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December 1, 2021

December 2021 Patreon Q&A

Hello Patron of Sly Flourish!

Here is this month's Sly Flourish Patreon questions and answer post! 

Reply with a comment with any question you'd like me to talk about. I may discuss it here on Patreon. I may most likely talk about it on the Lazy D&D Talk Show. I may record a specific YouTube Tip video about it.

Please post your questions and let's chat about D&D!!


Comments (98)

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Michael · January 4, 2022

Hey Mike! I'm running two Eberron campaigns that are both climbing to high levels and it's my first time running Level 14+ encounters as a newer DM (Thanks for all the help btw!) Any high level tips to keep combat/social encounters fun and interesting so that not everything is auto-pass between flash of genius/Guidance/other character optimizations? I want to reinforce that these characters made good choices and are high level so they are better within the world, but don't want everything to become trivial because of it.

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Sly Flourish · January 4, 2022

Good question! Adding it to the January Q&A thread (which should be coming out soon!)

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Maciolek's Magnificent Monsters · December 29, 2021

I am going to be running a cypher system game in the n at future. I was wondering if you were to incorporate GM intrusions in your 8 steps for prep were would you put them? I can see GM intrusions fitting in scenes and secrets. Would you put an asterisk by those scenes and secrets to identify them as such? What are your thoughts?

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Sly Flourish · December 30, 2021

Good question and one that will be coming up in my prep shows I think! I added it to the list.

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Nicholas Qualls · December 22, 2021

Do you have a go-to monster or monsters that you reskin the most? I was thinking about the shambling mound from your latest prep video, which I also like to reskin.

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Sly Flourish · December 22, 2021

Good question! Probably thugs, cultists, ogres, and giants. I'll add this to the list!

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Step Back · December 20, 2021

I'm about to take a few months off DMing to spend time with my new child. I'm wondering if you have an idea what I might do when returning to the game in a few months to get my skills sharp.

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Sly Flourish · December 20, 2021

Good question and I don't know that I have a great answer. I'd probably try to get back to the basics. Run a nice straight-forward D&D adventure with a good hook, good location, fun NPCs, and the rest. I probably wouldn't try anything too crazy. Hope that helps!!

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Eric Mills · December 17, 2021

How will Kickstarter's announcement that they are moving their operations to a blockchain affect the TTRPG space (or your work in particular)? What the hell is a blockchain? If it turns out that Kickstarter is making a horrible mistake, what are good alternatives for creators and supporters?

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Sly Flourish · December 17, 2021

Good question. I'll add it to the list. Right now I'm sitting on the sidelines to see what happens here because things like this have a tendency to change. I'll add your question to the list and we'll see where it is when I get to it on the show!

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Chris Shaw · December 16, 2021

With the approaching new year my question this month is about favorite construct, time. The importance of tracking time and beats has often been discussed in chat. My question is about calendar time, and the passage of time from the perspective of the PCs. I've been a DM since Luskan was ruled by wizards. I have always tried to track time in game. Tracking calendar time can add a layer of realism that helps immerse the Players into the world's we build. Example: Shops close early on Friday, Town is deserted during Church services(9am EST), a verity of festivals and observation ect. How does this fit into the lazy DM philosophy? Am I over thinking this? Can it just be Monday because I say it's Monday? Isn't a calendar just another random table?

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Sly Flourish · December 16, 2021

Hi Chris! Anything that adds to the fun and enjoyment of the game is probably worth doing (assuming the ratio of time to joy is a goo done). Managing a really strict calendar may be too much work for most lazy DMs. I don't tend to do it but I like to give the illusion that I've done it. You can drop in the interesting events occurring in town as the characters get there and remind them that the day they got there is the day of a famous celebration or a particular day of the week where it's illegal to wear hats or whatever. I love the idea of random events tables to make settlements look alive. I have them in both the Lazy DM's Workbook and the Lazy DM's Companion. Adding this to the show notes!

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Thatgirlwho · December 15, 2021

In one of my game, the players have encountered and made a rival out of a Dimir agent (Guildmaster's guide to Ravnica), a type of secret agent/assassin that can manipulate minds, dreams and memory. I want my player to forget what they have seen without metagaming (like saying your character doesn't remember that), because I feel like the mystery and tension will be less interesting. Do you have any suggestion on running memory loss without metagaming?

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Sly Flourish · December 16, 2021

Good question! I'd suggest taking a look at an idea called the "false hydra". In this way you plant information in the game that the characters should have known about but don't (and neither do the players!). They suddenly become aware that parts of their own memories are missing. Things they did. People they meet. Even notes they wrote themselves. If you want to get really creative, you can have an NPC the characters clearly traveled with for a long time except no one remembers them and they were killed by the Dimir agent. It can really freak people out. Google the "False Hydra" and look it up on Reddit as well to see how people have used it. Adding this to the show notes!

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Jason Sunday · December 13, 2021

I am running a Pathfinder adventure path. We play on a bi-weekly basis. There seems to be so much to do in the adventure that inserting individual character stories and arcs seem feels like we are wasting time. How do you fit the adventure you are trying to run and character side stories together in a way that doesn't feel like bloat?

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Sly Flourish · December 16, 2021

Good question and added to the show notes. In short, from what I recall, Pathfinder adventure paths tend to be more episodic and linear in how they work so its harder to have side quests or shift things to fit the characters. One way is to try to tie the characters into the stories of the path as much as you can and otherwise seed in parts of their background into the story. Making NPCs relations of the character, turning loot into legacy items of the character, things like that.

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Derek Graeff · December 13, 2021

When presenting players with a point crawl, do you give them the actual map to reference or how would you present it to them? If you give them a map, how could you go about showing them secret paths and areas that circle back that may not be evident on the map?

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Sly Flourish · December 13, 2021

Good question! Added to the list!

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Cameron Diamond · December 8, 2021

I’m experimenting with my games and I want to know what you think about making encounters, treasures, and traps similar to secrets and clues. I am defining my locations and not tying anything else to them, instead relying on pacing and improv to make the most of my prep.

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Sly Flourish · December 12, 2021

That's sort of how I see those things when we do them in the eight steps from Return of the Lazy Dungeon Master. I think *all* of that stuff is generally abstract and usable independently of one another. I'll add to this to the show list!

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Matt Roy · December 8, 2021

Do you have any generalizable tips for personalizing the adventure hooks that typically come with published adventures? Especially for the very start of a campaign. Obviously, ‘use the character backstories’ is a great well to draw from but what are some other processes that might help make those first adventure hooks really sink in?

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Sly Flourish · December 12, 2021

Good question and added to the list!

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Andy Thompson · December 7, 2021

Hey Mike! How are ya doing? I have a squillion pdf books and magazines full of source material, bestiaries, adventures, etc from a wide variety of third party providers of 5e material. I’m starting to find it hard to keep tabs on what I have and what it contains. What recommendations for organising and managing this material would you have? I have read about such apps as Zotero and Mendeley and a ton of others. Do you have any experience with any of these? Or do you manage it some other way? By the way, I love your work and have become a Notion convert for my campaign and session notes management. Cheers, Andy.

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Sly Flourish · December 12, 2021

Good question and I don't have a great answer! I'll ask this on Twitter and see what people come back with. I posted the tweet here if you want to see their responses: https://twitter.com/SlyFlourish/status/1470177247025848320

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Victor Navone · December 7, 2021

Hi Mike, I'm wondering if you ever have players make secret dice rolls for things like Perception and Insight checks, to prevent meta-gaming. Are there any other homebrew rules you use?

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Peter S. · December 6, 2021

Hi Mike! I am always very cautious in designing encounters with gaps between players abilities and monsters mechanics. For example petrifying monsters versus a party without access to greater restoration, or flying monsters. PCs will feel challenged, but at the same time we do not want them to feel hopeless, I think. And also I don't want a player to trash a character sheet for a failed saving throw when the party meet a basilisk at Lv10. What is your approach on this?

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Sly Flourish · December 12, 2021

Good question! Added to the list!

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Bram Bakker · December 5, 2021

Hi Mike! I am having trouble with making death epic at higher level. Killing pc’s is not a problem, it’s sending them off in a dramatic way. At this level, dying to fighting, and dead to living is hardly ever a problem anymore. Only really nasty effects, such as abilities that turn pc’s instantly into zombies when killed (thanks Death Tyrant) make this impossible. The problem is that death hardly feels final, but when it suddenly DOES happen, their character is usually poisoned, unconscious, cursed and at the bottom of a well before they die, which makes the killing blow such an anti-climax. How would you give the player the final chance to shine when they die? Should you give them some last words if they die this way?

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Sly Flourish · December 12, 2021

Good question! I added it to the list.

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Kevin Brown · December 5, 2021

Wondering how the Lazy DM method can be applied to an old-fashioned dungeon crawl. I'm currently putting together a ruined castle with three levels and 40 or 50 keyed locations. In a scenario like that, the size and complexity is a feature, if not the whole point of the thing. Other than using Dyson maps, how would the Lazy DM approach this sort of thing?

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Sly Flourish · December 5, 2021

Hi Kevin! I talked about this on a previous Talk Show! You can see the answer here: https://youtu.be/V3MABNQT5Og?t=2615 Thanks!

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DMTimothy · December 5, 2021

Hi Sly! Could you comment upon OSE and how you feel it compares to 5e. Gavin Norman has been creating an excellent world in Dolmenwood which is strictly related to OSE playing techniques. I have put in some categories myself as follows: Pathfinder you become a SUPERHERO! 5e you become a HERO! OSE and DCC you are a genuine ADVENTURER who will risk life and limb to pursue your dreams! Just curious about how you feel because a LAZY DUNGEON MASTER can really have fun in all three categories?

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Sly Flourish · December 5, 2021

Check out my discussion on OSE in this video: https://youtu.be/7YqBec7GUt0?t=1908 It gets into some of the topics you're talking about.

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DMTimothy · December 5, 2021

In regards to a point crawl method. Is it my understanding that if you use this kind of technique there will be no random encounters to deal with from one point to another point? What would be fun if always the players go from one point to another without any side treks or encounters within the game itself? Doesn't this take away from the three pillars of D&D (primarily the exploration parts)?

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Sly Flourish · December 5, 2021

You can surely include random encounters in a pointcrawl as they crawl from one point to another or even at the points themselves. Nothing in a pointcrawl precludes fun random encounters; even new random locations!

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DMTimothy · December 5, 2021

Hi Sly! You were talking about pointcrawls and I am using a hex map from Swordcoast. Is it possible to change the Swordcoast map to look like a pointcrawl map on the map itself? What technique could be used on an already established map in any game world to transfer it into a point crawl instead without making an entirely new map?

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Sly Flourish · December 5, 2021

Good question for the show!

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Cameron Diamond · December 4, 2021

Are the Lazy DM method and the 5 room dungeon by Johnn Four compatible for creating adventures?

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Steven Coffman · December 5, 2021

Yes! Check this out: https://www.youtube.com/watch?v=L0xYZZoxVY0

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Bram Bakker · December 4, 2021

I have a short campaign that I am running online for about 18 sessions now. One of the players will go into military service in Februari, and from then on she won’t be able to play with us. I would like to finish up the campaign before then, but I only have 5-6 sessions to do so. I do have a clear ending in mind. Should I try to rush through it? What would be the best way to do so?

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Sly Flourish · December 5, 2021

It may be worth a conversation with the players. If they agree that wrapping up the campaign is good, you can zero in on what has to happen for the end of the campaign and drive things in that direction. Time for the pointy-end of the yam-shaped adventure. It all leads to the final thing, whatever that thing is. Good topic for the show!

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Luciano Nigro · December 3, 2021

When all of us are seated and about to begin the session, I ask some personal questions regarding the characters. My intent is to make them think as the characters and give life to them. Then, I do the strong start. Do you have any ritual for session beggining?

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Sly Flourish · December 3, 2021

"Who wants to describe what happened in last session's game?" Unfortunately it doesn't always work well and I have to describe much of it myself but then the players jump in with what they remember. Good idea on the personal character questions! Added to the list!

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Aedan Blounsø · December 3, 2021

We have been discussing the one-pager handout for starting a new campaign, which is a really cool concept. My question is, in short style, how would you handle a handout for a campaign that have additional player options and additional background information for players to create a functioning character in a campaign with specific styles and themes? In long style, I am about to run a campaign inspired by Arabian themes that will have a couple of extra races for flavor, cultural assumptions that will be different from the default European ones in D&D, a list of approved races, a few extra skill, language, and tool options, a list of deities, religious orders and factions, and a page for good tips on how to create great characters that I compiled from various sources of the internet into a single page of tips and reflections. This ended up being 6 pages long. I really struggle to see how I could have made that fit into a one pager? Just as a side note, I know my players well enough to know that they love this stuff. They devour our campaign wikis and love reading about all this stuff, so we're all good here, just wondering how Sly would approach this, and get inspired :)

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Sly Flourish · December 3, 2021

Good question! I think if you have a lot of character customization options, branching out to a second page isn't bad. Maybe sub-pages for particular characters if the players gravitate it that way. Added to the list!

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Marcel Gazsi · December 3, 2021

Hello! From one of your videos, I learned about Notion. It became my primary place for session prep and organization. I run a game in a homebrew setting. Because of that, I need to organize Nations, Pantheons and more. My impression is that Notion would be cumbersome to use in that context. Currently, I still use OneNote for that. So my question is, how do you keep track of all your world-building stuff? How do you organize it, and if so, which tool do you use? Thank you very much, and I wish you a pleasant holiday season.

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Sly Flourish · December 3, 2021

Good question! I actually don't do a lot of worldbuilding but I don't think there's any reason Notion couldn't handle it. I'm not trying to convince you to leave OneNote if it works for you but I really haven't found much OneNote can do that Notion can't except run offline =) I'll add it to the list!

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David Morrison · December 3, 2021

Here's one: How do you navigate dungeon delving as a DM when the players struggle with the exploration pillar? My players were in an abandoned temple. I used a Dyson Logos map and plotted out a few general areas and had my clues and secrets all ready. I established that some ghouls were there "looking for something", so they knew there was a macguffin somewhere in the temple. The players were kind of dumbfounded and I felt like I had to hand hold them the whole way. Ultimately, they just tried something and I had to completely rearrange the dungeon on the fly to keep the session from dragging.

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Sly Flourish · December 3, 2021

Good question! I'll add it to the list!

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James Whatson · December 2, 2021

I’ve been reading through your books that came with my PDF collection pledge of the Lazy DM’s Companion, I was wondering if there’s any advice in your books you no longer quite stand by/follow?

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Sly Flourish · December 3, 2021

Woo! Great question! Added to the list! I think most everything is covered in the Companion now. One small one is the way I recommend running hoards in the Workbook becomes unwieldy but the method in the Companion works better. I'll have to dig deeper to see if there are any good ones. Generally, nothing big.

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Dustin Bodin · December 2, 2021

No questions, but please highlight the Wanderer's Guide to Merchants and Magic now that it's released. More people need to know about this book and more people need to meet the Bone Merchant.

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Sly Flourish · December 3, 2021

Woo! Bone merchant! I'll add it to the list! Is it actually for general sale yet?

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Alex Huggett · December 2, 2021

Do you have any advice on lazy prep for Adventurers League? I get asked to run games at my FLGS but find AL prep tedious and using the module to run the game cumbersome. But not being my game I’m afraid I’ll forget details if I don’t have it on me.

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Sly Flourish · December 3, 2021

Good question and I have some thoughts. First, prep to fit the time slot. Be ready to cut from the middle and make sure you run a fun ending. From David Christ of Baldman Games, be prepared and friendly! Here's an interview with David Christ that has more ideas! https://www.youtube.com/watch?v=2yZx8WjcNTA&list=PLb39x-29puap9fBoQdH0HjLylUI3pVWXu&index=13

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Laszlo Vad · December 2, 2021

I'm looking to publish a free adventure for people who want to try D&D while remaining lawful good from a legal standpoint. The System Reference Document and Open Game License aren't the easiest to parse as a layperson and I couldn't find great explainers for first-time authors on the internet. Since you're a prolific third-party publisher for 5e, I was wondering if you have some guidelines or good resources that could aid newbie adventure writers like myself.

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Sly Flourish · December 3, 2021

I really don't. There are good discussions in a lot of places on the net but its a sticky thicket. Good luck!

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Phillip Wright · December 2, 2021

I’m a fan of Fate and especially Fate’s Aspects. I know you’ve previously experimented with the use of Aspects in some past works (Fantastic Locations). What are your thoughts (if any) on using Aspects with mechanical benefit in 5e? Thank you.

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Sly Flourish · December 3, 2021

Great question! Added to the list!

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Frank Heubner · December 2, 2021

As a player I try to make sure to review my notes from last session, review character relationships within the party and review my character sheet before each session. Is there anything more you would add to a "Lazy Players Guide"?

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Sly Flourish · December 2, 2021

Howdy! I did a video on this topic here: https://youtu.be/TRVtf4Lig6o

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Shannon Ferguson · December 2, 2021

I've been looking at Dungeon Crawl Classics recently for a one-shot. I like the way that monsters are listed--one line with a brief description. Do you think 5E monsters could be done in the same way?

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Sly Flourish · December 2, 2021

Great question! I tried and it was sort of unwieldy. I think we can do a little bit of short-hand focusing on AC, HP, Attack, and Damage but things get goofy when you add in abilities and stuff. Probably easier to just have the stat block handy. Added to the list!

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Sportlunch · December 2, 2021

I tend to not have that many encounters per day, and this seems to clash with the way long rests are designed. I could force more encounters, but I want to ise organic storytelling most of the time. I'm working on a homebrew rule where you can pick and choose some benefits during a long rest. You can normally pick two among these options: regaining 50% health, regaining half your hit dice or regaining all your spell slots (if you don't choose the last one you only regain half, using a sort of spell point system). The HP and Hit Dice option can be chosen twice. You can spend Hit Dice during a long rest (as well as short rests). If environmental or psychological conditions are harsh and you fail a con save, you can only choose one option. Thoughts?

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Sly Flourish · December 2, 2021

Wooo. Good one! Short answer? Don't worry about it! Let the story take control and go with it. Sure they get too many rests. Thats ok. When they go into a dungeon it will be harder. Find in-story reasons to limit rests or the effects of rests if you need but generally, so what? I'll add this to the list. Great question.

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Matt Roy · December 2, 2021

You’ve mentioned that you don’t allow Peace and Twilight clerics in your game. What parts of those builds do you find are OP? Would you recommend that others who don’t know any better (like me!) consider the same in their games?

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Sly Flourish · December 2, 2021

Good question with a good point I'd like to make! Added to the show list!

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Drew Chandler · December 2, 2021

I ran The Dragon of Icespire Peak for my wife and one thing I struggled with was the dungeons that had a bunch of empty rooms. At first, she would try to search the rooms but often there wasn't anything to be found or to interact with. By the time she made it to a room with something hidden, she had stopped searching rooms, figuring it was pointless. In your 1:1 playthrough of The Dragon of Icespire Peak, you and Enrique didn't go into Axeholm or the Mountain’s Toe Gold Mine, so I am wondering how would you have handled them. Do you add/improvise things to empty rooms to make them interesting or do you leave them as is?

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Sly Flourish · December 2, 2021

Great question! Added to the show list.

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Giantstomp · December 2, 2021

Breaking up is hard to do. What are the signs that your group is not a good fit for you, be it DM or player, and what are some tips for how to do it as painlessly as possible?

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Sly Flourish · December 2, 2021

Woo. Good question and a hard one. I'll add it to the show list!

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Chris Blanchard · December 1, 2021

So, I recently started a new campaign using the ideas on how to set one up from Return of the Lazy Dungeon Master. One of he ways I drew my players into the campaign (and it worked in spades) was to have them add elements to the world. Well, one of the elements they added surprised me (in a good way, it's awesome), and ads some political intrigue to the setting. They decided that the council of nobles that rules the starting city are secretly consolidating power with neighboring towns and villages, sometimes forcibly, in order to form a new empire with them in charge. So, I figured, I should make a new Front for the council. Now, the thing is, this front is doing things completely unrelated to to the other Fronts in the campaign. I'm concerned that this could cause confusion as to the story of the campaign. Should I worry about this, or just embrace the path the PC's follow and see what interests them most?

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Sly Flourish · December 1, 2021

Good question! Added to the list!

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Naomi · December 1, 2021

Hey, I was wondering if you have any advice for switching settings between story arcs, I want my players to keep their characters from the previous campaign, PotA, but shift the setting to Eberron. How would you go about doing a “session 0” for a new story arc with established characters? Thanks!

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Sly Flourish · December 1, 2021

Interesting question! Added to the show list!

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Kiliarara · December 1, 2021

Hello! I just got done running Waterdeep: Dragon Heist and we are transitioning to Waterdeep: Mad Mage. I am actually stepping down as DM so that my close friend can try his hand at it and so I can have a break. Do you have any advice or recommendations on what I can do to help facilitate a smooth transfer and support him as best I can?

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Monsaemon · December 1, 2021

Firstly, love all your content! I’m very excited for the kickstarter books to ship. Your content has really helped take some of the nervousness out of DMing. So for my question, my friends had a campaign that we started several months ago, but had to stop due to personal reasons. We’re wanting to start it back up, but it’s kinda been awhile. I’m wondering if you had any fun ideas for re-engaging everyone in the world/stories other than like a short dialogue of “oh yeah, this is what happened last time.” Thanks!

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Sly Flourish · December 1, 2021

Good question! Added to the show list!

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Jayme Antrim · December 1, 2021

Hello, Mike! My question is about high Charisma "party face" type characters. If a Bard with Expertise in Persuasion wants to take the lead on every important conversation, how can I make sure other players get a chance in the spotlight for social encounters?

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David Morrison · December 1, 2021

How do you balance the idea of the campaign hook, the fronts, and the six truths against the spiral campaign method? I really like the idea of the characters forging their own path and discovering what's interesting, but does that run counterintuitive to the campaign hook. Or is the idea that I'm putting little bread crumbs in front of them to latch onto that all relate to the campaign hook and the villains?

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Sly Flourish · December 1, 2021

Great question! This video touches on it a bit but its probably worthy of a longer conversation: https://youtu.be/y2H9VZhxeWk

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Nick · December 1, 2021

Do you use a dungeon crawl procedure like the one outlined in the early editions/Old-School Essentials? I feel like my dungeon crawls are a little chaotic and I'd like to (someday) run a game where tracking torches, time, random encounters, etc. are part of the dungeon experience. Should I just run dungeons as pointcrawls instead?

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Sly Flourish · December 1, 2021

Good question for the show! Added!

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Jeppe Juul Rasmussen · December 1, 2021

Hi Mark, I loved Alair, the sentient zombie from you adventure and decided to incorporate him as a central npc in my game. In the session where I wanted to introduce him one of my players characters died, and as a spontaneous idea I took him aside and asked if he wanted to play a paladin like character for the rest of the session to have something to do. After introducing him to Alair my player fell in love with him and decided that it should be his new permanent character. Now I have to decide how alair should cure his curse. In my game Alair is a devout follower of Kelemvor and he is a hunter of undead, to make his curse more tragic. He thinks it is Kelemvor that has cursed him because his journey is not done, but I am unsure what it is exactly that Kelemvor wants - do you have any fun ideas or inputs? 😊

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Sly Flourish · December 1, 2021

Howdy! Can you remember where Alair is from? I don't remember him! I think the Dark Gifts and origins from Van Richten's Guide to Ravenloft can serve well here from a mechanics standpoint. There's no need to come up with the solution! Let things go how they go! I'll add this question to the show list!

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Shiva K Bozarth · December 1, 2021

I miss the more detailed skill system of earlier editions especially 3rd edition. Are there ways to increase the strength of the current system either with new skills or something else?

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Sly Flourish · December 1, 2021

Interesting question! I don't think I have a great answer – I tend to look for more simplicity than more granularity. I wish I had a better answer!

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Kale Knowles · December 1, 2021

I have purchased both the digital (PDF or DDB) and physical books for the TTRPG authors I support. I have run out of room and my wife is close to officially labeling me a "hoarder". I am still buying the physical books for "Core" books and favorite authors, but only the digital for adventures or new systems I want to check out. My question is, How do I convince my wife that we need to finish the basement so I can store more books?

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Sly Flourish · December 1, 2021

Good one for the show!

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Matthew Delaney · December 1, 2021

How would you go about incorporating sidekicks, using the method outlined in DOIP and Tasha's, when determining an adventuring party's Deadly Encounter benchmark?

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Tyler Stewart · December 1, 2021

What with the "Strength of Thousands" adventure path for PF2e and the Strixhaven book coming out for D&D5e, there seems to be a certain amount of interest in campaigns set in wizard academies. What do you think are the essential ingredients for this sort of campaign?

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Gustavo Campanelli · December 1, 2021

I've been thinking lately about D&D evolution, and noticed that the skill system is now so generic that it takes special leveling up perks to differentiate classes. What I've been thinking is about making the perks being tied to skills instead of classes, thus making it a simpler classless system where the user has to really take some thoughts about how to progress, but has everything opened. I don't really have a question here, just wanted to share what has been going in my mind, thinking that perhaps you'll find this interesting.

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Steven Whitton · December 1, 2021

Hi Mike! I am pretty sure that I prefer milestone leveling over XP leveling. The group I run for only plays about once every month. Putting these two things together often means that it takes quite a while in of real-world-time for the PCs to level up, because meaningful progress towards such a milestone is made very slowly. Do you have any tips regarding Milestone leveling? In particular for groups that don't play very often. I'm afraid that my players might feel leveling is too slow, but on the other hand I don't want to hand out levels just we because we don't play that often.

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David Morrison · December 1, 2021

I'm in the exact same boat. I just don't make my milestones as long -- I aim to level them every two sessions or so. In my mind, that just means my arcs are not as complex and have a lot more focus to them. I had to give up on the idea of the sprawling and complex campaign to do this, but my players are happier for it.

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TJ Beebe · December 1, 2021

One of he games that I GM has a wide spread of experience level. On one hand, there is a super experienced player who has GM’d a great many campaigns. He loves digging into his player’s abilities, background, story telling and role playing. On the other hand, I have a player who barely grasps the abilities of his character, is nominally engaged, etc. For instance, the nominally engaged player is a Level 5 Barbarian - capable of dishing out some major hurt… though unfortunately, the way he plays, he isn’t fully utilizing his strengths. What are some ways to work sessions and balance encounters to take that disparity into account?

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Alex Gray · December 1, 2021

What is the ideal length for a D&D campaign?

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Rangdo · December 1, 2021

If rumours are true that WotC is investing in its digital arm, how soon before DnDBeyond is defunct?

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Rangdo · December 1, 2021

I ask because the DnDBeyond Cyber Sale ends the day you have your next talkshow.