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sectionz_mist.zip 198.8 KB
sectionz_sidi.zip 202.2 KB
Legendary Wings.mra 2.8 KB
Legendary Wings.arc 424 B
sectionz.mra 2.8 KB
Section Z.arc 427 B
April 24, 2020

Legendary Wings Public Release

Welcome to another Friday update. This time we have a public release: Legendary Wings and SectionZ are now public (source code). RBF files can be obtained via the jotego MiSTer updater. For Sidi and MiST I have attached them here. MRA are only available here.

Legendary Wings is a vertical game based on the Section Z hardware but with the Z80 set to 6MHz instead of 3MHz. Both games have very nice music so please don't miss it. Use sectionz.rbf for both games. Just different MRA.

Please update the RBF file if you have the version from Monday. The yellow colour bug is fixed now.

Enjoy!

Comments (31)

C
Carl Hagström · April 29, 2020

OK, fair enough. Keep up the great work :)

C
Carl Hagström · April 28, 2020

Hi Jotego, a lot of the games does not work with the scan doubler enabled for 31 khz screen connected over vga to to the IO board, unless you set direct video to true. The problem with setting direct video to true is that you cannot use the HDMI port so you can not have CRT and HDMI simultaneously. All console cores work over VGA with the IO board without direct video = 1 and also your ghost's and goblin's core for some reason. Could it be something with sys that differs between your cores?

J
JOTEGO · April 29, 2020

Hi Carl, There is a GnG core in the official MiSTer repository which is and old version of my core but has the latest framework. I don't support or update that one. Nor does Sorgelig support or update my official GnG core. I use the official MiSTer sys but I only update it every few months. Updating the framework has always been hard because the framework is not documented, is not prepared for simulation and it usually has some timing issues. So I have to fix these things after updating plus understanding how they interconnect things. I think the situation will improve as Sorgelig created a template repository that could serve as a central repository for the framework. I hope that way external developers like me will be able to grab the latest one and request to have their changes merged in it too. I am not affiliated with the MiSTer project, I develop cores that currently run on 6 different platforms. So my priority is to create cores not to maintain the MiSTer framework.

D
David Gatt · April 27, 2020

there are 2 files in the updater. which .sh updater is the correct one? tried copying both to scripts folder and both return an error when run; 'line 7: syntax error near unexpected token newline' 'line 7: ' ...which is total chinese to me. what am i doing wrong here? also, where do the *.arc files go? copied .mra and .rbf files but i keep getting a black screen and arcades wont run

D
David Gatt · April 27, 2020

would really appreciate if anyone could point a noob where i should be copying each file a bit more clearly. thanks in advance.

A
Andor Vogel · April 25, 2020

I tried the current Section Z (Legendary Wings) core, unfortunately I can't get a decent image on a CRT. The image runs in an endless loop from top to bottom. All other cores run without problems. Does anyone have an idea? Or is no analog output supported at the moment?

J
JOTEGO · April 26, 2020

Hi Andor, I have just updated it so you can control the CRT sync pulses through the OSD. For a few hours the version in the server had the analog output broken. Please get the latest version. Let me know if you still have problems.

l
lolo33 · April 25, 2020

Another Great Shoot'em Up, Thanks for your hard work!!! I would dream to see the Raiden or Toaplan smup like Fire Shark, Truxton... or Psikyo like Dragon Blaze.

J
JOTEGO · April 25, 2020

I'm waiting for someone to show up and send a Fire Shark PCB...

A
Andrea Fontana · April 25, 2020

hello jotego how can i get the new rbf without updater there is a link? i cant find that in souce code thank you in advance

J
JOTEGO · April 25, 2020

Hi Andrea, the binaries are actually in the same repository as the updater. Here is the direct link: https://github.com/jotego/jtbin/tree/master/mister Be sure to download the binary and not the HTML, I've done that a couple of times!

D
David Hiles · April 25, 2020

Thanks for another game!! Keep up the great work

J
Juan Carlos Pastor (Denymetanol) · April 25, 2020

Bravo!!! ^ ^

C
Craig Somerfield · April 25, 2020

Did anyone else notice if you tap the images above then scroll right the Forgotten Worlds flyer is there but it’s not in the thumbnails ... are you teasing us Jose ? 😉

J
JOTEGO · April 25, 2020

Eastern egg!

D
David Filskov · April 25, 2020

That's cool :) - thanks, Jose!

a
a · April 25, 2020

Anyone else having an issue where legendary wings is upside down? If you turn rotate off it is then sideways, this is over hdmi. Oh I see! For anyone else with this problem there's a flip screen in the dip switches OSD menu item

J
JOTEGO · April 25, 2020

It's a bit hidden but it's there ;-)

J
Jo Tomiyori · April 25, 2020

Oh my GOD I have to try these now!!! 😍 Thank you so much for your tireless update Jotego-san!

M
Michael Yount · April 24, 2020

Thank you very much JT!

F
Fay Dek · April 24, 2020

i have a lot glitch in 15khz but when use the flipscreen dipswitch it's ok. there are a lot of slowndows too is it normal ?

J
JOTEGO · April 25, 2020

It you see slowdowns it means you're using the old RBF from Monday.

A
ALFREDO CANAS · April 24, 2020

Ohh yeah!, Thanks!

K
Kyle Lenhardt · April 24, 2020

Running that updater doesn't seem to grab the newer RBF file for me.

J
JOTEGO · April 25, 2020

It should copy it to _Arcade/cores

s
sylvain guego · April 24, 2020

Woooooooo, very nice game! I particularly wish to thank you !

M
Matthew · April 24, 2020

Oh. duh. Thanks as always, hope your staying healthy.

M
Matthew · April 24, 2020

Right on! I was wondering about the yellow screen, SectionZ is a good one, loading up Legendary Wings now...

L
Lancelot · April 24, 2020

So great!

p
patamar4 · April 24, 2020

Wow thanks Jotego 💪😇

F
Fay Dek · April 24, 2020

ohoh... thanks you! :)