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December 16, 2016

Why SAO is a Worse Video Game than it is an anime

Hey everyone! Sorry for the lack of posts over the last month - the trip to japan kept me preeeetty busy, and a lot of the rest of my time has been spent working on content. I know I missed putting up a video last week, but hopefully this 40 minute teardown of the game design in SAO will make up for that a bit!

also, the first patron poll for the weebcast will be going up tonight!

YouTube (YouTube)

Comments (6)

y
yazuko · February 6, 2017

I'm gonna probably sound stupid but... What if the release of SAO was actually the open beta, I mean closed beta already happened, it could be possible that it was time for the open beta... I mean 30k sold would be a failure of epic proportion after all.

R
Reverse Spectrum · January 21, 2017

fuck SAO

H
Haxton Temeraire · December 17, 2016

You know, to be fair with the skill system. Ashron's Call and Ultima Online both used a grindy skill system like in SAO. Use this skill x amount of times, level it up. Before AC gave bonus skill points on level ups, it was the only way to level up skills.

M
Mother's Basement · December 19, 2016

Yeah, that was a thing in older games (inspired in part by skill leveling in tabletop stuff) but they changed how those games work for a reason.

R
Ryan Grottkau (RyanVonAegir) · December 16, 2016

Love the video and dammit you beat me to it! The only thing I think you missed/could of talked about was the issues with the nerve gear and how it seems impossible for it to be a cheap form of technology.

K
Kenny Varnes · December 16, 2016

Would it be very mean to compare the gameplay to Ride to Hell or Omikron?