CPS 1.5 Public Release
CPS1.5 core is ready for public exposure now. Changes from the beta:
-The core is available from JTBIN now. Or you can use the update script.
-QSound is clear now. Note that it has a high dynamic range, which means that it may sound a bit low sometimes and then blast when there is action. It should sound with no hiss at 48kHz and 96kHz outputs in MiSTer.
-CPU bus accuracy improved
-FPGA internal timings are all clean
-Credits screen added
-$5+ patrons added to README file
Known issues:
-EEPROM cannot still be saved
-The audio DAC in MiST/SiDi is still a bit noisy.
-Sometimes you need to load the core a second time for it to boot up
Important notice:
I have found that some of my memory modules fail at specific points in a game. It is a systematic failure. It is likely due to insufficient supply decoupling in the SDRAM design. If you find a game crashing -other than Slam Masters- the reason is most likely the memory module.
I hope it works for the vast majority of users. I can only find out if I release it.
Enjoy!
Comments (24)
Thank you and well done!
Just saw your interview with Bob. I'm now even a bigger fan of you. Thanks for your hard work!
Thanks Jatego. Just one thing, on C&D scrolling after character select screen is super jittery
Thanks! I just tried Punisher and it was awesome!
Has anyone else experienced some minor background graphics glitches? Certain lines or many lines in a row being off, perhaps like they are being displayed with the wrong scroll coordinates? I notice it in stage 2 of cadillacs and dinosaurs in the swamp section.
did you notice how C&D scrolling after character select screen is super jittery ?
Excellent, many thanks for all your work!
Well done! 👍
Thanks for your effort!
Nice!
Thank you very much
Thank you very much!
Muchas gracias maestro...!!!
Can't wait to try it out!
Thanks Jotego!
Bravo!!
Ahhh man I don't see my name in the credits! 😂 Readme? Where is that then? Congrats dude, just tried it and I'm impressed buddy. I know what I'm going to be doing this weekend
Thanks Jotego what a wonderful Christmas gift.
Thanks! Is the memory problem the reason slammast failed after first match every time in the beta?
I replaced the memory module and I fail in the same spot with the public release.
Thanks José ! You’re the man
Nice!!
Wow thanks Jotego 👏👏👏😇
Thank you for your incredible work as always!!! Keep crushing it!!
