Mirage 0.4 June Progress Report
Hi dear patrons,
Below is a report from work I have done during June. I know that you want to play Mirage 04 as soon as possible and I am doing anything I can to make it a reality but due to complex nature of this update I still need some more time before I release first beta of Mirage 0.4
Genesis 3/8 Importer:
1) Fixed issue with duplicates in content packages.
2) Implemented solution for missing Daz references
3) Keep testing Genesis 3 and Genesis 8 features on real models and fixing issues.
4) Adding support for male G3 and G8 models.
5) Implemented mesh simplification.
6) Implemented LOD generator.
7) Working on characters partitioning for LODs.
In-game:
1) Implemented custom space partitioning solution to speed up rendering and interaction with characters.
2) Added draft version of my C++ physics engine, functional and performance testing were performed.
3) Experimented with DLSS. Performance looks promising, but performance modes have some visual issues.
4) Working on LOD renderer.
-M
Comments (6)
I cant wait, I use daz3d alot and just having genesis 3 and 8 is awsome. I have a ton of cr2 (poser) files after you get the daz3d content working how hard would it to be to get Poser files cr2 to work as well? again I agree with rick mann please I rather it take a bit longer and have a more polished program than one rushed out and not working.
Hi Dustin, I am focused on Genesis characters at the moment
Thank you for this Mirage 0.4 progress report, it reassures me before its release.😉
Take your time! I've got my own deadline and don't need the distraction right now :)
looks good so far
Thanks for the update, the version you’re working on is going to be amazing, you’ll be the only dev that can import Daz with custom morphs.
