💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
April 3, 2025

Build Notes 1.15.11

Link to download post of 1.15.11

And 1.15.10 is still open to all Patreon supporters

What's new in this build?

  • Dive bar interior

  • Abandoned house redtree interior

  • Imp cave interior + lighting

  • North road watchtower interior + lighting

  • Bow and Arrow test asset

  • New quest flag system to keep track of misc quest related info

  • Quest system polish and updates

  • Containers and props can update quest flags

  • Imp cave main quest

  • Slime hood "armor"

  • Imp armor sets x4

  • Imp scene animations x3

  • Human imp helmet variants

  • Sneaking basic implementation - doubles damage dealt while crouching, no visibility check yet!

  • Alarm basic system a cave imp being attacked will set the other imps to hostile

  • Plus probably more that I'm forgetting!

Ok I spot checked the imp cave quest and was able to run through in the map and complete the quest. There isn't a reward yet!!!  The imp boss, after turning in the quest, will tell you to meet him again later - but that's the current end of the quest and he won't have any new dialogue after that. I'll polish the dialogues and quest flow in the future but this build was getting all the parts and pieces tied together and actually working. And I still need to work on the combat encounters and AI logic when they go hostile to the player... but that's for a future build!

But yeah, as usual let me know if stuff is super broken or anything and I can start in on a hotfix once I catch up on sleep.

Comments (3)

A
Akeul · April 11, 2025

Thank you so much for all your hard work.

s
shrimpoop · April 6, 2025

How many different types of monsters are in the game that have lewd scenes

s
slaen · April 6, 2025

Hmm Slimegirls, minotaur dudes, frog dudes, imp girls, dude imps, goblins, succubi, incubi and humans? I'm chipping away at some of the mushroom people today. They all have at least one type of lewd scene in game right now. There's also a whole pile of new monsters types that are on the to-do list and I'm adding more animations to the current monsters when I find the time. Just a word of warning - there's a ton of polish that still needs to be done! Things like audio and visual effects especially are either placeholder or missing. But I'm making pretty steady progress and try to put out new builds regularly so people can see the state of the game.