 10, 2023

Hi Ashe! This sounds a little egotistical but there aren't that many I enjoy and I don't enjoy every video from those I do watch. Mastering Dungeons is great and I dig him a lot but sometimes they're a bit clickbaity for my tastes. Bob World Builder is fantastic. I love his stuff. Of course Ginny Di is great and very positive with fantastic advice to help bring people into this hobby. I love her work. My friends Shawn and Teos have youtube versions of Mastering Dungeons which I love. I listen to the podcast but it's also a YouTube video so it counts. Dungeon Masterpiece with Baron is good too. Ghostfire's Eldritch Lorecast is a good talk show. Also a podcast but a YouTube channel as well. Those are the ones that jump out at me. Ask in the Discord server to see what other people like!

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PhD20 · March 9, 2023

Do you ever use dice to determine story elements? Not necessarily random tables but improvisation. How many canoes do we find at the river? Roll a d4 to find out.

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Sly Flourish · March 10, 2023

Sure! I just rolled a d6 the other day to see if the characters could take a short rest without wandering monsters. Pretty typical. But yeah, I'll keep a die handy and think of some probabilities to see how the chaos of the world shifts and flows. It's great fun. Check out Ironsworn's tables for ideas on how to change up the world and the circumstances with a few die rolls. It's great GM cross training.

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Dylan Brown · March 9, 2023

Hey Mike, In the past, I've tried to get my players involved in session zero world building to mixed results, but it's always pretty free form, so I never get the buy in I'm hoping for. A few weeks ago though, we played Alice is missing, which has a very structured world building component and it was AMAZING. My players spent like 2 hours just having a round table discussion building out the world and figuring out how their characters and the NPCs all fit into it. It was maybe the best part of the whole game and they were super invested. I'm wondering if you could provide any guidance or structure to building a world like that, in the context of a D&D game? I'm looking for a system of prompts or questions that could guide our process, rather than me just going "so who are you and how did you all meet?" Thanks!

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Sly Flourish · March 10, 2023

Hi Dylan! I've never played Alice is Missing but it sounds awesome. I really don't have any great collaborative worldbuilding resources. I actually don't do that very much. I usually know what world we're going to play in. I don't think there's anything wrong with that style it all – it's just one I don't usually engage in. Sorry!

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Dan Dredgen · March 9, 2023

Hey Mike. Super excited for the Forge of Foes Kickstarter. Can’t wait to get my hands on it. I have a question about integrating meaningful things into a game for a player whose character doesn’t really line up with the general themes of the game or the vibe of the rest of the party. I am running a game set in Midgard using content from both Tales of the Old Margreve and Tales from the Shadows with the Dusk Queen as the main antagonist and most of my players have created characters that fit the overall themes of these settings and are leaning into these themes as we play the game (ancients Paladin, fairy brothers, a wandering lizard folk monk). But I have one player who created a character that doesn’t really fit with the scope and theme of the game and I have a hard time including things in the game that his character can interact with in a meaningful way. He is playing a old man human void cleric who is kind of a nihilist/esoteric bummer even after I specifically asked them to make characters with the setting in mind. I have a hard time saying no to players and figured I would let him do what would make the game fun for him. But I feel like as we have played, he is not having as much fun as everyone else because the adventures and content don’t really give his character things to invest in. Granted, he hasn’t given me much indication of what those things might be, but I still want to make the game fun for him without derailing the theme and scope of the game. Any advice on how to handle this? Thank you!

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Sly Flourish · March 10, 2023

Ah, the edgelord character! I'm oversimplifying, of course, but this is a common problem and hits a few different things. First, they've built a character without considering the campaign. Second, they built a character who *doesn't care* about the sorts of things that go on in the game. And now they're not having fun. This most typically comes up with new players who built a solo antihero all on their own without thinking about how that fits into the game. It's like moving your favorite chess piece into a game of Monopoly. How to fix it: 1. It's worth a one-on-one conversation to discuss it with them. "It seems like you're not really having fun with the campaign. Maybe the character you've chosen really doesn't fit the drive of the campaign and the other characters. How can we fix this?" 2. A strong question to ask is "what motivates your character to travel with your companions and engage with this particular mission and quest?" If the answer is "nothing", time to reforge the character's motivation. "Looking at your character, maybe there's something in their past or their background that helps them catch their interest in this situation". Go back to that first Session Zero character-building question: What drives your character to group with your fellow adventurers to accomplish this goal? And don't take no for an answer =)

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Marius Hofbauer · March 9, 2023

Hi Mike, first off, thanks for transforming my game. I became a lazy DM 2 years ago and never looked back. Here's my question: How do you balance being a "softy" DM with challenging players when it comes to secrets and clues? I often find myself "handing out" crucial secrets early on in a session after a few Ability checks because I want the players to quickly understand what's going on. This creates two issues: 1. I don't have any meaty secrets for the rest of the session left. 2. I fear that the players don't feel any challenge in discovering secrets and clues. They can pretty much expect to find out the important bits because they know I'm nice like that. Any thoughts on how to work through these issues?

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Sly Flourish · March 10, 2023

I think figuring out which secrets help move the game forward and which secrets are your juicy zingers you can drop in later in the game is a good skill to work on. It doesn't have to be perfect and while /you/ may feel like you're not challenging the players, do *they* feel challenged? Are they having fun? Or do they look bored? I'd still lean towards giving away too much instead of holding back but it's worth thinking about. Another way to think about the challenge of revealing secrets is the *cost* of discovering that secret. Did it take more resources than they'd hoped to spend to get a secret? Did they have to burn spell slots of burn up single-use magic items? Did they have to pay more money than they'd hoped? Did it cost them time? Has the villainous plan moved forward because they spent too much time investigating the mosaics in the old tomb? That's another way to think about the challenge of secrets. Good question!

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James Payne · March 9, 2023

Sometimes we plan what we think will be an awesome, fun encounter, but as the players run through it, it becomes clear that they are not having the fun we thought they would have. What kind of tools can we use, or what tips would you offer for situations where things just aren't as fun as we thought they would be? What can you try to improve the situation and get things to a more fun place for everyone? Trudging through it seems like the least desirable solution.

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Sly Flourish · March 10, 2023

Hi James! It really depends on /why/ they're not having fun. Is it a matter of pacing? https://slyflourish.com/pacing.html Is it a matter of beats? https://slyflourish.com/upward_and_downward_beats.html Is it a mismatch in the style of game you're running and the one they want to play? https://slyflourish.com/running_session_zeros.html I'd say the best thing you can do if people aren't having fun is move on to a different style. Move from exploration to combat or roleplaying to combat or combat to roleplaying or exploration. As Don Draper says, if you don't like what people are saying, change the conversation.

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Stapled Spine Fanzine · March 9, 2023

Hiya Mike! I love all of your vids and books. My party just left Blackclaw Mt as 5th lvl adventurers for hire and have caught the eye of my BBEG (an adult blue dragon with Dracolich aspirations). I wanted to build an original mid level general in his ranks. The Dragon has enlisted an Annis Hag (who tormented the team in Blackclaw previously). The Hag was tasked to run some "dress rehearsals in necromantic rites. USING YOUR FORGE OF FOES preview chapter I built a CR 8, fey-powered undead draconic monstrosity! Any chance you could take a peek and see if it's broken? https://www.dndbeyond.com/monsters/3357956-draco-deadnaught Thanks for everything!

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Sly Flourish · March 10, 2023

Looks fine to me! Generally I wouldn't worry about formalizing the creation of a monster to this degree. Jot down the ideas and improvise at the table. This guy reminds me a lot of the Elden Ring mummy dragon bosses down in the lake. I dig it a lot. I'd probably let him use his telekenetic grasp as a bonus action. Good stuff!

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Esemwy · March 9, 2023

Can you recommend a resource, either written or video, with instructions on adding “homebrew” classes, sub-classes, races, etcetera to Foundry DnD5e? I have a couple alternative 5e settings for modern and cyberpunk that I would love to use with Foundry automation, but the procedure for connecting feats/features to races, classes, and monsters is opaque.

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Esemwy · March 9, 2023

I think Patreon and Google are in cahoots. This showed up in my YouTube queue in spite of the fact that it didn’t over the weeks I’ve been searching for the information. https://youtube.com/playlist?list=PLlfCqPVeZ1U6AFFqVKY-S4H1WZ6eOo8Mc

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Matt Brooks · March 9, 2023

Hey Mike! I was running an adventure where one of the NPCs was described with the bold text style as a “rock gnome bandit captain”. At one point where it looked like the party might try to fight the NPC and their crew, I started to wonder if it’d be appropriate to apply a rock gnome template (for lack of a better term) to the bandit captain stat block to give them advantages on Int/Wis/Cha saves, or if I’d be mucking with the CR by doing so. Any thoughts? How would you reflect these changes in CR? As I’m writing this, I realize the answer for this may just be for you to plug your Kickstarter, so please do so if appropriate.

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Sly Flourish · March 10, 2023

Muck away! The core game actually supports this type of mucking around if you check out the NPC Features on 282 of the DMG. Adding such creature type templates is a great way to spice up monsters. As for challenge rating, don't worry about changing it. Challenge rating is really just to help you get a rough gauge of monster power compared to other monsters. It's not a fixed mathematical formula. Once you're choosing monsters for your own game, change away and don't worry about the CR. You have the dials to help you when you need them.

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Schizogen · March 9, 2023

No questions. Just want you to keep being awesome and to have a great day!

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Sly Flourish · March 10, 2023

Thank you!!