Terrible bug! 😱
Nightmare and horror! 🫣 Just found out that many skills that were supposed to drop randomly were simply being cut off when checking skill requirements (and required skills should have been added). 😬 Anyway, the random skill drop system has been fixed and tweaked, and an “Exploration panel” has been added for each level with a list of skills and the chances of encountering them. This should make the upcoming cycle of finding the best training samples more understandable.
The next build should be already with a working auction and tasks probably it will be in the next post or one after one 🤔
Comments (5)
Is it possible to add a function to inherit my save files? I don’t want to have to play it again every time there is a new version.
You can move your save between game versions. This has been implemented for some time now.
<3
That's interesting owo
The dumbest thing is that there was an exception to run in Unity editor there were no checks and everything dropped fine. I will not make any more code that works differently in build and in editor 😆😆😆
