So many dialogue trees
Weeks like, when I've been writing the entire time, I feel like the update posts aren't super exciting because I don't have anything really cool for screenshots. Then I end up taking pictures of node graphs (like the image above) and then talking about that. So... lol... now to talk about the node graph!
Yeah, I've been doing dialogue and quest writing all week. I'm starting to get a workflow down for dialogue trees at this point. In the above node graph image the graph on the left shows the initial block out of a dialogue scene. The blue bricks are player inputs and the dark gray are all the NPC texts. This is where I'm figuring out the overall flow of the scene, what happens, and where I want to add player dialogue options. I don't add the branches and choices at first because in the past when I've done that I start to lose focus on the bigger picture and end up on some random tangent instead.
Once the overall scene is written then I'll go back and start adding the player's dialogue options. I'll still try to keep those from branching too heavily at this point but still giving the player options to express their characters personality a bit. This is shown in the right hand side of the screenshot and in this case is showing the different night time encounters from the imp girl at the monastery. At this stage I'll add in all the various triggers for quest tracking, dialogue text fx, camera controls, etc.
The next stage after this is adding even more branches and exploring any important character driven choices or quest variants. Then the dialogue trees really start getting complicated looking.
So yeah, lots of dialogue tree writing this week. (couple minor spoilers coming up...) I've got the gate guard encounters blocked out. There's a minotaur, goblin, and imp boy scenes. I also reworked the dialogue for the guard at the duty desk and the flow for hiring the player for the town guard. I also worked on the bank dialogues. Getting the player introduced to the banking system and getting their first account and deposit made. Then I touched up some of the monastery trees.
But I had to do a little bit of art to chill out and unwind and I've needed to make signs for Redtree for a while now. So I sculpted up some quick generic signs that I'll use decals to project the business' logo onto and then place out front of the shops. Hopefully this will make navigating around Redtree a little bit easier on people until I can do a full art pass on the streets and buildings.
Today and this week. I haven't totally decided yet. There's a few more things I need to polish for the imp girl combat loop. Mostly scripting and testing but also her narrative dialogue scenes when she defeats the player. Then the pile of dialogues and scripting for the monastery and Redtree. We'll see. I'm gonna make some coffee and ponder things for a bit then get to work.
Hope everyone is staying safe out there with everything going on right now!
Comments (2)
I've been a bit busy studying calculus, which shall be my vague explanation for absence. Also, this shall perhaps be my last suggestion for a faction. Conjuring up ideas and expanding them takes a good deal of work! Anyways, on with the show! The Knights. Let's start with where they're based - a city! These fellows don't just protect a city but also govern it too. A source of tension could be that the knights have an inflexible view of what makes a good society and how life ought to be. Another source of tension can be within themselves, which would be "Honor vs practicality" - for example, there's a particularly nasty engagement that the knight can conclude slowly but honorably, or swiftly thorough practical means. The knights are too zealous to fall to corruption against their will, one and all, so any one of them can only fall if they choose it. - For example, a demon presents the corruptive lifestyle in such a way that allows a knight to keep his oaths and maintain his honor. Perhaps appealing to the knight's practicality. - All knights keep their honor after being corrupted because their order nails that into their character, so much so that honor is just part of who they are. That doesn't mean that their honor can't be twisted, however. I think this interesting: these knights are not wholly good uncorrupted, but not wholly evil corrupted either. This assumes that corruption equates to being evil, of course. Let's talk about the character of the Knight's city. The knights run a militarized society - every resident has a purpose ordained by the state. Promotions are few and the pay is just above the bare minimum needed to the tax collectors. The knights need money to import goods from other cities and townships that they themselves cannot produce on their own. When I say that the city is militarized, I mean to say that all industry is aimed at producing items that the Knights use to prosecute their meager wars. This includes weapons, armor, foodstuff, arrowheads, and rudimentary medical supplies. Also, maybe horses, if you plan to include them. On the topic of people, the rigid routines are very good at maintaining the knights as a fighting force, and not just with supply. Many young folks wish to join up, be that out of a desire more of the world, to escape routines, or simply to take the fight to the enemy. The knights send out patrols regularly whilst the other city's hide behind their walls, or at least that's what the knights talking heads say. To the citizens of the knight's city, their government is the only one taking the fight to the enemy! Of course, it's those same rigid routines that just as much lead to new knights as it does leave the populace vulnerable to corruptive forces. The knights keep their city lock up tight, but if a demon somehow got into the city and got its hooks into someone within, it'd cause a domino effect since the population have no training to resist. The inciting incident that makes the knights a priority target by the demons is that the knights are close to mounting a great offensive to secure their "Ancestral homelands", which equates to the surrounding area outside the city and securing new trade routes to other distant cities and settlements. The Knights call this their Great Crusade! I shall next write about the Knights perspective of this mustering for a great offensive, and then the demons perspective. The Knights perspective For whatever reason, be it increased demonic activity that threatens the city or the lords of the city becoming more ambitious, the Knights have seen fit to stoke fervor of the citizentry through more aggressive propaganda, which has caused more folks to sign up. The point of this is that the Knights leadership need more manpower so that they may conduct their crusade. They realize, however, that demons are insidious creatures and require agents to prevent sabotage, disruption of supply lines, and theft of material. This task falls to the player but only after passing a purity test (i.e. the player has not allied themselves with any non-human faction). - If you follow with the story point that I've wrote about "valley of the giants", with the army stationed at the great fortress recruiting from civilians, convicts, and militant groups alike, you could say that the Knights have some kind of leverage to not have their soldiers plucked out of the city and into the great fortress. This leverage could be that the knights already pay their tithe and have enough left to spare, or perhaps the knights have close ties with the church, aristocrats, or inquisition allow exemption from such taxes. The knights could provide bodyguards for high-ranking church officials, aristocrats, and inquisitors. Perhaps the Knight provide operatives for sensitive wetwork operations for any of these organizations. This idea on its own could pit the player against a knight poking his/her nose where it doesn't belong, maybe even at the behest of an inquisitor. Such a quest could be used to show the disunity within the inquisition, but this is a post for another day. The Demon's perspective Obviously, the crusade should be stopped. Frustratingly though, even the most persuasive demon lord cannot muster a force equal to this "crusade" by the time it reaches its time march to war. So, sabotage though temptation and beguilement will be the way of it. An army cannot long stand if inadequately resourced, and so the objectives here is to disrupt supply lines, corrupt logisitcs leaders, and replace knightly propaganda with demonic propaganda. For each of these tasks, the player will have the option to corrupt persuasively or forcefully. *The knights themselves cannot be forcibly corrupted, so they either need to be defeated in battle and then either killed or imprisoned, or convinced to change their path to the demonic lifestyle. One way this could be done would be persuading them that their honor would remain intact and their people would be better for it. This wouldn't be through a speech check (or your game's equivalent of one), but rather talking the Knights into it by knowing what their core values are, which is honor and their people. *As for corrupting the crusades supply, why not disrupt the source? The citizenry work to craft weapons and armor, but if they're too busy enjoying the pleasures only demons possess then nothing will get done. Once corrupted, no amount of propaganda or force can set these folks back to their tasks, try as the knights might. The same goes for the local logistics leaders, those who ensure that the crafted supplies arrive to the troops. *Though the knight's minds are akin to fortresses, the citizenry more malleable. Convincing them may be as simple as giving them a preview of the pleasure of the demonic lifestyle and having them compare it to rigid and often thankless role that they fulfill within knightly society. "Join our crusade! The work is purposeful and the rewards are few! A worthy calling indeed!" I should expand the Knight perspective a bit more, but overall, this is what wanted to write. Also, I've added a post with link to cool knight pictures. Let me know if you can't see it. What do you think?
I've got some references for knights, predictably from Warhammer 40K and Darkest Dungeon 2. This a promotion for Warhammer 40k campaign that has since released called "Arks of Omen". More than just the armor, I thought that the music could be the knight's theme, or at least something similar. I can't name the instruments, but it sure sounds cool! https://www.belloflostsouls.net/2023/03/warhammer-40k-arks-of-omen-card-xix-the-knight.html I don't care for the silly wings on the helms, and maybe the pauldrons are too big, but this screams "knight" too much for me to not include. https://static.wikitide.net/1d6chanwiki/b/bc/Warhammer-Lion-Caliban.jpeg The returned Lion, with a receding hairline and incredible facial hair! His little helpers gives me the idea that a knight out questing could have fellas accompanying said knight to maintain his armor and weapons. I am also rather fond of the lion embellishment on his pauldron, perhaps you will add similar features in your game? The little shield on his right pauldron close to his chest is called a tilting shield, which was used for protection in jousting. It's just decorative in this model, though. https://static.wikitide.net/1d6chanwiki/b/b6/Lion10th.jpg Last 40K image, for now. This guy isn't a knight, but I wanted to show you the feathers on this guy's armor. The feathers on his armor are called a mantle and are used here to add volume to his person. I think that a feathered mantle is pretty cool, and maybe you'll consider it for your game. https://static.wikitide.net/1d6chanwiki/b/b5/AethonShaan.png Last fella is the Crusader from Darkest Dungeon 2. The helmet, the pauldrons, the tabard: it's perfect! Something of note: notice that he puts his sword on his shoulder near his neck. There are two instances of which this is advisable One is if the person is armored around the neck, and two is if the person is very skilled with the blade. If neither is true, then the person is being a doofus. https://darkestdungeon.wiki.gg/wiki/Crusader_(Darkest_Dungeon_II)/Gallery https://darkestdungeon.wiki.gg/images/CRU-Banneret-Resolute.png?beb463=&format=original So, there's this comic book character called Moon Knight. It's a current ongoing series about a guy who serves an Egyptian god called Khonshu to protect travelers at night. Thing is, he's not the first to take on this role. This here is an image of a knight who did take on that role. I'm rather fond of the mask, the silver chainmail boots, and the hood. https://media.mycomicshop.com/n_iv/600/7639059.jpg What do you think?
