83 - Hotline Miami
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The lads grab their animal masks and letterman jackets as they dive into the neon-drenched gore and nihilistic depths of Dennaton Games’ 2012 mega-hit: Hotline Miami. Topics include the game’s difficulty, the absolutely killer soundtrack, and the cold, rotten core at the heart of America’s obsession with violence.
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Media Referenced in this Episode:
Hotline Miami Available on Steam // All Platforms
Hotline Miami 2: Wrong Number Available on Steam // All Platforms
Hotline Miami Creators Break Down its Design & Legacy by Danny O’Dwyer
“Hotline Miami and The Great Fake Difficulty” by Zachery Oliver. Theology Gaming. March 21st, 2014.
TWOAPW theme by Brendan Dalton: Patreon // brendan-dalton.com // brendandalton.bandcamp.com
Comments (10)
One of my favourite weapons is the pot of boiling water where the water only spills if you hit someone with it as a melee attack. Jacket can chuck it across the room at a guy's head and knock him down without spilling the water
This is probably not the inspiration for the music cutting out at the end of the level but it always reminds me of the end of “stone cold” where after the climax the hero realizes he completely failed his mission and all of the hostages are dead and he just walks through the bloody courthouse with the credits rolling
I am still waiting for the sequel episode, i believe in yall
This was a pretty good episode. I think the reason why Hotline Miami is a better examination of violence than say, Spec Ops the Line, but especially The Last of Us, is the manner in which they deliver the message. The Last of Us grabs you by the back of the head and shoves your nose in it. It says 'we have a thing we want to say, and don't we say it so fucking well? we're art, bitch'. Hotline Miami has some thoughts. It puts them on the table and lets you think about them. Anything that *tells* you what you're supposed to think is never as interesting or as thought provoking as something that puts you on a trail and lets you walk there yourself. It also kinda says you think your audience is stupid.
Do you lads have a pact to keep each other on track and avoid excessive tangents? Because I've noticed that all of you sometimes take charge and *snap* the conversation back to the topic at hand. I think this is really peofessional, as much as I like (to go on as well as listening to) tangents, like there was this one time ...
One thing I really enjoy about Hotline Miami is its parallels to The King in Yellow - aside from the masks and senseless killing, there's abuse of power, alienation, disconnection from reality, etc.
100% agree with Josh on the soundtrack being hit or miss, I was always really annoyed by the "we couldn't license Nightcall" score for the mission complete screen; but by the same token would love! to have more games hook up with "experimental" music legends like Sun Araw. As annoying as the boss fights are that terrifying creeping arpeggio that plays alone for the first 30 seconds I find to be just as effective as the drone at the end of levels
Tubi sounds neat. Is Hamlet on Tubi? Or not Tubi?
Zoomers absolutely still went to the bowling alley and roller rink lmao it'd be the generation under them that would have no experience in that
indeed, i'm 22 and went to many a bowling alley and roller rink in my youth. then again this was in phoenix arizona where everything is perpetually 20 years behind so ??
