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January 12, 2026

More combat systems

First off Version 1.15.12 is open to all tiers that support the patreon!

Then this week I've been working on some polish and features for the combat system. The idea is to integrate the lewd content more into the combat experience. Rather than having them feel like two completely separate systems of combat time / lewd time.

Temptation mechanics! I was trying to show this in the first animated gif. The blown kiss projectile, if it connects with the player and the player isn't blocking, will trigger a temptation event. The player will walk towards whatever caused that temptation for a set amount of time that is dependent on the "strength" of that temptation. I'll probably layer in a skill or attribute check to show the characters inherent resistance to temptation in the future. And I still need to add in the logic for what happens once the player reaches their temptation target. For this first iteration I'm going to have it trigger one of the default grapple scenes.

Grappling and grapple scenes have gotten some love too. They can now escalate over the course of combat as well as play dialogue barks during the grapple scenes. In the case of the imp her grapple boob smoosh animation will become more vigorous and her dialogue barks will become more teasing and lewd the more times the player falls victim to them.

I also began to add the systems for visual effects being caused by status effects. This will be the typical game stuff like green skulls floating off the character if they've been poisoned. And this is shown in the 2nd gif of this post where the imp is having a lust effect applied and heart particles are being spawned.

And then a whole bunch of writing and outlining for dialogues and storyline stuff!

I'm hoping to get the next build out some time next month with this imp combat stuff and whatever else I can squeeze in!