Texture issues
As you may know, recently the shader in charge of rendering character textures has been modified in order to take advantage of hardware accelerated texture mixing, right now mostly used by the character's hair patterns.
The reason behind this change was that I was running out of texture space for other features, and needed to find a way to mix some of those textures into one. Unfortunately, graphics blitting (the technique in place right now) does not seem to be compatible with very old or limited setups, making the orcs appear either entirely black, entirely hairless or a bizarre combination of both.
Most reports seem to come from users of old imacs/macbooks dating back to 2011 or setups with integrated graphics (Intel). I will make an effort to provide a software based alternative for those, but I strongly recommend getting a better rig with an actual dedicated graphics card/chip.
Comments (9)
Can i watch the video ?
I have a 32 bit computer, I tried to play the public version ( Vers: 0.13.4) and it doesn't let me. Are you porting the game to 32 bits or x86 anymore?...
Awesome!
That glitch looks like curly body hair. Not bad idea though x)
this release seems a little more jittery than the last one.
.-.
Siempre en todos los detalles y atenciones, gracias por elesfuerzo!
I'm experiencing a similar issue with a 2016 15" MacBook Pro, so it might be linked to the mac OpenGL system.
Make sure your macbook is running the game using the Radeon/Nvidia instead of the Intel integrated graphics. I am not sure how exactly you select that, but I recall having an issue on my own Alienware, where regardless of having nVidia graphics it would default to intel graphics, thus making everything sluggish.
