Black Tiger Beta MiST(er)
As you requested on last month's poll, I have worked this month on Black Tiger (beta files here). This is an awesome RPG-ish arcade game from 1987. Manuel Astudillo had sent me this PCB too as he is very fond of this game. Thanks Manuel!
Technically speaking, the game uses the same object (sprite) engine than 1943 as well as the same microcontroller unit (Intel 8751) for protection. It breaks apart from other CAPCOM cores in:
1. The RAM memory holding the scroll tile map is four times larger than any other game so far. It is even banked!
2. Most devices are mapped to the Z80 using I/O ports instead of memory addresses
3. The sound CPU controls the time using the Yamaha timers, instead of a fixed interrupt from the PCB (Tiger Road also does it this way)
4. A more complex background/object overlapping rule is used
I will write a dedicated post about point 4. It is an interesting feature of many arcades.
About game play, it shares some elements with Willow. Check out the shop and the items you can buy, for instance. The flying demon resembles the one in Ghosts'n Goblins too. By the way, the game in MAME feels much faster. The speed in MiST(er) should be the correct one.
And the next game will be Side Arms!
Comments (19)
its true all your arcade cores are noisy AF - but i just assumed that's because they are capcom arcade boards
Can you mention an example I can test? I did reduce the FM gain in Ghosts’n Goblins because it was distorting with the map music. I haven’t noticed distortion in other titles with my speaker set (using the analogue output)
I believe it’s a common behaviour of your cores. Audio output seems very loud, compared to others, like MisterX ones. I could lower my output on the amp side but maybe it’s something to look at. when there’s nothing else to do 🤗
Still, compared with the audio jack of my laptop running MAME, my cores are not as loud.
Thank you for the advice, but even as very low, it’s still very loud 😱 I need to specify I’m using analogue audio jack.
The setting doesn’t affect the music, only the FX. Are you saying that music is too loud for the analog audio jack?
It seems the core is quite loud, when switching from tiger road to black tiger, it seems obvious that Btiger is a too loud.
I should have used a less loud default settings for FX. Note that you can change them using the OSD. Just look for FX volume. I set mine to "low" and then store the settings you it is always that way.
Cada vez mas cerca de CPS1 :)
Muchas Gracias Jose, supongo que los tios del hacha que quedan pegando al aire todo el rato porque esta todavia en beta .;) Me refiero que si no te acercas mucho ellos empiezan a pegarte como si ya estubieras al lado, por lo menos en la rom blktiger.
Eso creo que debe ser así. Hay muchas versiones del juego y a lo mejor el comportamiento que esperas ocurre en otra versión. Un fallo ahí equivaldría a un fallo en la CPU o en la RAM y seguramente se manifestaría de forma mucho más radical que eso (cuelgues o bloqueos del juego).
Bravo! Thank you and much much respect goes to your dedicated work!
Uno de los juegos fetiche de mi infancia en los recreativos.... Muchas gracias por el gran trabajo... Bravo Jose!
Fantastic work - as always!
Excellent! Thank you!
Un gran clásico al fin en Fpga, muchísimas gracias!
This looks amazing, and Willow is one of my all-time favourites!
Muchísimas gracias. Ansioso estoy por el Side Arms!
The best visuals till now for a CPS0! :)
