Mirage 0.3 / 1.0 - progress report
Happy holidays, dear patrons!
First, I want to say thank you for your support. It means a lot to me. Really. You give me a motivation to continue working when things don't go as planned. I can see that people are interested in Mirage and that's why with your help I will push it forward by implementing features a community wants.
Now to Mirage 0.3. I may use a different version for it - Mirage 1.0, because huge changes will be introduced and there will be almost no similarity between old and new version of Mirage. One reason for that is a game engine has been changed from Unreal to Unity. Unity uses a different programming language, new shading models, new rendering pipeline, new everything, Also Unity version of Mirage will use newest Unity technologies such as HDRP and DOTS which can bring highest visual quality possible in Unity and highest speed of computing as well.
Below is a list of features that are planned for the next version. I may not include all of them in latest release, but I'll list them all to give you an idea of what to expect.
Mirage 0.3 / 1.0 features:
Importer of any Daz Studio Genesis 3 Female characters, morphs, hair styles, clothing items. Importer is written as a separate Unity Editor plugin that creates special binary files that can be read by Mirage
Inverse Kinematics - pose characters by grabbing their body parts
Change model appearance by applying different hair styles, clothing items and morphs
Save/Load models
Vive, Oculus, WMR support
Just imagine this, you go to https://www.daz3d.com/people-and-wearables , download any Genesis 3 Female model and it will appear in Mirage. Then, go and buy some hair styles, clothing, morphs and import them to Mirage too. And later you will be able to import Genesis 2 and Genesis 8 male and female models as well.
-M
P.S. On screenshot I have shown you an Importer of Genesis 3 files ;P
Comments (4)
Looking forward to the next release
Kinda disappointed you couldn't be the Unreal option, but if that much progress can be made before February, even with the inevitable complications of changing engines, maybe it's for the best.
Why do you think Unreal is better than Unity?
This will be great. Looking forward to this
