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July 31, 2022

When Importer (0.4-beta-1) will be released?

Hi dear patrons,

I want to give you an update on Importer development and its release date. Initially, for Mirage 0.4-beta-1 I planned to provide you a version of Importer that can convert most Genesis 3 Female assets (characters, hair styles, clothes) into Mirage. To achieve it, I test Importer on many different Daz products. The problem is, the more I test, the more bugs I discover. Some bugs are critical, other bugs are minor. Bugs come from different sources: incorrect data in Daz files, special cases that were not handled by Importer, Unity's bugs.

I have realized that this is a never ending cycle where I fix bugs, improve users experience and add new features to the Importer. This process repeats month after month. While all of you are waiting for the Importer to be released.

That's why I have frozen all other Importer related tasks in Jira (there are many) and selected only 15 tasks. First 14 tasks are related to Importer plugin in Unity and are mostly bugs, last task is called "Adapt Mirage 035 UI for Importer and materials". After these 15 tasks are done - I will release Importer and modified Mirage 035 under "Mirage 0.4-beta-1" version.

Beta-1 Importer will not work on all daz assets - I think only about 30-40% of assets could be converted with it. But it will give you a powerful tool to experiment while I continue to improve it to increase conversion success rate to at least 75% of all assets. I will try to update Importer on a monthly basis taking your feedback into account. Feedback could be sent via Discord, Steam forums and I'd encourage you to open GitHub Issues to report about bugs you encounter.

When will I complete these 15 tasks? Some bugs are trivial to fix, others - aren't. I will try to finish all tasks in 2 weeks.

-M 

Comments (5)

L
Lone Star · September 26, 2022

Hi Morgana, where close 8 weeks later now. Your 2 week estimate has already been exceeded. What now ? Is the project really still going? Greetings Lone

M
MorganaVR · September 27, 2022

project is going, covid is bad

T
Tom S. · July 31, 2022

Heh. This editor tricked me on the Enter key. My intended post, edited in after the "Hi".

T
Tom S. · July 31, 2022

Hi Morgana, Thanks for the update. Can you please tell us, are the difficulties in importing assets concentrated to any extent in particular kinds of assets? I've played around with importing DAZ content into Unity, with and without the bridge, and it has seemed to me that problems are most likely in hair assets... sound familiar? thanks, /t

M
MorganaVR · July 31, 2022

Hi Thomas. Daz hair is quite problematic to render because it can consist of millions of triangles. Clothes also. You can use Daz Decimator but on hair it produces bad results. The main difficulty while importing assets from Daz to Mirage is to make sure that they look in real-time as close as possible to NVIDIA Iray offline renderer.