New Dev Build Available – Physics, Performance & Animation Improvements
Hey everyone,
A new Head Game dev build is now available for Patreon supporters. This update focuses on improving the character body, soft-body physics, animation control, and overall performance.
One of the bigger changes in this build is that the default body shape has been replaced. The new shape should provide a better foundation for future animation and physics work, while also improving the general visual feel of the character.
I have also added Butt Jiggle Bones, as replacement for the removed glute softbodies.
For players who had issues with unstable behavior at lower or inconsistent framerates, this build now includes a 30 FPS Fixed Framerate Mode.
The soft-body physics system also received some usability improvements. There are now buttons to switch between default and custom physics settings, making it easier to compare the optimized default setup with your own adjustments. Remember to apply the solver settings if you changed them.
The default soft-body settings are optimized for performance, so the game should run better out of the box while still keeping the physics effect visible.
Another important change is the new character engagement knob. This replaces the old binary mode switch and allows engagement to be adjusted smoothly instead of only being 100% female/male. This should make transitions feel much more natural and give players better control over the auto mode animation.
I also added a new stroke rhythm knob, allowing rhythm to be adjusted more directly. This gives more flexibility when controlling animation pacing and should make interaction feel less rigid.
Finally, the neck seam has been improved, reducing one of the more noticeable visual issues on the character model.
Full Changelog
Replaced default body shape
Added Butt Jiggle Bones
Reworked Soft Body Shapes and constraints
Added 30 FPS Fixed Framerate Mode
Added buttons to switch between default and custom physics settings
Default soft-body settings are optimized for performance
Added knob to smoothly adjust character engagement, replacing the old binary mode switch
Added knob to adjust stroke rhythm
Improved neck seam
As always, this is still a work-in-progress dev build, so feedback is very welcome. Let me know how the new physics settings, framerate mode, and engagement controls feel on your system.
Thank you for supporting the development of Head Game!
Comments (4)
Random question, Is there a way to fix the "fluids" if they aren't showing up in the game?
Ah just noticed some error on my side. Is it, that the fluids show on the face but not the body?
Hi, download section shows up as "This game is currently unavailable" for me. I'm connected with my patreon account as well.
Hi, sorry I used the wrong link on the post. It's fixed now
