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May 28, 2021

CPS2 Final Beta

(español abajo)

We finally close the CPS2 beta series this week with four titles:

  1. Hyper SF2 Anniversary Edition

  2. Armored Warriors

  3. Gigawing

  4. Mars Matrix

I am very thankful to all of you for supporting the development of this core. However, I must say that it is still not perfect. A bug makes Mars Matrix run at a crazy speed and breaks Gigawing final boss logic. I still haven't run the PCB speed checks either. Finally, support for the tournament board isn't done yet.

The work will continue on the core once I make the public release. And, starting next week, we will resume the System 16 betas. I think the bugs remaining in CPS2 are related to the Shinobi bug we saw before. So I will dig into it.

I know many people join to enjoy the betas, but a lot of maintenance and refinement work is done after a core goes public. Your contribution to the project especially supports these less exciting development tasks.

Thanks again!

Español

Finalmente cerramos la serie beta de CPS2 esta semana con cuatro títulos:

1. Edición de aniversario de Hyper SF2
2. Armored Warriors
3. Gigawing
4. Mars Matrix

Estoy muy agradecido a todos vosotros por apoyar el desarrollo de este núcleo. Sin embargo, debo decir que todavía no es perfecto. Un error hace que Mars Matrix corra a una velocidad loca y rompe la lógica del jefe final de Gigawing. Todavía no he realizado las comprobaciones de velocidad de la PCB. Finalmente, el soporte para la placa torneo (juego en red) aún no está disponible.

El trabajo continuará en el cor una vez que haga el lanzamiento público. Y, a partir de la semana que viene, reanudaremos las betas de System 16. Creo que los errores que quedan en CPS2 están relacionados con el error de Shinobi que ya vimos. Así que indagaré en ello.

Sé que muchas personas se suman a Patreon para disfrutar de las versiones beta, pero hay mucho trabajo de mantenimiento y refinamiento después de que un cor es público. Vuestra contribución al proyecto apoya especialmente estas tareas de desarrollo más grises.

¡Gracias de nuevo y nos vemos la semana que viene!

Comments (58)

E
Edgg · June 27, 2021

I have a banner saying the core is in beta phase, place the file beta.zip in games/mame, I already put the jtcps2.zip in that file. the game is loading nd working, but with the banner in front. Does anybody knows what´s wrong in my aproach? Thank you very much endeed!

J
Jarbas Silva · June 14, 2021

Thanks! I I saw there's an update_all integration now for the beta cores. Should I purge my current beta cores before using the update_all beta script or would they simply overwrite the older files? Also, if I need to manually remove mine, I'm not sure which files I have to purge exactly. Also, once the final cores are public, do we also need to manually purge the beta cores before updating? Thanks again for the great work!

G
GrendelWulf · June 12, 2021

Thank you!

t
troy coberly · June 4, 2021

Thank you so much!

A
Aaron Tan · June 3, 2021

I became a patron cos of all the marvelous capcom fighters, and the awesome development work you've been doing. Keep it up.

J
James Fares · May 31, 2021

Thank you Jose, Glad I can finally support :)

T
Tym Whitney · May 30, 2021

Favourite part of this now the fine tweaking!! Amazing work and you’ll have my support through system 16 too

M
Martin Hernandez · May 30, 2021

gracias!

D
Darren Chell · May 30, 2021

I have enjoyed being a patron and being on the CPS2 journey with you. Whatever you turn your hand to next will be of great benefit to the Mister Community for sure I’m looking forward to and will be very grateful for the next project. Thanks for all your hard work. 😃

M
Mahmood Al Ameria · May 30, 2021

Amazing job Jotego. Keep up the good work.

S
SicJake · May 29, 2021

Great work!

E
Ed Balan · May 29, 2021

My MiSTer has basically been a permanent SSFIIX box for the last few weeks. Thank you for everything.

J
JOTEGO · May 30, 2021

That’s a wonderful usage!

M
Mack H · May 29, 2021

As always, you are amazing! Thank you so much for these!

A
Adam Davis · May 29, 2021

Thank you once again Jose, fantastic work

G
Gary Ware · May 29, 2021

Any idea why Mars Matrix might be running really fast and has no hit detection?

Z
Zichio · May 29, 2021

Thanks alot Jose :)

R
Robin Cort · May 29, 2021

I’m really looking forward to sitting and playing tonight. I’m such a huge fan of the CPS2. As a system there are some exceptional titles. Honestly capcom should be paying you for preserving this history. Thank you JT

F
Fender · May 29, 2021

Do I have to put the .MD files in the arcade folder?

e
eyeon199X · May 29, 2021

Sweet, Super Mars Matrix Hyper Turbo Edition! Kidding man, excellent work as always, thank you!

J
JOTEGO · May 29, 2021

It runs so fast that it feels like the MiSTer will break!

R
RetroLarry/RealLarry · May 29, 2021

It's like every-weekend-xmas. You have an idea what would be the next present and are curious about the next after that. Still stunning. Thanks for this continueing childhood with way more technical background!

추
추리하다 · May 29, 2021

This is Legend! Thanksful your all of work! So so exciting to me. I'm so happy :)

M
Mariano Cresta · May 28, 2021

Felicitaciones Jose!! ya está casi terminado, siempre va a haber lugar para mejoras, es increíble que ya se puedan jugar todos los títulos de este sistema, un trabajo maravilloso!!!! Saludos! Pd: en todas las versiones de super street fighter II turbo hay un error en el nivel de M. Bison la parte del fondo del escenario tiembla y se mueve a destiempo, te aviso por si nadie lo notó, saludos!!

H
Håkan Leyendecker · May 28, 2021

Thanks for Gigawing!! So been looking forward to this. Can confirm the graphical glitches you showed in another post is still present in stage one and two then it glitched out totally in stage three at one point leaving the sound stuck as well. Still I'm super happy you made it so far!! 😁 Got a new record as well 2745934383110. :)

J
JOTEGO · May 29, 2021

Indeed, on a couple of occasions you may get a small graphical glitch, but those are rare in the whole game. The one that worries me is when the sound gets stuck. Congratulations on your new record! I'm troubled reading so many digits ;-)

A
Alwin Mathew · May 28, 2021

Honestly only joined for the CPS2 beta but man you put in so much work you deserve every penny. Thanks for everything!!

D
DJ Psyko-M1 · May 28, 2021

I am in admiration of taking your personal time and knowledge to put these out. Thank you!

1
1040STF · May 28, 2021

The original idea for me was to pay for your Patreon only to get access to the CPS2 Beta. I couldn't wait :-) But I'm astonished by your work, your dedication, the feedbacks you give, the explanations about your progress and so on. So I've decided some time ago that I will continue to support your Patreon after the Beta. And for a long time. Congrats again and thanks for your incredible work 😄

J
JOTEGO · May 29, 2021

Thank you, 1040STF :-) By the way, I was a 520STE

D
David Zane · May 28, 2021

Vampire Hunter 2 works again, thank you!!! i'm here for the long haul, bring on System 16 :)

Y
You Tibbles · May 28, 2021

wonderful progress, Jotego !! seeing CPS2 so close to being finished is truly impressive! really looking forward to seeing mars matrix running correctly, and to learn what the next core youre going to work on next is. (praying for CPS3, but PGM will be very welcomed as well)

R
Richard Thompson · May 28, 2021

Mars matrix is running very fast , any ideas folks? thankyou

8
8PercentAndroid · May 28, 2021

im getting that too. thought it was a feature to start with :)

f
felleg · May 28, 2021

Yeah!! Thanks a bunch

W
Will · May 28, 2021

Awesome, best part of MiSTerFPGA is here

M
MEM3NTO · May 28, 2021

LEGEND

C
Christopher Tuckwell · May 28, 2021

Thank you for your time and hard work on this cores. Please make time for yourself to relax and recharge.

D
David Filskov · May 28, 2021

Thanks, J!! :) - appreciated.

l
lamarax · May 28, 2021

MARS MATRIX!!! (that is all, thank you so much José !) 💓💖💗

B
BloBlo-Rétro · May 28, 2021

Siempre contigo. François (de Francia)

J
JOTEGO · May 29, 2021

Merci, François

M
Mrisopure · May 28, 2021

Seguimos adelante y Ayudando en el proyecto!!!momentos mágicos espero seguir viendo con el gozo de las magníficas PCBs,y espero que algún día muestres tus PCBs para ver todo el sentir que hay albergan .

M
Mike Utt · May 28, 2021

Thanks for all your efforts, I look forward to supporting your work as long as you are doing this :)

J
Juan Carlos Pastor (Denymetanol) · May 28, 2021

Como un buen vino, un Core que ha ido madurando poco a poco, enhorabuena a tí y al team betatester, sin duda un poco más de fermentación y saldrá un exquisito caldo, abrazos cracks ;-)

N
Nedyahwerd · May 28, 2021

Thank you you for all the work you've done on these.

J
JPS (RetroFPGA) · May 28, 2021

Thanks. Too bad that two good shmups couldn't get fixed for the public release.

J
JOTEGO · May 29, 2021

Yes, Gigawing is playable though.

J
Jeremy Capps · May 28, 2021

Love your work Jotego!

G
Gary Nicholson · May 28, 2021

Thank you Jotego, very excited about System 16. Late 80s arcade games ftw! Appreciate all that you do.

G
GoldenRetroGames · May 28, 2021

Awesome! Going to give it a try right now.

Z
Zar · May 28, 2021

Amazing work Jotego! Thank you for all your hard work. I'm sure these bugs will be figured out eventually. Looking forward to your next projects.

l
lamarax · May 28, 2021

much love!

B
Bruno Silva · May 28, 2021

Amazing work as ususal. Excited for System 16 and whatever comes next. :)

R
Richard Thompson · May 28, 2021

Thankyou awesome work as per usual.

A
Angelo Kanaris · May 28, 2021

Jotego… I ain’t going any where… thank you for all the amazing work 🙏

K
Krycek7o2 · May 28, 2021

Thanks so much. It’s been a wild ride. I can’t wait to follow you onto the next because I’m here for the long haul.

p
patamar4 · May 28, 2021

Thanks Jotego 👏👏👏👏