Build 01.23.26 (v0.8.6) Release Notes
Hey everyone!
This is the first update of the year and it's all about polish, quality-of-life improvements, and bug fixes we did during our holiday break, while also laying some groundwork for future online features we’re actively working toward.
Nothing flashy on the surface this time — but a very meaningful step forward under the hood.
Here are the release notes:
🧰 Quality of Life Improvements
You can now purchase or sell items in stacks when they’re stackable, making inventory management much smoother!
Quick Save / Quick Load shortcuts (PC)
F6 → Quick Save
F9 → Quick Load
Introducing Revive items
You can now buy Adrenaline Shot items from vending machines to revive your party members (or yourself).
A character (or the player) reaching 0 HP is now considered Defeated, and can no longer be healed or use any items on until revived.
One Adrenaline Shot has also been placed somewhere in the world for you to find!
🧠 Account & Playthrough Enhancements
Each save now has a unique Playthrough ID. This allows better tracking and opens the door for more advanced account-level features in the future.
(Includes a backwards-compatibility patch for existing saves.)
Account deletion support
You can now request account deletion directly from your profile.
Includes a grace period before permanent deletion.
Privacy Policy and Terms of Service have been updated accordingly.
🎒 Account-Level Items & Buffs (Foundation Update)
This update quietly introduces the foundation for consumable account-level items and buffs that can affect individual playthroughs:
Foundation for consumables that unlock account-wide content.
More on this later, you won’t see everything using these systems yet — but this is a big step toward future account-wide consumable/unlockable content.
🛡️ Bug Fixes, Stability & Reliability
Fixed some performance issues on the HUD for a smoother interaction.
Fixed an issue where some properties were missing owners when generating random NPCs in new games.
A backwards-compatibility patch ensures existing saves are corrected automatically.
Fixed bug where sometimes books could be chosen as food during a date at home.
Added more safeguards and validation across inventory, stats, and UI systems.
Updated internal systems to better support future scheduled rewards and account features.
More online-focused features, unlockable content are coming — and this build is a key foundation for that future.
We also continue working on the next update for Fumi's story and an update on another character, if you're a Patron keep an eye out for our next Sneak Peek 😉
As always, thank you for playing and for all the bug reports and feedback 💜
— Hayashi
