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December 11, 2020

CPS 1.5 Public Release

CPS1.5 core is ready for public exposure now. Changes from the beta:

-The core is available from JTBIN now. Or you can use the update script.
-QSound is clear now. Note that it has a high dynamic range, which means that it may sound a bit low sometimes and then blast when there is action. It should sound with no hiss at 48kHz and 96kHz outputs in MiSTer.
-CPU bus accuracy improved
-FPGA internal timings are all clean
-Credits screen added
-$5+ patrons added to README file

Known issues:

-EEPROM cannot still be saved
-The audio DAC in MiST/SiDi is still a bit noisy.
-Sometimes you need to load the core a second time for it to boot up

Important notice:

I have found that some of my memory modules fail at specific points in a game. It is a systematic failure. It is likely due to insufficient supply decoupling in the SDRAM design. If you find a game crashing -other than Slam Masters- the reason is most likely the memory module.

I hope it works for the vast majority of users. I can only find out if I release it.


Enjoy!

Comments (24)

H
Hiddenbyleaves · December 16, 2020

Thank you and well done!

Y
YoshiDragon · December 15, 2020

Just saw your interview with Bob. I'm now even a bigger fan of you. Thanks for your hard work!

S
Sami Ullah · December 14, 2020

Thanks Jatego. Just one thing, on C&D scrolling after character select screen is super jittery

C
Coin Retro · December 14, 2020

Thanks! I just tried Punisher and it was awesome!

M
Mottzilla · December 14, 2020

Has anyone else experienced some minor background graphics glitches? Certain lines or many lines in a row being off, perhaps like they are being displayed with the wrong scroll coordinates? I notice it in stage 2 of cadillacs and dinosaurs in the swamp section.

S
Sami Ullah · December 15, 2020

did you notice how C&D scrolling after character select screen is super jittery ?

M
MiSTerFPGA.co.uk · December 12, 2020

Excellent, many thanks for all your work!

R
Renan Eler · December 12, 2020

Well done! 👍

D
David Filskov · December 12, 2020

Thanks for your effort!

Y
You Tibbles · December 12, 2020

Nice!

N
NonstopXiaowei · December 12, 2020

Thank you very much

M
MattO · December 12, 2020

Thank you very much!

M
Masked Ninja · December 11, 2020

Muchas gracias maestro...!!!

M
Mottzilla · December 11, 2020

Can't wait to try it out!

R
Rafa Davila · December 11, 2020

Thanks Jotego!

O
Oscar Laguna Garcia · December 11, 2020

Bravo!!

E
Eric J Faulkes · December 11, 2020

Ahhh man I don't see my name in the credits! 😂 Readme? Where is that then? Congrats dude, just tried it and I'm impressed buddy. I know what I'm going to be doing this weekend

J
Jeremiah · December 11, 2020

Thanks Jotego what a wonderful Christmas gift.

G
GeorgeSpinner · December 11, 2020

Thanks! Is the memory problem the reason slammast failed after first match every time in the beta?

G
GeorgeSpinner · December 13, 2020

I replaced the memory module and I fail in the same spot with the public release.

g
gros75 · December 11, 2020

Thanks José ! You’re the man

G
Glenn Percival · December 11, 2020

Nice!!

p
patamar4 · December 11, 2020

Wow thanks Jotego 👏👏👏😇

H
Hard Rich · December 11, 2020

Thank you for your incredible work as always!!! Keep crushing it!!