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January 11, 2022

Incubus WIP

Almost there for the incubus' sculpt.  I still have a detail pass I want to do and figuring out if he needs something for detail on his wrists.  The hair is just a rough volume block in still and I'll do by hand once I get to the lowpoly stage.

Other than this guy I've been working on bug fixes.  Mostly weapon equipping stuff.  The player should un-ready old weapons while changing weapons in their inventory now.  They should also un-ready weapons when starting dialogues to avoid striking an NPC in the middle of a conversation.  

Oh and the 2 handed great axe animations are in game and I've been hooking up the sound and damage cues.  There's one backhand animation that I might rework or cut entirely.  So far I have the 3rd person idle, equipping, and melee swing cycle ready to go.  Now to get the 1st person animations and then the base functionality will be ready for 2 handed axes.  

Comments (2)

A
Artem · January 12, 2022

Hm... isn't he a but too young?) I'd expect an incubus to look like an older and more dangerous guy (but still sexy)))

s
slaen · January 19, 2022

Hmm, I definitely hear you. Maybe think of this guy as more of a lesser incubus? Like a young incubus in training just starting out on his demonic journey? And the plan for the future incubi to get progressively bigger and more demonic looking at higher levels. Like change out the feet for hooves, add wings, crazier tale, all that stuff. With that context does that make this guy seem more fitting?