Build 04.24.25 (v0.6.4) release notes
Hey Cultured Ones!
We’ve got a juicy update for you today—v0.6.4 is out and it’s bringing more changes to how equipment works, especially for the player!
We’ve introduced armor pieces and outfits for the player, split into Top Armor and Bottom Armor slots—finally letting you mix and match gear in a more RPG-ish way. Along with that, you’ll notice new outfits that can boost your stats, and a couple of new locations.
Also, a quiet but important change under the hood—Gain Stats have been introduced now! These internal stats influence how much you improve in your core Lifestyle Stats like Dexterity, Charm, Strength, and Intelligence.
Here are the full notes:
GAMEPLAY
Added support for Top Armor and Bottom Armor equipment slots.
Introduced new Outfit and Armor items the player can equip.
Shirts and Pants can also be equipped by the player.
The player now starts with a basic outfit equipped.
One different outfit is granted based on the stat selected during the Intro.
More outfits can be purchased at the new Evervogue clothing store, and armor items are now available at Latisha’s shop.
A Superior Chestplate is hidden somewhere in the world—go find it!
Daily Rewards can now give unique items (one dropping soon).
CHARACTER EQUIPMENT
Work-in-progress: characters will be able to equip armor too (feature groundwork is in).
Character Inventory now validates items characters can or can’t equip.
Character equipment inventory now shows in a grid layout similar to the player's inventory.
Character equipment screen now displays equipped Top and Bottom Armor.
All clothing items are now non-stackable (since they’re equipment!).
NEW LOCATIONS
Added a new location: The Mall, found near Downtown.
Inside the Mall, meet the new clothing store: Evervogue!.
These areas set the stage for more shopping, social events, and story updates later on.
STAT SYSTEM ENHANCEMENTS
Introduced internal stats:
Charm Gain
Dexterity Gain
Strength Gain
Intelligence Gain
These new “Gain” stats affect how much you improve when leveling up those Lifestyle Stats.
UI CHANGES
Inventory now shows icons for equipped Outfits and Armor just like weapons.
Inventory Outfits filter tab now filters outfits and armor.
Daily Rewards should now show rarity colors properly if applicable.
BUG FIXES
Fixed issue with appraised item value when no rarity was set.
Fixed bug causing character HP to become a decimal in edge cases.
Addressed null exceptions from Rollbar error reports.
Fixed more reported issues from the error logs.
ENGINE & TOOLS
New equipment restrictions system (WIP): Items can soon have rules for who can equip them.
Added backwards compatibility to ensure old saves:
Get the new Gain stats initialized
Receive a basic outfit
Assign ownership of Evervogue correctly
Built a new internal playtesting tool for writers to test their dialogue more accurately in-game.
I'm super happy with how this update is shaping the game with more RPG elements. Whether you’re here for the stat-boosting or gearing up for what’s coming next, this update lays down a solid foundation.
Thanks for sticking with us!
-Hayashi
