Dragonfolk Paladin - Late WIP
Hey folks! Here's my progress on the first Dragonfolk. You'll get access to the non-supported STL by the end of the week ;)
I have also received the presupported baby Cerberus, which means I'll upload the new baby monsters to my store on MMF tomorrow and use the User Groups function so all January FULL CUBROLL subscribers can redeem it all there :)
MMF sent all creators an email last week stating the User Groups function was temporarily broken, so let's just hope they've fixed it by then.
Last week, I have sent some patrons a permanent Dropbox link to last month's baby monsters. The presupported Cerberus is in there now, so if anybody else is interested in getting that link, just let me know and I'll send you Patreon inmails ;)
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Comments (8)
Oh no, I was just wondering if it was something you were already thinking about doing. I am clueless on how much work it would take to include. As a DM, I can just make the issue go away by deciding that dragonborn have whatever features I say they do. I definitely don’t want to add to your workload.
Oh, I know you meant no wrong here and I understand, no problem dude ;) It's just that it may be a problem to some future customers, and making versions with no tails may be worth it financially speaking. So, yeah, I'm thinking about it ^^
This looks fantastic! I know you called them dragonfolk rather than dragonborn, but is there any chance of an alternate sculpt with no tails so they can be used as dragonborn characters in D&D? To be clear, I’ll gladly print them either way.
Thanks a lot :D Yeah, I admit calling them Dragonfolks was a way to dodge the ball here ^^ I know Dragonborns aren't supposed to have tails, but having tails gives a lot of visual opportunities, including balancing out compositions and bring more fluid motions in some areas of the models. I can look into providing versions with no tails, but it will definitely take more extra work than it sounds. I'll consider it, but I can make no promises.
Love the pose and the flow of the tabard and cape. Only suggestion is, would love to see more texture on the arm and feet just to differentiate mammal flesh to reptile scales.
Thanks buddy ^^ I'll try to have subtle scales on the top of the feet and lateral sides of the arms ;)
You always manage to sculpt your models with excellent stances. Love your work!
Thanks a lot :D In a way, making more static characters like this one is harder, since storytelling and body language need to make up for the lack of motion, so I'm glad you appreciate the stance ^^
