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November 22, 2022

Weekly Update

Hi everyone,

sorry I am late with my report and skipped my Friday post. I catched a flu and was out of business the whole last week. Nevertheless I tried to catch up during the weekend and made some progress.

Changelog Current Devbuild

  • Readded Cumshots

With male as active character either hold left CTRL and use mouse to aim and shoot or press J key to cum.

  • Updated collision code from UE4 for cum collision to work in UE5

  • Basic Gag and Cough animations

  • Reworked whole sound system (Still WIP)

I tried to stick as close as possible to the way sound effects work in Super Deepthroat. This means that I can, with very little effort import sound files from SDT to HG. I included 5 different sets into the current DevBuild. I have yet to wait for the original authors permission to use them. So maybe I’ll have to remove them in the future

  • Added pass-out mechanic (Still WIP)

  • Status Menu

Added Character Status Menu, where you can change throat resistance and monitor breathing status of character.

This week I’ll continue in finishing the sound system and adding back the missing VFX like spit strands and drool. Once that is finished I’ll start working on bringing in new facial animations and moods. This could take a while since I want to get some face capture going for better facial idle expressions.