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February 11, 2022

Exclusive Animations Sneak Peek #2

Hi, Alice here! :y

These last months I have been having fun creating locomotion and emotion animations for our Parafolks and today we’d like to share some of them with you all. I’ve already shared many animations in a past Patreon post so today is the second edition of my animation showcase videos. And, in case you’re wondering, the music in today’s video is one of the tracks that Andrei recently made to try different musical directions for Paralives!✨


What We Have to Keep in Mind

The goal for the animations in Paralives is to make them good-looking of course, realistic, but also generic. That last point is very important because one animation isn't created for a specific Para, but all of them! Therefore, they MUST fit on all body types.

Our animations are also essential in giving our characters life and personality, so "generic" doesn't mean that we want them to look bland! Doing it this way allows us to save time to create other various animations that will give more life to your future Paras!

Here’s a small example: when I created our run animation and tried it on Maggie, our first female Parafolk, it looked great, but then I tested it on Marvin, our most recent male Parafolk. Something about his movement made him seem very feminine, and this is not a specificity we want to be applied to every Para. Later on, we'll be considering giving you the option to choose your Parafolk’s own walk style. It might also be impacted by numerous things like emotions, needs, or even your Parafolk’s personality.


Locomotion Animations

In the first part of the video, you can see 3 of our main locomotion animations: a walk, a jog, and a run. Because they are the ones you will see the most, locomotion animations are very important. This is why I like taking a bit more time to create them, and even start over completely if they don't turn out the way we envisioned (I started over for the walk, jog and run animations, but it was for the best believe me, haha)! The goal here was to have generic movements that have to look good at the right speed. For example, we need a walking animation that is fast enough and has big enough steps so the Parafolk will cover a good distance. This way, your Parafolks won’t take forever to go from A to B.


Emotion Animations

(EDIT: The Uncomfortable and Tense animations are swapped in the video!)

In the second part of the video, you can see our animations for some of the principal range of human emotions, like surprised, sad, stressed and so on. These will be used as emotion reactions of course, but also as reactions to events or during conversations. As you know, we are starting to focus on the live mode, so we will share more details on this later.

While emotion animations also have to follow our main goals, we cannot be 100% realistic and we may need to exaggerate them a bit, as the emotions need to be distinctive and quickly comprehended by the player. Fortunately, we'll have a variety of different indicators on your Parafolks emotions and states, such as the interface and sounds that will help you understand what is going on! Here’s an example: In real life, you would probably never see someone shaking from fear, but as you can see, I decided to add “shakes” in our first scared emotion anyway. In my opinion, that was a good way to make the animation clearer without being too cartoony, but for each case, we have to find the right balance.

We will also have facial animations that, like the name suggests, will only impact the Parafolk’s faces. These will temporarily take over the Parafolks’ facial expressions if they have a significant change of mood, except if an action needs its own expression. In case you missed it, I explained this further in this Patreon post from last year. :)

That is all for me today, I had a lot of fun working on these new animations and I really hope you like them! If you want to know more, I could write another Patreon post going more in-depth about the animation process: How does it work? What software do you need? Are real-life video references really important? (yes they are) and so on. Let us know in the comments below!

I would also love to read your thoughts on emotion animations, so please be sure to participate and share your vision in our new monthly community brainstorming “Emotions & Mood” in the comment section of last week’s Patreon post or on Discord or Reddit!

Happy Friday!!!!
Alice (•◡•) /

EDIT - May 25 2022: This post is now public so feel free to share it!

Comments (231)

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TriforceSims · February 9, 2024

I love how realistic these are including the walking/jogging/running ones!

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dodo dodo · May 31, 2022

Will there be more than one emotion because it would be bad to see more than one character expressing the same emotion at the same time. Another thing is when the character finishes expressing her emotions, for example the character was crying, and when she finished crying, she immediately returned to her normal face as if she had not been crying. If it was me, after the character finished crying, her face would be sad, her eyelids, and her nose would be red, and she would have sad expressions until the player herself changed her expression to something else.

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SayHeyyyMsZoey · May 27, 2022

Loveeeeed it

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Layla Saraçoğlu · May 2, 2022

The animations are so natural and realistic! I'm in love. Also the music is so amazing. My favorite piece so far!

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Byrd · May 2, 2022

Wow, the animations are amazing!

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Desirée Eriksson · April 14, 2022

The animations look so smooth tho! I'm in love 😍

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KittyPara · April 5, 2022

The animations are successful 😍 and the music is really nice 😍

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Deborah Aittokallio · March 18, 2022

This is beautiful 😍 🤩

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Barbaras · March 15, 2022

I love soooo much! And the design, is just.... Wohw! ( i'm french, so sorry if my english is not verry good)

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All-Natural Fig Jam · March 13, 2022

Absolutely love the subtle differences between scared, tense and uncomfortable. Like, 'tense' looks like an internal conflict (stressed, overwhelmed) while 'uncomfortable' looks like an external conflict (socially uncomfortable, lonely). Just the way I can read (or even imagine) those differences shows how expressive these short animation are.

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grumpy_muppet · March 9, 2022

Crying and sobbing should be switched. Sobbing is worse than crying. Otherwise, maybe sobbing could be renamed "disappointed"? Jogging looks a little too smooth. Maybe add a bit more bounce so it looks less like a glide. Unless all Parafolk have really long legs, the strides used in running are quite large, perhaps shorten them just a bit so they look more natural. In any case, these look amazing! I'm so excited for this game.

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Cinderelabaiana · March 4, 2022

im in love with those music and with the animations i see Maggie like a human now

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Han · March 2, 2022

- I would really like the paras to detect emotions of the others paras through the facial expressions, gestures, through looks, intonations of voice, and react or not to the moods of others. (e.g. parents with their children, between friends...). - I would really like the paras not to live their emotions all alone and all time in an isolated way and, that they pass in front of the others paras without interacting with the emotions of the other paras and without feeling anything for and with others . - Maybe the developers could code and categorize facial expressions, gestures, voice intonations by classifying them into the 6 main groups of primary emotions * (joy, sadness, disgust, fear, anger, surprise ), and each group of emotions would have its facial expressions, looks, gestures and intonations of voice which could also give rise to different interactions, and the paras could recognize the emotions of other paras and interact with in autonmous way (or not). I think that perceiving the emotional states of others is an important component of social interactions. * The 6 groups of primary emotions are also composed of secondary emotions (example: confident, relieved, rough, irritated)

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Alice Green · February 26, 2022

It would be so fun to be able to choose a running style like Cam in modern family, you know with the hands

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Joanna Hinds · February 26, 2022

so nuanced and subtle but not underplayed, love it

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Natan Peixoto · February 24, 2022

Gorgeous!

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Christophe Zajac · February 23, 2022

The animations are fucking gorgeous. Sorry for swearing.

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Myles Roy Revivo · February 21, 2022

The emotion animations look incredible! Incredibly well-done. The Positively Surprised animation gives me a strong Disney vibe, I love it!

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BekkiRoss · February 20, 2022

Looks amazing! 🤩 Also love the music direction! I think it fits the game so well! 😊

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ResembleMedia_UK · February 19, 2022

Alex and team I worked with some mocaps for real movement a number of years ago and I still believe they are open source would you be interested in exploring these ?

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Anatasia · February 19, 2022

Amazing! They certainly look natural enough. I always hate the over-exaggerated emotion of the certain game we know.

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aza · February 18, 2022

I literally love Maggie's lil jog! Would any of these also be incorporated while sitting? for example being shocked by something someone at the dinner table says or crying desolately on the couch lol

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Erika · February 18, 2022

I am late to this but I am sooooo impressed! And seeing the Paras in action really makes them feel 3D. I’ve been one of the ones concerned about the 2D feel of the paras but seeing them moving and making facial expressions makes them so real and I’m 100% behind everything now. Great job!

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Delleta Allmon · February 16, 2022

What I mean is when I asked the creators of Sims 4 if they could add something with a Christ like theme like going to church on Sunday I was told it was to political and I just felt that was unfair to allow other themes like Homosexuality. just to give you an example, I was playing with my niece and her girl sim was approached by another girl sim that gave the flirt and my niece's sim flirted back automatically in the game the choice was not offered.. Now I know now days if you say you are a Christian that means your a hater but let me assure you true Christians do not hate anyone but we do not like our choices taken away either this is all I will say on the matter

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Keosha 6 · February 17, 2022

I swear I thought there was a church mod circling around 🤔, interesting I usually have to use mods to force my sims to like people of the same sex more. Does your niece have any mods in her game perhaps?

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Delleta Allmon · February 16, 2022

I'm a Christian and I had enjoyed the sims 4 but now the game pushes stuff I do not agree with can you tell me what kind interaction you will have with the towns people?

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M · February 16, 2022

Surely you aren't talking about the wedding pack coming out tomorrow?

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comprehensive galaxy · February 16, 2022

I love these! The locomotion animations felt a little too "smooth" on first watch, but watching it again it wasn't as bad; I think part of that might be due to the angle of the room. The emotions are wonderful, especially the slight lip purse on some of them, it really adds a lot to the feeling!!

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Ludivine · February 15, 2022

j'ai hâte de tester cela en jeu !

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Apila · February 15, 2022

I really like all the animations. Nice job!

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Aaryn Goodwin · February 14, 2022

Looks great!

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Sarah Curran · February 14, 2022

AWESOMMME

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Sheetal Gade · February 14, 2022

Nice

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Justin Barnett · February 14, 2022

This game is going to be so awesome. I love the art style and animations so much.

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DarkFoxGirl13 · February 13, 2022

All I ask is when the Paras need to go to the toilet from low "bladder" need, PLEASE have them jog or run there instead of that unrealistic waddle they do in The Sims 4!!! Please and thank you :)

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Keosha 6 · February 13, 2022

🙏🏾

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Nina Felwitch · February 13, 2022

amazing! <3

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JazzyJay · February 13, 2022

Awesome and well thought out.

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dividebyzero · February 13, 2022

I like all but the Uncomfortable one. That one looks more bored than uncomfortable

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Alice · February 14, 2022

Oh, I made a mistake while editing the video! I switched titles for the Uncomfortable and Tense animations. Maybe this is why you feel that way, sorry for that! We'll put an edit note in the post :)

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IAmALeaf · February 13, 2022

These all look great and I love the new music!! I thought the tense emotion was very cute, but perhaps bordered a bit too close to shy? Overall a super exciting update. Thank you!!

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Alice · February 14, 2022

Thank you for your feedback, I agree Andrei did so well, again! I see what you mean, thankfully we'll have a few animation variations for these emotions 😊

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lunetajCZ · February 12, 2022

OMG! I love it! I have nothing to add, great!!! 😍

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macha77e · February 12, 2022

I love it!

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Laura Butterfly · February 12, 2022

I'd love an in-depth post!

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Alice · February 14, 2022

Awesome, it is in the plans then! 😃

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Melina Roxanne · February 12, 2022

I just want to watch you work on it. I know we’re still so far away from a release but every time you post something I’m blown away and get more and more amped to dive into this when it is finally released!!

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Alice · February 14, 2022

I'm so happy you enjoyed the post!! 🥰

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Lyyo_ · February 12, 2022

The animations look so incredible and fit the game beautifully! Well done :) The music is just lovely and peaceful!! The only add up I want to mention would target the running interaction, because since it's faster, we won't control our body as well, so the moviments (especially arms and the stepping) would be more rough that smooth, but I also know it will still be worked on, plus it looks amazing already! Congrats for Andrei, Alice and the team!! «3

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Alice · February 14, 2022

Yes the locomotion animations might stil evolve again! Thank you for your feedback and the sweet words😊

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Domon0310 · February 12, 2022

It just looks so magnificent! I was one of the people who were a bit unsure about Parad and the environment, but they looks great in motion, also lighting and shadows will probably be improved in the future anyway. The animations are great. Distinctive, but realistic and just so detailed. I agree with the feedback about the right side having slightly more motion than the left in some reactions, so maybe for crying right hand can wipe the eyes and left one wipe the nose, so they both do something? Just a suggestion, I don't think it's a massive problem. I'd also love to see reactions like excitement (you're excited to go on a date and you hear the doorbell, so it mist be that person; or you just delivered pizza and are excited when you hear the doorbell) and sort of "sense of achievement"/overjoyed (you got a promotion, you found out you're pregnant etc.) And of course massive congrats to Andrei on another great track, even if it doesn't make it into the game, i love how peaceful and inspiring it feels.

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Alice · February 14, 2022

Hi Domon, thank you for your feedback! 😊As I replied above, the right side having "more motion" is because I shoot my references myself for the most part, and I am right-handed. I'll keep that in mind. I agree, Andrei did an amazing job again, I could choose which demo to use and I'm glad I chose this one, I really like it 🥰

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AlexArt · February 12, 2022

I love it! Such an incredible work!

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Alice · February 14, 2022

Thank you!! 🤗

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Leopoldine · February 12, 2022

I would loooove to know more about the animation process !! You did an amazing job, the combination with the art style, music and well made animations is resulting in a very emotional video. Thanks to all these elements the atmosphere of Paralives is clearly noticeable and unique !

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Alice · February 14, 2022

I'm glad you enjoyed the video! It's noted then, I'll be happy to let you know more about that process 🎉

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Ss · February 12, 2022

This looks amazing! :)

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kesionna · February 12, 2022

I am at a lost of words. You guys are amazing I loved Maggie's animation and her running gave me vibes that I would be playing on my ps4 console. Keep up the good work. The music is great as well.

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Alice · February 14, 2022

Thank you so much! I agree, Andrei did an amazing job, again! ⭐

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Anna Wendel · February 12, 2022

Great job Alice!! This looks amazing! 😁 Keep up the great work!

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Alice · February 14, 2022

Aw thank you!! I'm glad you like them😊

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Lisa-Marie Berzelius · February 12, 2022

This is incredible, I love all the animations, it looks so realistic and you really create real personality for the paras! and become more a person, And they seem more real And suit the overall world! And you care about their needs and emotions, I love the walking, jog and run animations, I love how they look and it looks so good! They are animations you will see often and they look so realistic and so good! They look like real running, and not too much, This is what I always have wanted, I love it! Such amazing work!

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Alice · February 14, 2022

Thank you so much for taking the time to write that, I'm very happy you like them! 🥰

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Heavy Psych Comics · February 12, 2022

Really good job congratulations

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Kieran · February 12, 2022

These are great animations, they're so natural-looking. I especially like the little details like the finger-tapping on the uncomfortable animation.

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Alice · February 14, 2022

Thank you so much, I like that one too 😄

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Jamie-Lee · February 12, 2022

Omg !!!! All look so natural !!!😳 good job 👏

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Ana Rode · February 12, 2022

Woooow you guys are doing such a good job. These reactions all look so natural and realistic, I love it!!!

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Lore Amore · February 12, 2022

So natural and not over the top love these!

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chameleonwren · February 12, 2022

incredible work!! the emotion expressions are so so natural looking, i love that they aren't overexaggerated but fit nicely into a realistic reaction.

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Demi Rae Combs · February 12, 2022

This is amazing!!! You guys are all doing such an amazing job!!

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Breoni Hester · February 12, 2022

Her little crossed arms!!!!

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Hoff Fondue · February 12, 2022

Unbelievable, the eyes moving, body n' face expressions, everything looks fantastic! Congrats!!

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Alice · February 14, 2022

Thank you, I'm really glad you like them! ☀️

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Jacklin · February 11, 2022

I love all the emotions - scared1 is my favorite as it expresses the emotion clearly without being over the top. I think the locomotion looks good but it looks a little too weightless. Like the para isn't affected by gravity. I'm not sure if that's intentional or how it could be addressed (more emphasis on the down step?). Thank you for sharing!

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Alice · February 14, 2022

Hi! Thank you for your feedback! Locomotion animations are, I think for a lot of animators, one of the hardest things to create. They will probably change and evolve along so way, so I will keep that in mind, thank you! 😊

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Erin Kyan · February 11, 2022

wow I LOVE the tense animation especially!

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Alice · February 14, 2022

It's also one of my favorites! 😄

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Nate · February 11, 2022

My goodness. I'm so psyched for this game. Every little thing y'all show each week gets me so pumped!

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ladyteruki · February 11, 2022

The crying animation made me genuinely sad. I must be a masochist, because I immediately thought : "YES, that's what I want to feel !". I think life simulations (including plumbob-oriented ones...) are at their best when they can make us feel real emotions, and not just superficial entertainment ; that's how you get invested in the game. Of course gameplay is part of that, but the animations need to convey it too, and though I liked all the animations you showed, this one really made me feel good about the direction of Paralives :) Keep up the good work !

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Alice · February 14, 2022

Aw thank you so much, I'm really glad you like them! 😊

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Cecilia Ward · February 11, 2022

I'm in love, i can see exactly how these emotion animations can be used in gameplay. It really has charm and I enjoy the range of emotions. This was such a lovely video. It really reminds me of my favorite abadonware simulation game in the best ways.

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Alice · February 14, 2022

Thank you for you kind message 🥰

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Max · February 11, 2022

The game is coming to life more and more!!

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EJ · February 11, 2022

oh it's just so lovely to see the paras come to life step by step!

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Michelle Mo · February 11, 2022

Question! In Paralives, is it live mode as in “we are now live!” Or live mode as “you gotta live your life”?

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Alice · February 14, 2022

Not sure I got the question right, but I'd say it's more the "we are now live" one. Like you pressed play, your Parafolk is live to be living their life! (In comparison to the "build mode" mode)

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AmorFati · February 11, 2022

I'm not sure if it's me, but the running animations seem a bit... slow, and the walking a bit stiff? Nothing I couldn't live with though. Otherwise, I really love this. The emotions are absolutely on point and everything looks so good.

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Alice · February 14, 2022

Hello Amor! Thank you very much for your feedback, it's greatly appreciated! The locomotion animations might evolve and change along the way, so I will keep that in mind :)

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Serasmiu · February 11, 2022

OMG Alice your work speaks volumes! I was squealing with excitement as I saw Maggie strut and sprint. The emotional animations are VERY CLEAR. I loved the shaking, the ways to show disgust, the types of surprises! I can't wait to see some social interactions and object interactions like sitting on flat/cushioned surfaces or how talking with a person you dis/like affects the Para.

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Aurélie Béatrix · February 11, 2022

Thank you for sharing, I really love this animations ! They are so smooth and delicate but also easy to understand 😍

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ramaru · February 11, 2022

I really like the philosophy and goals behind the animations. It's perfectly reasonable that some facial expressions, animations, etc have to be exaggerated to be apparent and distinctive but it comforts me knowing you are aiming for realistic, generic (but not bland!) animations. So far, every animation I've seen seems to fit meet those goals so I couldn't be happier!

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Alice · February 12, 2022

Thank you a lot, we're trying hard to follow that vision 😃

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Smiley · February 11, 2022

I really like them but i have something that might affect the repetitions. Its a bit of focus on the characters right side in all the emotions. Maggie is clearly right handed and does all the turns and reactions with that side of her body. Might be something to think about, so that it doesnt become too symetric in a crowd or in a family setting with everyone turning to the right side or only using their right hand/arm.

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Alice · February 12, 2022

Hi! Thank you for your feedback. There is a good reason for this, it's because I am right-handed and I shoot video references of myself for most of the animations! 😄But it is a good point to bring up! I'll keep an eye on this, thank you !

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Tini · February 11, 2022

They are really super good and smooth so far, I am so excited to see more of it. Thank you for sharing this video 🥰

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Frilly · February 11, 2022

I’d love to see a bit of bounce in the walk and run animations! They’re super good and smooth so far. Very impressive. Love all the work you’re putting in!!!!

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Alice · February 11, 2022

Thank you for your feedback, it is always very helpful! The locomotion animations might evolve and change along the way, so I will definitely keep that in mind :D

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manny · February 11, 2022

The uncomfortable animation is my personal fav

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Alice · February 14, 2022

Very happy you like it! I just noticed that I made a mistake and switched the Tense and Uncomfortable animations while editiong the video. Just so you know, the Uncomfortable is actually the Tense one 😥😄

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Alice Taylor · February 11, 2022

They look amazing. Everything. I agree with the general ‘no impact when running’ feedback but they still look fantastic. Always love to see a bit of Maggie

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Alice · February 14, 2022

Me too! Thank you a lot for your comment, I'm happy you like them🤗

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Auntyleti · February 11, 2022

I just love this. Love it.

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Alice · February 11, 2022

Thank youuu 🥰

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Ace of Hearts · February 11, 2022

While I agree with the general feedback on the movement animations (no impact on the body), I'm just writing this to praise the "tense" animation. It's full of subtlety and much better than most emotion animations out there. Also, Maggie kinda looks adorable when she's angry. Just saying. But the animation itself is pretty good.

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Alice · February 11, 2022

Thank you a lot, I'm really happy you like them! 😊

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Celena Colegrove · February 11, 2022

Those look great!

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Alice · February 14, 2022

Thank you!! 🤗

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Manon Grandjean · February 11, 2022

AMAZING animations! :D I love the facial expressions with the movement, especially the angry one is kind of sassy, I love it!

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Alice · February 14, 2022

Haha yes! I'm glad you like them 🥰

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Akasha O'Connell · February 11, 2022

The flow of these is incredible! I'm so excited, you guys are doing such an amazing job! 🖤🖤🖤

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Alice · February 14, 2022

Aw thank you a lot 💕

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Matilda Lindholm · February 11, 2022

I really love these different emotions! Maybe emotion could also affect other animations? Like not every single one, there could be a sad walk, angry walk, scared walk, happy walk. Or maybe when a para is angry they slam the door instead of closing it.

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Alice · February 11, 2022

Yes, I'd love that too!

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play_with_kadi · February 11, 2022

love the animations :)

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Alice · February 14, 2022

Thank you! 😃

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Faith · February 11, 2022

This 😍

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Slippers · February 11, 2022

It's so cool to see the progress you are making, this is a great first step! For constructive feedback, a few areas I would focus on are:the corners of her mouth, the impact of movement animations (running etc.) on the entire body,

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Slippers · February 11, 2022

I meant to add that the corners of her mouth curl up in a weird way for some of the emotion animations and as Sean McDorman said, there isn't much sense of impact on the body for the movement animations. Also, maybe this is just for testing, but when her emotional reactions immediately return to "normal" it looks weird.

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Serra Abak · February 11, 2022

Just seconding that there’s no impact on her body for the walk or run which stood out to me as well. It makes her look like she’s floating. I also think the walk looks a bit robotic because the hips tend to move off center upwards more as the balance moves on one foot with each step but I think that also goes back to the no impact on step thing. Additionally, the body similarly seems a bit stiff on the lower half in the emotions, which is why the ones that are supposed to be stiff (like uncomfortable or scared) look amazing but more emotional or dramatic ones like crying look a bit doll-like. Regardless of the small details, it really does look great though! I love the choice to go natural and Maggie fits right into that scene. A job well done altogether

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Alice · February 14, 2022

Hi! Thank you so much for the feedback, you can be sure that I will keep all of this in mind. I'll try my best with these tricky locomotion animations 😊

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Sean McDorman · February 11, 2022

Love the emotion animations, they are perfect. However, I think the locomotion animations could use more work. My immediate impression is that Maggie is not experiencing any impact on her body when her feet hit the ground. A step, especially a harder step such as a jog or run, should resound throughout the whole body, and I feel as if Maggie’s frozen upper body is not capturing that. It hits the eye in an uncanny way, making it seem as if she is floating and not fully interacting with the world. One suggestion I have for gameplay: In The Sims, you can click on any point on the lot and select “Go here.” This feels burdensome and redundant, and you feel less connected to the world. The act of moving your body from one place to another is so crucial and so foundational, as you know from beginning your live mode work. Games should be fun just to move around in. Wouldn’t it make more sense to add a functionality to a key (say, W for walk, J for jog, R for run… just an example) so that, if you click on any spot in an environment and press that key, your Para would automatically move there at the desired speed? Even when you move a doll in a dollhouse in real life, it is a natural movement of your hand from one spot to another, performed without thought. Thanks as always for listening to us, keep up the good work, team!

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Christine Harvey · February 11, 2022

If they don't implement a key for it, I think it might be good if we could click "go here" and then have 3 options, walk, jog, run and select on of those?

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shyrabloom · February 11, 2022

You are insanely talented. The emotions and the walking were perfect to me (an untrained eye of course). You did amazing! Good job! Can’t wait to see more

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Alice · February 14, 2022

Aww thanks, it is not always easy to share one's work like this, but I am so happy you like the animations! I'll keep doing my best 🥰

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Esther Ponce · February 11, 2022

Absolutely beautiful! How smooth and natural all her movements are. These Devs never disappoint, always the element of surprise <3

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Alice · February 14, 2022

I am very happy you like them, thank you a lot 💕

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Simlanii · February 11, 2022

Wooowww. Very nice. I'm amazed.

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Celeste · February 11, 2022

I love these! They definitely flow well. And the music is on point!

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Deborah Aittokallio · February 11, 2022

Omg these are amazing

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Kartoon Management · February 11, 2022

Very impressive 💯

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Tallia Storm · February 11, 2022

Thank you for clarifying about the 'labels' post, Michael. I get it now. 🙂

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Petra Elliott · February 11, 2022

They all look so good!! I’m so excited to see what you guys do next!!

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Fran Smith · February 11, 2022

Love these animations! I particularly love that her face literally comes alive with each animation (even the waving one)! I love that her eyes kind of screw up with disgust and anger. And that much of the expression is in the EYES!! Yay!! Awesome!! The emotions really look real. So much so that, in my mind's eye, I can almost see real life videos you used for inspiration in the animation. I love these kinds of posts. I would love to see more posts like this on how the animation is done, particularly these fabulous facial expressions!! :-)) Congratulations!!

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Alice · February 11, 2022

Thank you so much! I agree, eyes are very important to convey emotions, and they're really fun to animate. 😃

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Kai Theo · February 11, 2022

i LOVE THIS SO MUCH 😭😭😭😭😭

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Alice · February 11, 2022

Thank youuu, it means a lot! 🥰

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Melissa Toothman · February 11, 2022

I honestly didn't think I would tear up watching this, but I really feel like I'm going to be able to tell real impactful stories with my paras, and get more invested in their lives than I do in other similar games. They don't look shallow and empty! Everything is more smooth and natural, and not over exaggerated!

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Kai Theo · February 11, 2022

agreed!!!

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Equisar Sim · February 11, 2022

I loved the walking animation! It looked so natural. All the animations looked relatively natural. I think the Sims tends to exaggerate their emotions too much and it makes it a little ridiculous. If there is some exaggeration, thats fine, but it needs the right balance and I think you are on the right track.

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Alice · February 14, 2022

Thank you so much, I'll do my best to keep that vision 😃

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Cinderelabaiana · February 11, 2022

wow

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Samara Rani Writings · February 11, 2022

I love these!! Can't wait to see more positive emotion animations :)

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Alice · February 11, 2022

Thank you! I'll make sure to share some positive ones as well next time 😄☀️

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Tallia Storm · February 11, 2022

Alice, you're animation work is wonderful and shows how talented you are and how amazing our Paras will be!! Well done. One of my favorite body movements is the one transitioning from a standing to sitting position on the floor being so fluid and natural... it's so beautiful to watch!! And now the facial animations you're working on coordinating so well with the associated body movements had me saying, "Wow" all throughout this video and the previous one you shared in June 2020. I also noticed during the walk, run, and jog animations how Maggie appeared to get closer in one direction and then farther away going back the opposite direction giving a definite impression of the room's dimension and size which only adds to the authenticity of movement. Brilliant! The more the Paralives team shares the more impressed I am with all the talented people brought together in this space and time to create what I view as a truly unique gaming experience. I applaud all of you for your talent, dedication, and integrity in striving to achieve all elements of game play to be in sync and not lacking in any way. I know the best will always be yet to come from this team... lucky us!!

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Alexandra Merkli · February 11, 2022

I love these animations! Especially the walk, I dont know what it is but it looks so realistic, actually all of them do!

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Barna Brooks · February 11, 2022

Cute

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Katie Bellissimo · February 11, 2022

These are amazing! I've never been disappointed by one of these posts. Good job!

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Arlet Canales · February 11, 2022

These animations r soooooo amazing!!!

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Troy Scoughton Jr · February 11, 2022

Excellent work! Looks amazing!

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Danielle Ellis · February 11, 2022

Very, very smooth animations!!! Great job!!

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John PT · February 11, 2022

Alice you killed it! Really amazing work!

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Alice · February 11, 2022

Thank you, I'm so happy you like them! 😊

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Lau · February 11, 2022

Alice let me get you a hug! you did an outstanding job with these animations!

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Alice · February 11, 2022

Aw thank you!! 🥰

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Megan Santucci · February 11, 2022

AHH SO CUTE I LOVE IT

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Alice · February 11, 2022

THANK YOU SO MUCH 😄💕

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Han · February 11, 2022

Hi Paralives Team, I was wondering can there be facial expressions that are hereditary (and can be passed on to the next generation) ? (It's a suggestion) Thanks for you for this beautiful work !

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Alice · February 11, 2022

Hi! Thank you for the kind words 🥰Great question, that'd be really fun. We haven't really thought about this yet and might focus on the base for now, but I will keep your suggestion in mind.

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Vera Ohlsen · February 11, 2022

I like that there are expressions for both positive and negative surprise.

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Emma Pelletier · February 11, 2022

You did a really good job, I love it ! 🤩

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Alice · February 14, 2022

Thank you so much 🥰

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Grouch · February 11, 2022

My favorite is the "Uncomfortable" animation! I feel like it could be easy to sub it for a more prominent emotion, but this instead covers a lot of scenarios. Hope to see a second variant of it. So glad you all are putting so much thought into this. Fun! These animations really make Maggie come alive. Love them all!

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Alice · February 11, 2022

That's one of my favorites too! Thank you so much for your kind words, I'm glad you like them 😊

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Ryn in the Stars · February 11, 2022

I love that the emotional animations are a happy medium between realistic and exaggerated for clarity. They're much more, well, emotional, and less over the top than the emotion animations in the Sims. I especially like the one where she's self-soothing by rubbing her arm. I already know I'm going to get too attached to these Paras and be wrecked when they die 🤪

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Alice · February 14, 2022

Aw thank you so much!!

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Michael Green · February 11, 2022

OMG these ate so clean and smooth! I love how the walk is just normal walking without silly walk styles. The different emotions look so expressive and I’m just ready to give y’all my money 😭😂

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Alice · February 14, 2022

Aw thank you for your comment! Locomotion animations are hard to make (for me at least :p), so I am glad you like them 💕

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Anastasija Duk · February 11, 2022

Face expressions during the emotions are so well done! Looks so... lifelike

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Christine Harvey · February 11, 2022

This looks amazing! I think the emotions are really well done! I think this will make wonderful game play! I had been a little unsure of how I felt about the outlines of the parafolk, but seeing this video, I think she fits really well into the house and I think everything in this video look so great! Thank you for these updates! I'm so excited for the game!

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Alice · February 11, 2022

Thank you a lot! The environment is still a work in progress and a lot might change in the next months, but I agree, I already like it as it is! ✨

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ATD · February 11, 2022

I was already in love with Paralives' art style but this just made me love it more. The animations look so good! A perfect balance between realistic and cartoony!

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Alice · February 14, 2022

I am very happy you like them! 🤗

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Giuseppe Sammatrice · February 11, 2022

they are so detailed, so precise, so well done! Also, I love the music composer!

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Alice · February 14, 2022

Andrei is great I agree 😄 Thank you a lot for your nice words!

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Céline · February 11, 2022

I think the movements are really sudden as you said it’s not looking natural

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Alice · February 14, 2022

Hello! Do you mean it is not subtle enough? Thank you for your feedback :)

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Mariana Castiglione · February 11, 2022

These are amazing! I love the cozy/homey music. Congrats to the whole team.

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Sims4Luxury · February 11, 2022

I would LOVE a new post about the animation process 😍😍😍

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Alice · February 11, 2022

Then it'll most likely happen!😃💕

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It'sMike64 · February 11, 2022

You guys this is INCREDIBLE!! You did an outstanding job. I’m not surprised, but still impressed. They look so lifelike already!

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Alice · February 11, 2022

Thank you so much!! 😊

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Charmen Young · February 11, 2022

These look absolutely amazing! I'm so excited to see what's next for Paralives!

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Faith Faldas · February 11, 2022

These look SO AMAZING!! I remember some people thought the Para faces wouldn’t be expressive but they are sooo expressive. I knew you guys would do an AWESOME job!!! 👏👏👏

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Ivona · February 11, 2022

OMG these are all insanely good! I just know we're in good hands with you guys 😊

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Alice · February 11, 2022

Aw thanks!! 🥰

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Michael Aguero · February 11, 2022

The animations are really awesome! My favorite ones are disgusted. All of these are clear reactions and, in context, I think it's universally clear what they mean. I question if a label saying "angry" or "scared" in the UI is even necessary...with that, you're gaining a little bit more clarity at the cost of potentially decreased game immersion. Because in reality, humans feel many different emotions at once, and our mood is also a function of our current needs (hungry, tired, etc.). By stating the emotion boldly, such as saying this para = "sad", I'm concerned it will put the para in a box defined almost entirely by that emotion. Imagine you are watching a dramatic scene in a movie and a label appeared on the bottom of the screen every time one of the characters changed an emotion. Wouldn't that be pretty jarring?

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Roe B. · February 11, 2022

Then perhaps its own hidden UI element that can be called up with a key-press/click (like a needs panel), that states the emotions felt, the sources thereof, and the intensity of each. This would give enough information to alter emotions as needed for one's purposes, but without being in one's face all the time. Call it something along the lines of "mental state".

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Star Zoë · February 11, 2022

Oh my gosh these are amazing!!!!

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Candy Buckley-Russell · February 11, 2022

Oh, how beautiful!!! So smooth and realistic! I love this =)

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Toffy (Monique) · February 11, 2022

Good job! Absolutely love it <3

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Stewby · February 11, 2022

One of my favourite posts so far... love the details you have added into the emotions. Don't find them too exaggerated or cartoony. Thanks alice and the team. :)

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Alice · February 11, 2022

Thank you a lot Stewby! There is always room for improvement but I am so happy you like them 😊

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Zahlea · February 11, 2022

YES PLEASE!!!! I mean.. hrm... yes, please Alice - I would love, love, love to read an in-depth Patreon post about animations. All of the things you mentioned!

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Alice · February 11, 2022

I will probably then! 😄

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CeeWilliams · February 11, 2022

These are amazing....the finger tapping on the uncomfortable really sealed the deal for me. They look so natural and realistic while being brief. The care and love you all are putting into every little aspect is truly showing!

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Alice · February 11, 2022

Aw thank you a lot! 💕

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Aleksandra · February 11, 2022

They look great! So smooth and most importantly - not exaggerated! Excellent work 💜

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Alice · February 14, 2022

I am very happy you like them! 🥰

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Lisa Vincent · February 11, 2022

So amazing! I even made my husband watch.

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Alice · February 11, 2022

Thank you! I hope he liked them 😄

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LightDeficient · February 11, 2022

They look great Alice!!! I wish we would learn more about how animations will work in the game. Will you need to make hundreds of thousand individual ones, or is there any AI like procedural animation that will make it easier to accomplish good variety without “too much” work?

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Alice · February 11, 2022

Hi! Thanks a lot, I'm glad you like them! :) Yes, I believe we already have roughly 150 animations, but I'll need to create a lot more. Hopefully, we'll be able to use a procedural system that will help us adapt as many animations as possible to the actions that require it. For example, the sitting animation will not work properly on a very tall or a very small Parafolk if we don't adapt them, as I animated on a generic size one. Anna explained everything in an older Patreon Post called "A week with a Paralives dev". I hope it helped! 🤗

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June · February 11, 2022

Looks amazing and very natural!

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Bronya Smith · February 11, 2022

LOVE these - so lovely 💜

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Brandon A-L · February 11, 2022

I love this! The scared ones look natural, and not too over the top!

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Matthew Lewis · February 11, 2022

These look great! Very natural. Have you considered using mocap, and if not, why not? I'd definitely be interested in more technical post on animation and locomotion.

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Alice · February 11, 2022

Good question! Yes, we have, and we did a few tests with Motion Capture. It's a good alternative for realistic animations, however as a small indie studio, shooting our own MotionCapture is a bit expensive. Of course, we can get free motion capture data, but it might not always meet our technical and artistic needs. Also, even if you can rework the MoCap, it lacks this handmade artistic feeling to it, and it can feel impersonal at times. I believe that keyframe animations are quite beneficial to our visual style. :)

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Catherine Rexroth · February 11, 2022

They look amazing!!

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Silver · February 11, 2022

Love it! Its great that theres a difference between sobbing and crying!

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Paige Fletcher · February 11, 2022

These are amazing!

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Bobby Keck · February 11, 2022

OMG! It looks FANTASTIC!! Great work you guys! ❤️

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Jena · February 11, 2022

Can’t wait!!!

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Sara · February 11, 2022

Awesome!

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Isaac Leydl · February 11, 2022

I remember a lot of people said that the Parafolk are going to stand out too much when in-game because of the difference in art styles, but to me, when there is movement/lighting, everything looks so in synch, it's great! Not at all wonky and very pleasant to look at :)

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Zahlea · February 11, 2022

These animations are TOP. NOTCH. Alice, you're so incredibly talented. Each time we see a new animation I'm completely blown away! 💖✨✨✨💖

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Alice · February 11, 2022

Aww thank you Zah, you're way too nice haha 💕

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Peninaad · February 11, 2022

I’m obsessed! You can clearly see how much hard work and thought you put into this game, and how much care and consideration goes into everything you do. I’m so looking forward to playing this game when it comes out and can’t wait for next week’s Patreon post! Thank you team!! 😍

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Possible Assassin · February 11, 2022

I loved this post so much! Please write another more in depth one! 😍

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Song_Jeri~^^ · February 11, 2022

I LOOOOOVE IT!!!!!! It looks and feel so fluid Such a amazing job.

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MrPinguv · February 11, 2022

The animations look so good! Im already imagining my para doing the first disgusted animation when they go into the dirty bathroom of a bar 😂. I also liked the shaking in the first scared animation, its a bit like a cartoonish shaking but really well done EDIT: I can’t reply to replies, so this edit is to thank JoubieJoba for bringing the paras to life

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Alice · February 14, 2022

Thank you so much! It's not always easy to know when to be more subtle or not, but I am doing my best to find that balance. 🤗

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Jordyn Bryan · February 11, 2022

Awesome work!

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Becky (Tinks) · February 11, 2022

AGHHHH!! I love it!! Omg I can’t wait 🥰☀️ so amazing to see how far you’ve come! I love these animations!

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Alice · February 14, 2022

Thank you Becky! 🥰🥰

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Miralda808 · February 11, 2022

I'm very excited about every news and this looks awesome.

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Aaron J Levesque · February 11, 2022

So exciting to see the first animations in game!! The animations for walking running and jogging are all so smooth!!! Great job to the Paralives team ❤️

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Mary Campbell · February 11, 2022

This game is going to be so good! Can’t wait till it’s released.

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Julia Elizabeth Cherry · February 11, 2022

💕 so amazing and realistic

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Marcus Davis · February 11, 2022

These are so smooth and nice! I love these animations ♥️♥️

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HayIshMandy · February 11, 2022

These are amazing!!!