Mirage 0.4 May Progress Report
Hi dear patrons,
I am actively working on Mirage 0.4. It's a very big and complex update. I'll keep you updated.
Below is a list of changes I've made this month (May).
Importer
Optimized geometry processing
Implemented asynchronous importing
Daz Library Manager is similar to Daz Content Library and it allows users to add models from Daz folders and from user folders.
Implemented assets database
Added support for compressed packages and files
Implemented most of Genesis 3 features but I need some time to test them on different characters
Keep working on Genesis 8 features
Implementing mesh optimizations (simplification, lod)
Automated material setup and texture generator
In-game
Optimized Compute Shaders
Improved IK algorithms
Updated HDRP to the latest version
Optimized mesh structure and improved rendering performance
Added support for Shader Graphs
Several compute shaders have been implemented for the CPU using Jobs and Burst
Optimized and accelerated loading of models
-M
Comments (4)
Thank you MorganaVR for this information on the progress of Mirage. I can't wait to test it. 😉
Is Mirage 0.4 going to be VR only on release?
No. It will work on regular PCs too.
You are my hero. I can't wait to play around with the game when you've worked out the daz gen 3 importer. You'll be the first VR dev to do it, it'll be history in the making! I salute you.
