Bye Bye Daz. Hello Awesomeness.
Hey guys,
As some of you are aware, we recently started working with Mimic Productions, famous for their work on the Avatar movies. I figured I'd give you guys a quick preview of what to expect in the upcoming character model revamps.
In the main picture above, you can see the differences right away. This is Stephanie's old face compared to the new face, which includes real body scans that are mapped to her features to create a great level of detail and realism.
Attached are a bunch of photos of the *new* Stephanie, you'll see making an appearance in a near-future update. No hair, yet, but we'll post some previews once we get an update on her production.
Lastly, here's a picture showing how her pupils can change shape based on the room lighting.
https://www.youtube.com/watch?v=LmQejFG62-E
Exciting stuff! Coming soon! As always, thank you for your support!
Comments (11)
i have issues loading the game it closes on its own
Looks a lot better!
Beautiful render.
That's truly amazing. I'm eager to see it.
Nice change!
With that level of realism, what we need now is VR... Just sayin' ;)
Woah
omfg that's cool
Woo! Nice W!
I really don't understand this post. Mostly because DAZ actually incorporates Mimic data for their movements etc., but also because any texturing etc. is readily modifiable. So Daz can be as awsome as you want it to be. But it costs to get really good data for movement etc. - just as it does to purchase it directly from Mimic.
Mimic is the name of the company we are working with, not to be confused with the product Mimic from Daz 3D. Mimic Productions are remodeling our characters from the ground up and we are moving away from Daz. Daz models come with a lot of baggage that is problematic for game design, so we are abandoning this, and getting custom models created from scratch for our purposes. Additionally, it's true that Daz can look quite good in its *own* engine, but once it's exported, it loses a lot of that polish and realism. The image you see on the left is what comes out of Daz when exported. We are now using real body scans from real people to generate our textures.
