Medieval Activities
[01/11/2024] Updated the two override files
[31/10/2024] I finally managed to fix the mod, thank you for your patience guys!
Now when you press the menu 'Medieval Activities' (under the Travel category on your phone) it should open up the window like originally used to. NOTE: You need to have installed SCCO for the 'Go Hunting' interaction to work smoothly. If you don't have SCCO installed, it will throw you a LE. The reason is because from hunting your Sims gathered the SCCO meat that's used for cooking.
[10/04/2022] Updated the tags for logs, now if you are a modder and use the logs as ingredient, they will be recognized when they are in your Sim's inventory.
[02/03/2022] Moved the Mining Mod here
So, this idea originally was smaller, I just wanted to add an option to gather kaolin naturally, like I did with the clay (for the Pottery Wheel). But then I felt like it's too much hustle for one kaolin to go all the way to the mines. So, I spiced the stuff a little (now this mod is a nessecity for my historical gameplay! :D). Basically, what I did is that, you Sim can go mining once a day, and when they return they will bring with themselves a bucket with mined materials. There are 13 different buckets with raw materials possible. The most common being iron, clay, kaolin, coal. Clay and kaolin have an extra interaction on the bucket called take them out. Which will result in 35 lumps of clay or 15 kaolin. These can be used as materials for the Pottery Wheel (re-download the updated version!). All other miterials can be exchanged for money! More precious materials are more rare to find (after all we don't want our Sim to become rich overnight). Once your Sim go to the mines, there will be a 24h cooldown period, for which the interaction will be greyed out.
Raw Materials Possible To Find:
Clay - very common
Kaolin - very common
Iron - very common
Coal - very common
Salt - very common
Silver - common
Crystal - common
Opal - rare
Gold - rare
Sapphire - rare
Ruby - rare
Emerald - very rare
Diamond - very rare
[10/01/2022] Added Portuguese Translation by Amazonidagirl
[03/12/2021] Updated for the Mining Mod
[14/11/2021] Decreased the speed of losing energy and hygiene when gathering logs
[29/09/2021] Added new interactions!
When you open the menu, you will see another rabbithole interaction added, which will enable you to go and gather woods:
The interaction lasts between 2-3 hours, your Sim will lose faster hygiene and energy. Once your Sim is back you will receive a message, they will have a stressed moodlet, and in their inventory you can find 20 logs. They can be sold or used.
Logs Usage (Optional Files)
I added to OVERRIDE package files that you can download, if you want to use the logs. These files override the Fireplace and the Stove. Therefore, your Sims will need logs to light the fireplace, and to cook. Bear in mind that for the stove they will need logs every time they cook! So, maybe they will need to visit the forest often?!
KNOWN LIMITATION:
If you want to use the stove override, your lot needs to be Off-The-Grid.
This file doesn't override any recipe, so it should be safe to be used with SCCO!
OVERRIDEN FILES:
Fireplace_Light
stove_StartCrafting_OffTheGrid
stove_StartCrafting_OffTheGrid_RequiredIngredients
stove_Canning_OffTheGrid
herbalism_BrewPotion_Stove_Offthegrid
simPickerInteraction_GroupCooking_Stove_OffTheGrid
One last change:
Some of the interactions are now available for teens as well, the ones that are not, will be greyed out.
Hi guys!
You can read the full description as always on my BLOG.
[08/09/2021] Updated for patch 1.79
[21/06/2021] Added russian translation by Origamika
The activities are under the Travel Category.
HOW TO DOWNLOAD zip or package/script files
If the file is .zip format, make sure to unzip it first and then place it in your mods foulder. If you download .package and .script files, you just need to drag them directly into your mods foulder! And make sure the files are NO MORE than 1 foulder deeper into your mods foulder!
If you have any problems feel free to contact me!
Happy Simming!
Mirai M ~
Comments (17)
This mod it's updated and you can found it here https://www.patreon.com/posts/miraims-medieval-157909273?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
No longer works sadly. Causes my game to boot me back to world selection, I think it's to do with inject code with the phone menu that no longer actually exists in the game.
Is this still functional with the new expansion pack? I downloaded it and I can find the buckets in the build-buy menu, but can't access the medieval activities.
Hi! I love your mod, but I have an issue right now. The medieval activities panel is empty. I have everything needed, any idea why it's happening?
Thank you for this mod and your other creations! I think this and your crafting mods may have been impacted by the crystal update. Instead of requiring logs to burn, like "Requires 12 Logs" the crafting functional objects and fireplaces display "Requires 12". Collecting logs using this mod does not fix that problem. Storing the logs inside of the crafting objects does not enable them to be burned. Having the logs in my sims' personal inventory still does not enable the functional objects. I do not have any other mods that require wood or logs. But at the moment I cannot keep these mods even though I love them because of this glitch.
Thank you for reporting the issue. I had other reports with different issues related to this mod and I have been working for almost a month to fix the problem but so far I was unsuccessful. Please take out the mod from your mods foulder until I manage to properly fix and update the mod.
I Need help with this mod. I do not know how to bring up activity menu. Is there an object? Hotkeys?
Hi! You need to open the phone menu and go under travel category, there you'll see the option Medieval Activities, when you press on it in a few seconds it will show up the menu with different activities. :)
I have a problem with the mod - When I send my Sims away through Medieval Activities, they don't come back. Time continues, but the Sims remain missing. Can you help please
Hi! Did you pay attention to which activity it happens? Does it happen when you send them to do specific things - when they gather logs for example? Or does it happen with all interactions?
thank you! Can't wait to try it out
Edit 2: In case anyone else would like it, I made the add-ons I was talking about myself: https://www.patreon.com/posts/77943910?pr=true . Hope that's ok by you Mirai <3 And if not, just drop me a line and I'll take the post down immediately *** Edit: Gosh, I only now read the latest post. I feel like such an idiot. Just disregard this message. Hope you'll get better soon <3 *** Thank you so much for this mod, it looks amazing! Must try it out in my game asap. I'd have one suggestion, if that's ok: maybe in some future update you could add an option for the logs to be required for campfires (and maybe bonfires) as well? I'm about to start a challenge which allows you to use only campfires or grills at the beginning, and I think it'd be amazing if my poor sims had to go to the woods first to be able to use them!
Sorry to bother you, but how's the kiddo!
Нямаш равна! <3
Аз ли? Ти си такъв голям талант, чакам с нетърпение машината ти за сапун!
I'm not sure if it's because I have Basemental Mod as well, but the Castle Icon is not showing up in my chosen Sims phone. :/
Thank you for the notice, I will check it now.
