1.7 Changelist and 1.6 access to all Patrons
Link to the 1.7 version open to Patron Tier and above is here
Link to the 1.7 Behind the Scenes version, open to Connoisseur Tier and above is here
1.7 Changelist:
Minotaur animations walk, idle, combat idle, melee swing, cowgirl, doggy.
Jizztech 1.0 - fx triggered by pressing 'v' while testing - implemented in some scenes, requires relevant anatomy to be present.
2 Dedicated spawn points along the main road for minotaurs only (temporary)
2 handed axe is in the game and textured
1 handed axe in the game and textured
Stick weapon in the game and textured
Woodsman's Tunic
Destructible objects initial implementation (barrels, pumpkins)
Slimegirl material update
2 rough new building models in town - general goods store, and misc NPC home
Quick Note: Save games still don't work well across different versions. It's something I'm working on addressing. It's safest to start a new game otherwise some assets won't appear when loading a save from a prior version.
And if I'm doing this right any Patrons of Supporter Tier or Goblin Tier can grab the 1.6 release version here.
Drop me a message if for some reason any of those links don't work or if it's a pain to jump to an extra post for the download, that way I can streamline things in the future. Thanks!
Comments (6)
is there a cheat menu? a way to get all items, clothing etc? I only have cowgirl anal for minotaur avail? no idea how to progress on quest beyond talking to barman.
No cheat menu yet. There are a few treasure chests with most of the items in them - the building next to the tavern has a chest inside and the imp cave has a chest at the end too. Those have almost every item in them. But I'll see how tough a cheat menu or cheat level would be to implement. The minotaur, I only had time to animate 2 scenes so far, trying to get a higher quality bar on the animations moving forward. But losing to the minotaur will show the doggy style scene. The quest stuff is pretty rough but there to test out the systems mostly - the guards around town have a bit more animation, and heading south out of town (up the hill from the tree in the center), then pass the farm on your right and follow the farm's stone wall as it ends keeping it on your right should take you to a cave entrance with an imp standing out front. Hope that helps! Let me know if you run into any other issues or anything.
Are you planing to start adding an actual plot to the game and quests? 'cause I'm afraid this game with become a never ending project where more and more mechanics are getting added, but still not really a game and no story. There were many projects like that in recent years...
I've been wrestling with this issue for a little while now and yes, sort of. I don't think it will really be plot at first but more just context to the player's actions, the characters, and the general world. I think that adding in a main questline to save the world at this point wouldn't work. There isn't enough world or backdrop yet to support it. What I am planning on adding is individual story and character elements at first. Like picking a character to focus on during each update. Take the blacksmith for example, give her some actual dialogue, finish her house, add some really basic fetch quests for her to give to the player, maybe use the affinity system and start to unlock discounted prices, and specific romance options. The idea is as more characters get this level of detail to then start interweaving their stories and dialogues together and build the feeling of the world out that way. What do you think? Does that seem like a reasonable place to start? Or did you have something else in mind? But I totally hear you I want the game to feel like a game and not just a tech demo as soon as possible.
I'm confused.. Is the download v1.6 or 1.7?
Oh sorry, I guess that is worded in a confusing way. The download depends on the Patron's tier. So 1.6 is now open to $5 Patrons and 1.7 is open to $10 and up.
