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May 31, 2021

Mirage 0.4 May Progress Report

Hi dear patrons,

I am actively working on Mirage 0.4. It's a very big and complex update. I'll keep you updated.

Below is a list of changes I've made this month (May).

Importer

  1. Optimized geometry processing

  2. Implemented asynchronous importing

  3. Daz Library Manager is similar to Daz Content Library and it allows users to add models from Daz folders and from user folders.

  4. Implemented assets database

  5. Added support for compressed packages and files

  6. Implemented most of Genesis 3 features but I need some time to test them on different characters

  7. Keep working on Genesis 8 features

  8. Implementing mesh optimizations (simplification, lod)

  9. Automated material setup and texture generator


In-game

  1. Optimized Compute Shaders

  2. Improved IK algorithms

  3. Updated HDRP to the latest version

  4. Optimized mesh structure and improved rendering performance

  5. Added support for Shader Graphs

  6. Several compute shaders have been implemented for the CPU using Jobs and Burst

  7. Optimized and accelerated loading of models

-M

Comments (4)

J
Jean Bonnot · June 2, 2021

Thank you MorganaVR for this information on the progress of Mirage. I can't wait to test it. 😉

g
gs · May 31, 2021

Is Mirage 0.4 going to be VR only on release?

M
MorganaVR · June 1, 2021

No. It will work on regular PCs too.

C
Clint · May 31, 2021

You are my hero. I can't wait to play around with the game when you've worked out the daz gen 3 importer. You'll be the first VR dev to do it, it'll be history in the making! I salute you.