December 24, 2016

House Party 0.4.0.0 Sneak Peek!

 Hey guys!

Here’s a sneak peek video of some of the new mechanisms and updated engine, AI, and visual enhancements for the next version of House Party.  This version is due to be released to $25.00+ patrons just after the new year, and then $10.00+ Patrons will receive a version of House Party with these mechanisms in them on or around 1/15/16, and then a free version with the mechanisms you see here will be released the following month.

Hope you are all enjoying your holiday, and enjoy!

House Party 0.4.0.0 Coming Soon! Here are some video highlights! (YouTube)

Comments (7)

J
JD2.0 · December 28, 2016

Will you rework the movement animations at some point? How the women sit with their arm cocked way out, and how they walk is pretty funky looking. Will the A.I. be tweaked so that if they knock something over, like a lamp or chair, they pick it back up? Or stay as is, where they walk and a chair, that looks like it should weigh a lot, is bumped around as if it was a balloon?

E
Eek! Games · December 28, 2016

All of the women have different sitting positions based on their personalities. I'm always tweaking, but I just started with a few. They've already been programmed to walk around chairs now if they are in the way for the next release. And yes, the physics are not adjusted yet for accurate weights. They just have to be relative to the character's weight. Not sure what you mean about the walking animation. It looks good to me. I haven't really found a better female walk yet. If I do, I will certainly make the move to upgrade the motion capture file.

J
Jansa · December 27, 2016

If only women sat with their legs parted so far ... then we wouldn't have feminists calling it manspreading. :D

N
Naturebee · December 25, 2016

when will we see actual sex scenes? and how will they work?

E
Eek! Games · December 25, 2016

We're getting close, and you're already seeing some of the mechanics that will be utilized, which is why I've been working on and perfecting these things. As I suggested in the video, a lot of the new mechanics I am implementing is pushing toward that. For instance, you saw how Frank responded when I threw the cup at him. Those reactive types of responses will carry over to when you are able to touch the girls. They will react depending on what your romance gauge is with them. I also plan to open up a new menu as you reach higher relationship values with any of the girls to open up new activities with them. In most cases, the new "activity" will switch you and the other character to a "pose" (another mechanism I've been working on, and there will be sub-activities in that pose to perform other actions, as well as keyboard commands for things like thrusting and so on). I've been checking out a lot of other games and brainstorming as to the best way to do this, and a lot of the new features I am adding in over the past couple of months are all building toward more intimate interaction with the girls. These things need to be in place so I can build on them, but I am also trying to utilize them on their own like in the Madison Blackmail scene and the sitting down, reacting to objects, etc.. On a base level, all of the girls will work the same way, with the same basic commands, and then I plan on doing something unique with each of them as well.

S
Skidrow · December 24, 2016

Hope you do HTC Vive support :)

E
Eek! Games · December 24, 2016

I will be able to support whatever Unity supports. What I'm really waiting for before I make the jump is for Unity to have some kind of simple canvas port in VR, whether it be user contributed or they come up with a system themselves. I know it's coming soon, so I'm focusing my time now on making a great 3D game rather than trying to figure out something on my own that a tool will more than likely b e released that can do it pretty easily. Since this game has a lot of UI elements, reprogramming them all in VR would take months. But if a canvas port comes out, it will literally be a few clicks to put it together.