Floating Village [34x46]
Hey everyone,
First of all thanks to everyone who responded to the multiple review posts we made yesterday. All your feedback has been super helpful! We're still mulling over ideas and deciding whether or not we want to make changes but of course we'll keep you informed. :)
This is our Floating Village battlemap. We felt it was time to return to the sea theme and dive back in the water. Perfect for any fishing village, pirate village or coral village. Maybe inhabited by koa-toans, water genasi or aquatic elves. Or pirate sharks!
Oh yeah and we made a ton of variations again! 26 in total!
If you need some transport to get out to these distant shores, most of the airships we made recently can double up as boats. Otherwise we recommend Limithron for all things nautical.
One of the variations in this pack shows the Merfolk Marina map below the surface of the water. And in the Merfolk Marina pack we made a variation that showed the Coral Throne below it. So now there's a nice continuity between them!
Oh and a reminder of the dScryb + Czepeku giveaway that you can join here (it's free for everyone to enter) and if you want to try dScryb, you can use the code CZEPEKU for two weeks of free access. Enjoy!
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Floating Village - $5 Rewards (Gridded)
Floating Village - $5 Rewards (Gridless)
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Here's the variation lineup for this week's map pack:
Comments (22)
Very beautiful maps!!! :D
I love it! does this have any kind of storyline to go with it?
Nothing we've written ourselves, we just imagined a serene ocean stilt town. :)
One of my recent favourites :D so good
I love how I saw this, went "I bet they made a desert version, because they're CzePeku and they know I need a desert town." I'm literally convinced that you put a bug in my apartment so you know what I'm working on at this point.
Yes, I think it was a good idea to go back to the nautical theme again. The map really looks so cool!
Incredible maps, I love it!
Hey guys, although I love these, the Sky Village one isn't really usable for VTT and tokens. In the future if you design maps like this, the clouds should only be BENEATH the buildings, not above, allowing us to add our own partially-transparent and moving layer above them. Otherwise the tokens just sit on the very top and it looks bad.
Beautiful use of colors and amazing variations! I love the desert and sky themes. You can modify this endlessly without ever leaving the village! Good job!
Thanks you so much I've been hoping for something like that for ages and here it is! I may even get to use it in my very next session, depending how lost the players get at sea 😅
Beautiful, love the Fog version
Me and Peku were looking through your maps just yesterday saying how good they were. You've really honed your style!
Beautiful. Great job
Absolutely beautiful. Love love the option to go from one map to another continuously. Positive this will get used in my seafaring campaign. Thanks!
Holy Moley C&P!!!! Great job!! I Know you’ve been trying to balance developing tech with your base artistry lately. So happy to see a vivid new map.
so beautiful !
I'm 100% for map continuity, there are so many great variations of your maps. I've already started to mix and match some of your map packs for my own encounters and it's fantastic. :)
So cool! Love the Desert variation! Can use it for my Desertscape game :D
Incredible as usual 💜
Outstanding work!
I LOVE IT!!!
aaaahhh your maps always look so fricking cool! thank you 🙏
