Roadside Ambush [33x46]
Hey everyone!
This is a bigger map than the previous two but continuing on with the idea of simple encounter ideas that we expect might come up in a lot of games and be useful for a lot of GMs.
We also decided to do something a bit different with the biome here, something more arid and rocky than our usual nature scenes, and there's a few pure desert variations too as those are requested a lot.
As always, let us know your thoughts in the comments! We really appreciate the positive feedback on the last two maps, we'll likely map more at that scale in future as they were so popular. But of course we'll be releasing some crazier themes too, next month we have the next in our Wizard Prison and Celestial Mountain series.
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We want to highlight a cool RPG Kickstarter that's out right now: Fold-A-Freak by The Mad Cartographer. It's a random enemy generator for Mork Borg but using a cool tacticle paper folding mechanic. The creator was explaining the concept to me at the UKGE and I thought it sounded really novel. I've certainly never seen anything like it. Please check it out. :)
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Get this week's maps using the links below:
Roadside Ambush - $5 Rewards (Gridded)
Roadside Ambush - $5 Rewards (Gridless)
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This week's map variations:
Comments (12)
Hey there, loving all of this fantastic stuff. I was thinking of a campaign to run for my club for new players and it hit me for a campaign. A Tower. Mundane. Alone. But what's inside? And.... Where does it lead? Gave me inspiration for THE Tower.. The first and connected by the mundane perpectul energy of all towers connected throughout time. This might be a ask but would you small happen to have random in-between levels. Say to lead a couple of stories to one of great maps? Even if you don't I'll find an in-between. Thanks again!
I am tempted to build this as 3D terrain.
Incredible work!!
Yessss more shit like this please. I can use this map a half dozen times and it will feel new and fresh with the different variety. So dope!
I am loving all these recent maps with more verticality, choak points, and environmental cover
Nice one! :D
I love this so much and would not mind if this "series" continued for a bit! Thank you so much!
This direction in maps is super-exciting to me. Your more specific maps are helpful when I'm in need of inspiration, but this sort of thing is something I can always use. Love, love, love it!
Cze and Peku proving themselves to be the GOATS of the ttrpg scene with every new map.
Oh man this is PERFECT
I'm a big fan of these types of maps. They fit nicely into a lot of different scenarios, and they're easy to add details to as needed.
Absolutely sensational
