The Boogies decision #52
Poll closes in 24 hours.
update: added info about the speed of these boogies to the part description
update2: typo in B option. Should be "Go down the hall to the right."
Comments (26)
....I'll be honest, if there's a 'game over' that involves a pancake flattened Jingle...I'd be all for it, but given most of this has had less fantastical things happen(insofar as it can be explained by some special technology) I'd wager all that would happen is a boogie-coated Jingle at the end. So, might as well wager on finding a safer spot to not get caught.
Save the sexy big booty jester XD
So far, Boogies haven't used Ducts. If they can learn and adapt, there's definitely a Boogie in there, but that would also be mind-tricks and deception, which they haven't used yet either. On the other hand, the Right hallway leads into an area where ,most likely, another Chonker Train is rolling down. We'd also pass right by the other, and given how fast and far it got despite 'steadily' moving, that's a risk. And, again, we might get flanked and smooshed. Best I can tell, these Chonker Trains can go a while, and symmtry dictates that if it is a 4 way Train Tie, our best option is to use the vent and slink in behind the one blocking the exit. AFTER. AFTER!!!!! The Boogie down the south-east / lower-right hall turns into its respective hallway, or it WILL see us and make the north-east / upper-right body slam us. (It's also on a huge delay due to the hallways' length) At least, that's how I'd see that play out. A lot of speculation! FUN SPECULATION! Also, Jingle likes vents as much as Cassandra. Let's goooo. PS: (I'm dumb, never mind this) PPS: Also they do look like the most likely to crawl into a vent. Almost like this whole hallway is a vent. Size notwithstanding. PPPS: Oh yea, boogies have good hearing, right? But what about sight again?
The depths are a little tricky to judge. It moved only one square since last part.
Currently we have very little information about how these guys behave, react, or their limits. We know very little about what is on the other side of the corridors. Distance in the picture vs the map is also difficult to gauge, although the first Boogie appears to now be dangerously close to the right corridor. Given how little we have to work with, I cannot fault anyone preferring to go left as it appears to be safer and have more options. Any advantage to going right is purely a guess until we know more.
The map segmentation corresponds to the segmentation in the area itself. And if you have difficulty gauging boogie positions I can tell you where they are as long as they're viewable from the agent's current position as they are here.
Honestly, I have a general distrust of vents, so Imma have to say go right
I think the vent might be a trap. From the looks of the hall the closed off sections of the hall has Boogies in it, going down the left into the parallel hall would have one boogie at one end and an open hall at the other. There's little stopping us from just going down the hall, turning left and continuing ignoring the vent entirely.
Its funny how most want to let jingle live instead of letting her be assimilated into a boogie.
Funny, maybe, but we *need* her two lives added to Cass's by the end. And if she loses those, it's Game Over. Which would you rather have; Jingle absorbed twice, or 4 more chances for Cass to be assimilated and see what forms she takes?
Judging by the map, I say we go left.
Erm.... Why is it "God" down the hall to the right" in the poll? Is that a typo, or bait?
Interesting question... Perhaps Shadowman has a secret express elevator in that corridor. Makes sense with all the religious iconography that's been going on with him...
...given how the second creature has a longer distance to travel, I would guess the solution would be take the right hallway, loop around, and THEN hide in the vent. I mean, I'm assuming the play is to overstretch the boogies so they can't reach further -- I doubt it's so simple as "hide in vent until they go away"
But aren't they goo creatures? They don’t care about being overstretched. Still, I see your point and you could be onto something there...
Where's the wait for them to join together and wash over us option?~
TBH, I am all for the Boogie Boop. The Serpent Snoot Smooch. Without Jingle, of course, but look at those big, hard working cuties!
I agree with CosmicNeko. If we hurry, we might be able to hide in the duct. I just hope that doesn't make us a sitting duck.
Yea, but we'll have to wait on being a sitting *duct.* I'll see myself out... ON A SERIOUS NOTE- We need to be careful with the duct for an entirely different reason. Sure, it has a way in and an exit, but we damn well be ready for us to end up being stuck in it for three to four sequences because the choices keep us stuck staring at Jingle's ass... I will note, I have nothing against her ass, I'm more drawn to the face and expressions of females in bad situations like this. It can get boring if you're always seeing the back or the aftermath...
Considering tbe left has a duct, I have to assume that’s a safer option, a place to hide
Assuming it is the left of course. Ozone REALLY needs to make these maps easier to understand in context of the prompts...
Now that Ozone has clarified for me, this is pretty clear: Vote A. Not only is it faster to take, putting us at less risk of being sandwiched, but it also has a duct, which I suspect will be too small for either of the Wallers to enter after us.
Note in description that you turned and faced the halls. Your left is Jingle's left and your right is Jingle's right.
Theory; If we go down the left there's multiple ways to escape from it outta sight to see what more it does.
Damn God down the right lol
Honestly the first time ive been tempted to make a bad decision
