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March 11, 2019

TODO list prioritization (a call for suggestions)

So it's not time to actually decide on this stuff just yet, but one of the plans I have for Patreon is to allow you all to help prioritize a feature that will then make it into the next release. 

I have a practically endless list of possible things to work on, and can only do one at a time, so I'm always prioritizing individual features based on player needs, architectural convenience, and other considerations, but there's always some wiggle room and I imagine you all would like to provide some clearer input on which you want to see first. (The advantage of something being first is also that it's guaranteed to be in the final game, whereas some features otherwise keep their low priority and are repeatedly kicked down the road and may never even happen.)

I haven't actually gone through my list to come up with a full range of possibilities for voting, because filtering for features of this approximate appropriate scope will take a little while, but here are examples of ideas to get you started:

  • A form of item searching/filtering on the map

  • Revamped combat log 

  • List of win achievements still available in the current run (or other types of observable progress towards achievements)

  • ...

There are a good many more, but these have come up more recently or are on the top of my mind, so that's the beginning of the list

What other things might you want to see added to the list? Now the scope can't be too huge (even the achievements one, done right, could be a massive undertaking that might need to be split up...), but something that takes more than a few hours but less than a week is appropriate.  I can give a better idea of feasibility in responses :) 

For suggestions you can think back to other community discussions we've had in the past regarding possible features, and things that I've said could, or would probably, happen one day.

Comments (12)

V
Via · March 13, 2019

While they are mentioned before in Steam discussion, what about centering camera to drones/allies (eg shortcutkey or rightclick to allies list name) and marking where drones died? Are they too large for this topic? You replied that they were added to list of #2437 and #2438, but I can't tell if this is a joke:-)

K
Kyzrati · March 13, 2019

Hehe, that was definitely a joke. They've been on the list for consideration, and these are definitely *not* too large for a potential voting option. One reason nothing's been done there yet is that it could be part of the "drone overhaul" I've wanted to do, in terms of modifying drone behavior and how Cogmind interacts with them to reduce or remove the benefits of tedious micromanagement. Now that you bring it up, drone overhaul will be on the list.

J
Joshua · March 12, 2019

Of the ones you mentioned, progress towards achievements sounds the most interesting/useful. I like ITB's implementation here (something like 3/5 Behemoths destroyed, with strikethrough when the goal becomes impossible like -Win without attaching any propulsion other than Wheels-).

K
Kyzrati · March 12, 2019

Hey Joshua! What about of the ones I didn't mention? :P But yeah that's more or less what I was thinking, and integrating that into the achievement UI (somehow), though note that's actually... a rather huge amount of work.

M
MTF · March 11, 2019

C O M B A T L O G

K
Kyzrati · March 11, 2019

Wow, really? I see, well I'll make sure it's on the list then :D. I thought item filtering might be more popular, but hey, that's why we're going to vote on it and see!

M
Malthusis · March 11, 2019

I don't know how feasible or useful it may be, but I'll just throw it out there for brainstorming: I wonder if there was way to improve auto-complete/search for Schematic Hacks, or maybe perhaps save certain schematics you'd want to bring up run after run. Would certainly help fabbing heavy builds :3

K
Kyzrati · March 11, 2019

Ah, do you mean for hacking for the schematics in the first place, not at a Fabricator? If so, I've thought about it before, it would just be a fair amount of work to add in there. The end result would certainly be useful, and actually pretty easy to use since you just keep typing and it'll match the closest items and keep narrowing down the suggestion list as you type. This is certainly something I'd be happy to do if everyone wants to prioritize it. On that note, I believe someone else had mentioned before on r/Cogmind that they'd like to see the entire list of matching hacks as you type, rather than just one possibility and the number of total current matches you can browse through. That would be another thing I wouldn't mind having on this list (to at least explore, anyway--I'm not sure how feasible it is in all cases), but I mention it since it would affect the implementation of your suggestion.

8
8FPSBOSSFIGHT · March 11, 2019

QoL search plox

K
Kyzrati · March 11, 2019

Haha yeah I can imagine that one being high on the list. I've wanted to add it for a while, but it keeps getting pushed down just beyond the "next release" threshold. The voting is not now, that will come later, but if the votes are in favor then you'll get it ;)

S
Suslik · March 11, 2019

From things you've listed, combat log sounds pretty interesting. However, as we discussed with other patrons on discord earlier, there's a relatively simple solution to making early game more diverse. Problem is that often even though you find reasonable equipment, you are not going to use it anyway just because there's only 7 slots and most of them are "fixed" to essential pieces: prop is obligatory, power is obligatory, storage is favored to most other utils, etc. Idea is to merge certain not-good-enough items into 1 item, but make it worse than dedicated parts for same slot count so that it's only viable in earlygame. For example, weak legs but with heat dissipation -- it can allow more thermal cannon use early on, but later on just decent leg + decent heatsink is just better in every aspect than two of these hybrids. Or things like bad terrain scanner+bad terrain scanning processor. Or a weak generator with basic energy shield. It's not on your to-do list(yet :D) but might be a reasonably simple way to improve early game experience.

K
Kyzrati · March 11, 2019

Yeah this isn't planned to happen. In the long term there are alternatives besides removing slots or depths, which leave more space for development of the early game. The things you mention would be possible approaches for shortening the experience to fit a shorter dev lifetime, whereas I see it differently--more space means more room to expand (yes this includes unannounced plans for how to make use of additional slot space!). I think you'll like some of the planned early-game content, but that's a topic for another time! To reiterate, this is a call for features people want to see on a prioritization list for voting, not new ideas outside the realm of existing plans. I could (and will) expand the list further myself later, but wanted to throw this out there in case there was something that I've said I'd be open to doing at some point that players would prefer to see *now*.