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March 20, 2017

Texture issues

 As you may know, recently the shader in charge of rendering character textures has been modified in order to take advantage of hardware accelerated texture mixing, right now mostly used by the character's hair patterns.  

The reason behind this change was that I was running out of texture space for other features, and needed to find a way to mix some of those textures into one. Unfortunately, graphics blitting (the technique in place right now) does not seem to be compatible with very old or limited setups, making the orcs appear either entirely black, entirely hairless or a bizarre combination of both. 

Most reports seem to come from users of old imacs/macbooks dating back to 2011 or setups with integrated graphics (Intel). I will make an effort to provide a software based alternative for those, but I strongly recommend getting a better rig with an actual dedicated graphics card/chip.

Comments (9)

S
Sadioo · May 15, 2026

Can i watch the video ?

P
PaleAngel_90 · June 3, 2018

I have a 32 bit computer, I tried to play the public version ( Vers: 0.13.4) and it doesn't let me. Are you porting the game to 32 bits or x86 anymore?...

I
Inceton Games · March 30, 2017

Awesome!

M
Mcscar · March 22, 2017

That glitch looks like curly body hair. Not bad idea though x)

K
Karu Kauri · March 22, 2017

this release seems a little more jittery than the last one.

H
Haith Rich · March 20, 2017

.-.

B
Bearmanoo · March 20, 2017

Siempre en todos los detalles y atenciones, gracias por elesfuerzo!

g
gone · March 20, 2017

I'm experiencing a similar issue with a 2016 15" MacBook Pro, so it might be linked to the mac OpenGL system.

H
Hogswild Prasetto · March 20, 2017

Make sure your macbook is running the game using the Radeon/Nvidia instead of the Intel integrated graphics. I am not sure how exactly you select that, but I recall having an issue on my own Alienware, where regardless of having nVidia graphics it would default to intel graphics, thus making everything sluggish.