20 - The Long Dark Souls of the Soul (feat. Trevor Strunk)
The lads and special guest Trevor Strunk (No Cartridge, Story Mode) take up the mantle of the Chosen Undead as they attempt to link the fire by climbing the trap-filled Snake Fortress of video game culture that is Dark Souls. They discuss difficulty settings in video games, the pernicious gatekeeping of gitting gud, and what Dark Souls can teach us about surviving an apocalypse.
Trevor Strunk:
Twitter: @Hegelbon
No Cartridge:
https://open.spotify.com/show/0nvqvbeKNXYnCngVWQwanL?si=d1d254ff82304435
https://podcasts.apple.com/us/podcast/no-cartridge-audio/id1212245244
Story Mode: Video Games & The Interplay Between Consoles and Culture
https://www.powells.com/book/story-mode-9781633886803
Patreon:
https://www.patreon.com/WorstOfAll
Theme by Brendan Dalton
www.brendan-dalton.com
https://brendandalton.bandcamp.com
Comments (3)
At the same time KH2 and Twilight Priness were holding your hand, Atlus was making some of the most brutally difficult and obtuse rpgs of all time. Capcom was making a killing on Monster Hunter, and RE4 came out with the most intense, difficult first 30 minutes in the history of gaming. Saying "Japanese games suck" is like those losers who say "80s rock sucks" Like, no man. Poison and Whitesnake suck, listen to more bands.
Damn, that advert showed me that Obi-Wan Kenobi sure knew a lot of Dark Souls tricks!
i have played jade empire!!
