Quest scripting!
Still chipping away at the imp cave quest scripting. I have enough of it together now that I'm going to start testing once I finish writing this post. We'll see what kinds of bugs I run into!
I also did a pickup mesh for the slime hood from last week... and it got me thinking... so I added a tongue and threw a super quick expression on it. What does everybody think? Is it too goofy? or...? I was kind of thinking something like Morte from Planescape Torment? So the player could have a little snarky floating slimeball that follows them around and... does other things to the player? Is that too much?
And also still working at interiors. I'm going to need to make some more / better props and environment models but I want to start replacing the gray box blockout interiors that are everywhere now.
Yeah, so I'm hoping to have the next build out this month - it all depends on how many issues I run into with the quests and dialogue trees!
Oh, totally forgot it's been a month since 1.15.10 was released so that means it's open to all supporters!! https://www.patreon.com/posts/version-1-15-10-120932037
Ok, I'm off to go test out the quest scripting!
Comments (7)
are we getting a male player character ever?
To play as? You customise your character to be male or female.
The small slime/plant fellatio kink is severely lacking in adult games. I'm a fan of this idea.
It would indeed be cool to have such companions, which I shall henceforth refer to to as familiars, but It'd be unique to be able to watch the familiar grow as we adventure. In fact, I propose the ability to character create the familiar as it grows, too. I've no idea if this is viable at all, but would be unique! Something else, in a similar vein, is to have the imp boss have a hulked out physique to differentiate him from the other imps and to emphasize that he's more powerful than the other imps. Also, I do so hope that a similar long tongue will be available for our characters.
Love these ideas! I'm torn on the imp boss having a giant version but I completely hear what you're saying. The sticking point is that doing the hulk version would be awesome but will be a new rig and set of animations and at that point should it just be a new character? Or maybe another character could fill that same niche but there are already models for? Like say the imp boss has a minotaur as a guard? I love the familar growing and evolving idea!!! It could tie into a quest of affinity with the player. Hmm... the tongue. I'm planning on adding this to the current slime girl at the least. But it would be awesome to add this as a transformation to the player character as well. The downside is that's a pile of work by the time I do the rig and custom animations. But it's definitely maybe!! It would be a similar system as the custom tails on the player so when I do another pass on those I'll have the possible tongue in mind and see what needs to be done!
Love your art direction
The slimeball sounds interesting
