Unreleased idea: Stukov’s room
We wanted to introduce this location as an extension of Stukov's training route, partly to diversify the environment. In the second chapter, you spend about 90% of your time in Sarah's room, and we really wanted to add some fresh air (well... not exactly air — you know how Stukov is 😉).
As you can see, the room is designed in the style of a battlecruiser's cab. This was done intentionally: we wanted Stukov to feel at home here, in a place that was close to his heart.
In fact, we had a whole series of scenes and events related to this location. What's more, at one point there were so many ideas that we seriously considered: “Maybe... a DLC?”
Haha, yeah, imagine that: DLC with Stukov. We know some of you are already getting goosebumps. 😏
Jokes aside, when we realized the scale of what we had planned — and how difficult it would be to fit it into the main storyline — we decided to put it on hold. We then focused on the main storyline so as not to lose focus.
In addition, we wanted to introduce Stukov's quartermaster into this room — a built-in AI that would, of course, be strictly tailored to its owner. It was supposed to reveal a new side to Stukov's life, show what he does behind the scenes... and reveal a little bit about his feelings for Sarah. 🖤
A whole series of training scenes was also planned. You may have seen one of them — we even started drawing it (albeit with a different artist). Here’s the link if you’d like to take a peek.
Now, a question for you:
What if such a location actually existed? Would you like to see a DLC dedicated to training, everyday life, and... Stukov's quartermasters? 😉
Let us know if you like this idea — who knows, maybe it will come back again. 👀
Comments (4)
In light of the recent post, I think it might be cool to revisit this idea once more
We've actually considered revisiting this idea! The tricky part is that we're already juggling quite a lot of new content and improvements for the Steam version of SlutCraft, while also trying to stay on schedule. And bringing this room back wouldn't just mean adding a location we'd want to give it proper content and make it worth exploring. So we're balancing the temptation to add more cool stuff against making sure we can deliver everything on time. 😅 But we're definitely aware of the idea!
oh yes ^^
It's really old art... and an old idea, it's like we're dipping into it again!
