Build 04.12.25 (v0.6.2) release notes
Hello there players!
I was with the flu that took a week of work away from me. But we're back on track and finally bring you a fresh new release!
This update brings an exciting feature I had been wanting to add for a while, Item Rarity for weapons and equipment!
This feature will allow us to create more unique items with different attributes.
The rarities will be divided into: Common (the regular weapon items you know), Superior, Rare, Epic and Legendary.
Depending on the rarity, the item will have higher stats in Attack, Accuracy, etc.
This took quite a lot of effort to update across the system so that the equipment is properly consolidated for the player and the characters.
Get a hold of a higher quality weapon by claiming the promo code 7M2LHECCG9YRENJQ this will be available to claim until the end of April.
Besides this feature, the update also includes a ton of UI and dialogue improvements by Timmy! Even adding a couple of new tutorial/tips when talking to Neruko.
Anyway, it's a lot to talk about so I recommend just check the full release notes here:
GAMEPLAY
Introduced Item Rarity.
Introduced Item Attributes.
Latisha's store now sells 'Superior' rarity weapons.
Items with different rarities can now be picked up from the floor.
Improved item appraisal to take into account item rarity, the higher the rarity the higer the buying/selling price.
Weapons equipped now distinguish between weapons of the same type. ie, if you have 2 Iron Swords you can now equip any of those, previously it would always equip the first one.
Equipment can now raise Max HP and Max Energy for the player or the characters. (More equipment for the player coming soon)
Increased all of the enemies Max HP a little bit for balance.
Added new item Weapon Box.
Neruko's Samurai Outfit now also raises her Max HP and Max Energy.
Ebiko's weapon is now Legendary.
Added 'Hibana' to the pool of names for the random generated NPCs.
Thanks to Timmy
Added new tips when asking questions to Neruko.
Timmy’s Tonic is now sold in the Nightclub as well.
Improved tutorial dialogues
Improved Home Date dialogues
UI
Inventory UI will now display an icon on the weapon item you have equipped.
Inventory UI will now display Modifiers for weapons that may have unique attributes.
Added colors for each item rarity.
Item notification should show the proper name of items with Rarity.
Party list and Party Stats will now properly display any stats that have added value from equipment.
Player Stats UI will now properly display any stats that have added value from equipment.
Added image for Weapon Box item.
Centered logo in Reset Password pages.
Thanks to Timmy
UI Improvements
You can now load a saved game from the Game Over screen.
BUG FIXES
Fixed issue whenever Max HP increased temporarily, the next time the effect goes away, HP would remain higher than the max.
Fixed issue when selling a weapon you had equipped, it wasn't getting properly unequipped before selling.
Fixed issue where the combat damage was not using the weapon's attack at all. This is a high impact change as there will be a significant difference in the damage you deal to enemies now.
Fixed issue with Neruko event in gallery.
Fixed issue with id on Saya's outfit bottom part item.
Fixed error when giving a character certain items during a date.
Fixed more issues reported on error logs.
ENGINE ENHANCEMENTS
Enhanced item creation logic with random generation of attributes based on optional rarity.
Consolidated the concept of Equipment in the engine so that the player and characters share a similar structure for the Equipment parts.
Refactored/improved the calculations of player and character stats based on their equipment and effects.
Shops can now sell specific items (ie. a sword with 'Epic' rarity).
Ability to receive unique items from treasures.
Ability to receive unique items from the mailbox.
Ability to receive unique items from combat drops.
Ability to receive unique items from quest rewards.
We will continue adding more options that will allow you to find different rarity items in the upcoming releases.
Thanks for playing!
-Hayashi
