Devlog - 03/03/2026 - Nominated for the EMMI Awards!
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Hi everyone! ^w^
This one's a quicker update!
Most of my time is spent on the new lewd animation. It is still in a very rough state, figuring out keyframes and the face of the character - something I usually push off until later, but this time I want to figure it out ahead of time. Faces in pixel art stress me out and I tend to procrastinate on them >_>;
Nominated for the EMMI award
Bunny here: On the programming side, we've been building a new enemy type for the Spooky Forest area - a hunter type character that will be able to follow you through room boundaries. I always wanted to tackle pathfinding and make one of those relentless pursuer type enemies! Building a navmesh for a platformer is super tricky and the enemy is still very janky, but I like how it's working! It can even do variable jump heights to not overshoot jump through platforms it wants to land on. I wish I had taken more recordings from earlier in development. xD
Until next time!
Cookie & Bunny
Comments (2)
I can tell what step you spend the most time on 😜
;3
