DevBlog #24
Hello!
To say that this week was stressfull would be an underestimation. There wasn't much time to work on the project. But I still finished all renders and sound effects for enemies.
(SFX aren't my strong part, so it took quite a bit of my time) There're also changes for spells balance, so fights will be more challenging.
Unfortunately, I haven't started my work with animations, and there's still so much to do like coding AI for new enemies and tweak old ones. After that I want to add a couple more items to the DoA part of the game and a new location.
There's a lot of work ahead, and I'm way beyond schedule. I hope for your understanding. If I will be bery late to the schedule, I think I will split next update in two sections, so there will be 2.0.5, and then 2.1.
I will try to make a couple animations for next update, but I can't promise much, since my current situation is a but unclear.
Have a great weekends!
-Zett
